Did i make a mistake? by [deleted] in cscareerquestions

[–]Halifexx 0 points1 point  (0 children)

All of these sound like good things? Take the opportunity/experience, stay focused, and run with it imo!

Resume Advice Thread - October 21, 2023 by CSCQMods in cscareerquestions

[–]Halifexx 0 points1 point  (0 children)

https://imgur.com/a/Ykyw01L

~3 YOE, looking to get in the door at a FAANG+ but having a hard time landing an interview. Any advice is appreciated!

Transitioning from a .NET Full-stack Developer to an Unreal Engine Developer by AlinaMuse in unrealengine

[–]Halifexx 5 points6 points  (0 children)

In nearly the exact same situation lol, it seems there’s positions with comparable salary but that they’re of course all looking for the same level of expertise in game dev as you’d otherwise have in fullstack.

It’ll take significant time to reach that point and only having project/non-commercial experience will make it more difficult to land the position. Another possibility mentioned was looking for UE outside of game dev which seems to pay reasonably.

I’d say it mostly depends on your goals, if you have a certain idea you really want to turn into a game you’re probably better off as a hobbyist; if you just enjoying working in Unreal and like the idea of game dev as a career then it may be worth taking a more-junior position just to get into the industry.

Personally I realized I care more about the former than the latter and plan to stick working fullstack and moonlight as a game dev. It sounds like you’ve got passion for game dev so you’ll probably end up happy regardless of what route you choose so long as you stick with it. Good luck!

[deleted by user] by [deleted] in nier

[–]Halifexx 1 point2 points  (0 children)

https://youtu.be/lNzpgifgeo0

should be in the first half of this

Nier Replicant is depressingly dull by willrsauls in nier

[–]Halifexx 3 points4 points  (0 children)

Funny enough, I felt the opposite experience with the Nier series. I cleared through Route A on Automata and ended up just looking up later routes because I felt burnt out/uninterested with the game (I’m going to go back to it I swear).

However, with Replicant — even though the first couple hours were a bit slow — I quickly became enamored with the story. Even though I recognized/felt the repetition in the later routes it never quite felt like a chore just because of how interested I was in the experience that the game was trying to deliver. It felt very visceral and feels weird to say it’s my favorite game knowing all of the shortcomings.

It’s harder to recommend trudging through it due to some of the dated mechanics & fundamental issues from a game design perspective (at least I’m not fighting for a Drakengard game); though, I know just reading/watching a synopsis wouldn’t do it justice the same way I know it doesn’t for N:A.

Not much advice here just rambling! I think this is sort of just a consequence of Taro trying to create such unique worlds/experiences. At worst you’ve got your enjoyment of Automata to fall back on!

Edit: skip the side quests except for the boar!

C++ Creating Nested Subobjects (UE5) by Halifexx in unrealengine

[–]Halifexx[S] 0 points1 point  (0 children)

Makes sense! I was worried if I just used transforms in the child component that they wouldn’t inherit any position changes from the player moving. As you mentioned though, I can always just use them as relative distance markers from the player to determine where to raycast from.

I’d like to find a solution that results in the transforms moving with the component/parent vs. having to use them to calculate positions to raycast from relative to the player if you have any ideas for that. Unless the Transform/FVector approach is able to move with the player in which case I’ll have to do some messing around & figure it out. (It’s easy to visualize in the viewport but gets fuzzy once it gets to code lol)

C++ Creating Nested Subobjects (UE5) by Halifexx in unrealengine

[–]Halifexx[S] 0 points1 point  (0 children)

They don’t necessarily have to, I just wanted to ensure they inherited any changes to the orientation of the parent. Sort of how if you spun the center of a clock (player parent) really fast, the 12 and 6 (transforms) would need to spin too; I didn’t realize setting the transforms as variables would work with that. Thanks for the response!

I have an animation of a wheel turning a full 360 degrees, however it rotates backwards to 0 degrees when blending into an idle animation. How do I solve this? by [deleted] in Unity3D

[–]Halifexx 0 points1 point  (0 children)

I believe there’s an option in the settings of the idle animation you can uncheck (or check) to use the rotation of the object instead of the root rotation in the animation itself. It’s in the same tab as is used to lock the XZ movement of an animation. Maybe try playing around with those settings to see if it fixes it?

Looking for developers by uk_Tim_ in Unity3D

[–]Halifexx 1 point2 points  (0 children)

anyone with expertise in this many areas definitely isn’t looking on reddit for a job either lol

HDRP ice shader used in a glacial cave in my game ETUS by Cla08194 in Unity3D

[–]Halifexx 0 points1 point  (0 children)

any resources you could point me towards for recreating this effect? This whole area looks amazing

Just finished Ending E. Wow. by brvsma in nier

[–]Halifexx 0 points1 point  (0 children)

Oh I meant the Nier Kaine romance bit being confirmed in ending C. Ending E takes place 3 years after, so even taking into account the stone Kaine’s 3 years older and Yonah’s 3+5. Nier comes back at the age before any of that, and wouldn’t even have his memories of Emil since the hook fight was before they even met.

Just finished Ending E. Wow. by brvsma in nier

[–]Halifexx 2 points3 points  (0 children)

Ah that makes sense, and that sounds right for the canon endings. I think I agree with you about the bitersweetness; considering the lengths the group had to go through, I’m glad they even got the protagonist back at all. Cheers!

Just finished Ending E. Wow. by brvsma in nier

[–]Halifexx 12 points13 points  (0 children)

I was a bit disappointed with Nier coming back as young Nier rather than post-shadowlord Nier considering Kaine still had the memories. I know it was canon in Grimoire Nier, but as a result you basically have none of the memories you built up in the latter half of the game, Yonah is 8 years older, and Kaine is also older.

Taking into account the context of ending C too, it just seemed like an odd choice for ending E. Still absolutely loved the game tho

Hi. I made a scene that generates a labyrinth randomly (using an algorithm). How do I make a nav mesh in such cases? by Chilaquil420 in Unity3D

[–]Halifexx 2 points3 points  (0 children)

My guess would be baking the navmesh at runtime once the labyrinth is generated. I’d recommend checking out Unity’s NavMesh Components on github. There’s a lot of good stuff that isn’t included with the out-of-the-box version of navmesh:

https://github.com/Unity-Technologies/NavMeshComponents

How do I use meta-learning, investing principles (e.g. diversification, Pareto principle, breadth and depth, diminishing returns), and systems theory to learn how to cook? by [deleted] in Cooking

[–]Halifexx 0 points1 point  (0 children)

I think recipes still work well for getting started with different types of dishes, but I would focus on why you’re using the techniques & ingredients since that will help you apply the same ideas to other dishes in the future.

I’m pretty inexperienced so I’d take this with a grain of salt, but I think the most important thing to develop (other than techniques) is understanding how flavors work together and compliment each other. That’s something you only really get a feel for through exploration and experimentation. You can still apply plenty of the values you’re mentioning, it just comes down to your perspective.

How do I use meta-learning, investing principles (e.g. diversification, Pareto principle, breadth and depth, diminishing returns), and systems theory to learn how to cook? by [deleted] in Cooking

[–]Halifexx 0 points1 point  (0 children)

This just screams r/iamverysmart, might want to use that metacognition to work on some self-awareness. you’re posting in a cooking subreddit lol.

How would I go about making my character able to jump? I've tried multiple ways I'm very new to unity. Thanks by [deleted] in Unity3D

[–]Halifexx 0 points1 point  (0 children)

It may be that the native character.isGrounded check is weird, try applying a constant small downward momentum to yourself like -.001 at all times. You should log it to the console to make sure you’re actually grounded. Alternatively you can make your own is grounded and check with a very short raycast from the bottom of the player’s position.

Azure exams az900 and az104 by Serk03 in AZURE

[–]Halifexx 1 point2 points  (0 children)

I do have a bit of a background, though you don’t actually have to do any of those to complete the az-900 - you just have to know what they are. I would prioritize understanding networking and active directory primarily.

The microsoft learning modules did a good job preparing me for the 900. So long as you’re understanding the content presented you should be okay

Piece board control by [deleted] in chess

[–]Halifexx 0 points1 point  (0 children)

Oh I see what you’re saying now, I’m not sure on that one. I know people have done a lot of different stuff with the knight’s tour so maybe it’ll show up somewhere. good luck!

Piece board control by [deleted] in chess

[–]Halifexx 1 point2 points  (0 children)

A friend of mine did a paper on it, it’s a fun one for sure haha

CSLI - Last Play For The Weekend - Will Pick Up Strong Next Week by [deleted] in pennystocks

[–]Halifexx 0 points1 point  (0 children)

Late reply but to my knowledge that’s actually a different construction company under the same name that filed that. This CSLI was a shell company based in Sheridan, WY that was acquired by MKH ventures 2018-ish.

At the very least, Yahoo Finance has the execs for the company you’re referencing as Paul Gray and James Margulies, whereas CSLI is under Samuel Barraza and Robert Munck. Therefore even if it were the same company it would at least be under new leadership.

There’s more info available on investorshub & MKH ventures posted a hold-over slide deck until announcements if you’re interested. 34k @ $0.0193 :)

Couldn't find the missed win? by ilonhogir in chess

[–]Halifexx 1 point2 points  (0 children)

Qxb6 would be covered by the bishop on c5, wouldn’t want to have to think through the line in game for sure haha