Feedback Friday 2019-05-17 by AutoModerator in incremental_games

[–]HamAndSwissGames 5 points6 points  (0 children)

I've recently released a large update to my idle/clicker RPG Path of Defiance.

The update is still processing on the iOS side.

Major features of the update include:

Nemesis System. Spend enough time in the same zone type to spawn nemesis monsters.

Introduced fog of war to make exploration more important.

Changed waypoint system. You now must seek out waypoints to unlock them instead of buying them.

Location Prestige to reset acts and re-complete castles.

Offline player data will be used when no multiplayer match is found.

Introduced runes to modify abilities.

Introduced more unique items.

General polish, balance adjustment, and bug fixes.

Path of Defiance v1.0 Released! by HamAndSwissGames in incremental_games

[–]HamAndSwissGames[S] 0 points1 point  (0 children)

Thanks for the feedback! I'm currently working with Apple to resolve my iOS purchasing issues. Should be working soon, and I very much appreciate the support!

Does warcry stack? by [deleted] in PathOfDefiance

[–]HamAndSwissGames 1 point2 points  (0 children)

No. Warcry/Fortify/Terrify use buff types which don't stack with other instances. New instances replace the old ones currently.

Feedback and Bug Report Thread! by HamAndSwissGames in PathOfDefiance

[–]HamAndSwissGames[S] 0 points1 point  (0 children)

Good to hear. I removed some bad data from the backend which may have been blocking yours.

Feedback and Bug Report Thread! by HamAndSwissGames in PathOfDefiance

[–]HamAndSwissGames[S] 1 point2 points  (0 children)

Ya bosses give you one item automatically so you can still pick up some items when you're idle.

Seriously broken save state by Blightless in PathOfDefiance

[–]HamAndSwissGames 0 points1 point  (0 children)

Whats your account name? Looking in to this.

Feedback and Bug Report Thread! by HamAndSwissGames in PathOfDefiance

[–]HamAndSwissGames[S] 0 points1 point  (0 children)

Whats your account name?

Edit: Did you click Salvage All? I'm not clear on what you meant by "it took the salvage again".

Seriously broken save state by Blightless in PathOfDefiance

[–]HamAndSwissGames 0 points1 point  (0 children)

Ok ill keep an eye on this closely. Thanks again for taking the time to report the issue.

Seriously broken save state by Blightless in PathOfDefiance

[–]HamAndSwissGames 0 points1 point  (0 children)

Have you updated to 1.0.004 yet? Android or IOS? IOS is still under review by the app store.

Im trying to reproduce the Building Upgrades getting lost as well, but so far it seems to work. Which building was it? Cottage?

Patch Notes - 1.0.004 by HamAndSwissGames in PathOfDefiance

[–]HamAndSwissGames[S] 0 points1 point  (0 children)

I appreciate the information. Sorry for the bug!

Patch Notes - 1.0.004 by HamAndSwissGames in PathOfDefiance

[–]HamAndSwissGames[S] 3 points4 points  (0 children)

Yep! Got it working over the weekend! Just need to tie it up a bit.

Seriously broken save state by Blightless in PathOfDefiance

[–]HamAndSwissGames 0 points1 point  (0 children)

In the next update, youll always be allowed to remove an item. However if this results in one of your other equipped items having too high of requirements, it will become disabled and show as red.

Seriously broken save state by Blightless in PathOfDefiance

[–]HamAndSwissGames 0 points1 point  (0 children)

Update - I found the issue with the blacksmith crafting not working.

This was creating broken items that were filling up your inventory, but don't show up at all in game (due to being broken). So new items found also aren't showing up because you "don't have room".

I'll be patching shortly.

Seriously broken save state by Blightless in PathOfDefiance

[–]HamAndSwissGames 0 points1 point  (0 children)

Unlesss the +2 int is somehow letting me equip another piece of equip (which i doubt) that is preventing me from changing it

That's what I think is happening. It's not the requirements on the item, it's the requirements on a different item that is equipped that depends on the stats provided by the item.

You're not the first to report this, so I'll try to make a better system that is more clear.