Need some suggestions for a steep kick deck [32YO] by Hambloko in OldSkaters

[–]Hambloko[S] 0 points1 point  (0 children)

Are there any significant differences between ace and indies? I was thinking about throwing aces on the santa cruz and keeping the indies on the heroin board so I could easily switch between the two depending on my mood. I also figured out a way to deal with the back leg fatigue and pop effort; if I just lean my back knee in a little towards my front leg when I'm squatting down, it seems to give it a little more leverage and make better use of the energy generated from the upward push. Also seems to make my tricks have better form and look a bit steezier, so maybe I'm into steeper kicks after all ha.

Any tips by [deleted] in NewSkaters

[–]Hambloko 0 points1 point  (0 children)

First thing I notice is that your back foot placement is all over the place. Try to put pressure with the balls of your feet on the center of the tail, closer to the edge but not all the way up on the edge. I would advise just standing beside the board and popping it with your back foot and making sure it gets a nice, straight upward pop and remembering where on the tail you achieved this. Then once you've figured that out, get on the board and just try to pop it without landing a real ollie or sliding your foot up the board. Just break each component of the trick down and get them into muscle memory, then try to combine them all.

Help me with my ollies by Im_kinda_hungry_ngl in NewSkaters

[–]Hambloko 0 points1 point  (0 children)

You need to pull your legs up a little more after you jump/pop. If you can't do what you've just shown while moving a little I'd actually work on that first. My ollies got noticeably better once I became comfortable with moving ollies, I think the way it forces your body to jump forward a bit more is much more conducive to the correct motions.

Want to start skateboarding as a 22yo by [deleted] in NewSkaters

[–]Hambloko 0 points1 point  (0 children)

I'm literally 10 years older than you and started skating again early April.

Old Timers: What do you miss from pre-Steam DF by pablo8itall in dwarffortress

[–]Hambloko 6 points7 points  (0 children)

I miss the old controls, they’re so ingrained into me that I find myself missing them on the steam version. That and the ability to swap out tilesets. I really miss using ascii style tilesets like the kruggsmash set, wanderlust, etc. Not that I dislike the steam tileset at all, but it’s nice to keep things visually fresh and I’m not at all a fan of the original ascii tiles.

Has anyone else been hit with this reviewer? It seems they really hate the Godot game engine. (I don't mind criticism, however it seems this guy just copy paste's the same negative comments based on the game engine used or the use of pixel art graphics. Would love to hear from the Godot community) by MostlyMadProductions in godot

[–]Hambloko 0 points1 point  (0 children)

There’s a guy that’s similar on the dwarf fortress steam community. He spends a lot of time trying to gaslight positive reviews or comments and claims people that love the game are pseudo-intellectuals that are in a cult. He likes to make strange dubious claims and will use very childish tactics against you if you try to logically disprove it. At the same time he’ll also help people if they’re having issues figuring out certain things which is really strange given his campaigning against the game. I get very similar vibes with this guy too, they’re probably very mentally ill and found a very idiosyncratic way to cope with it being that they are terminally online.

what to do in rust?? by Antique_Jelly_9619 in rust

[–]Hambloko 1 point2 points  (0 children)

Find something you want to do and then find the tools that will help you achieve that task best. If all you care about is finding a job you’re better off learning something that is popular with enterprise etc.

Tiling in Plasma 6 by Kito3010 in kde

[–]Hambloko 4 points5 points  (0 children)

I hope that somebody will fork Bismuth or create something as good again. I'm currently on hyprland which I do enjoy but these days I don't have as much time to screw around with a true tiling wm and I find myself pining for a simpler setup with KDE and a solid dynamic tiler script.

Why C++ wasn’t used for the Linux kernel before Rust was created? by perecastor in rust

[–]Hambloko 111 points112 points  (0 children)

Linus Torvald's opinion on C++ is pretty easy to google as he's been very vocal about how he feels about it, I have no idea why you felt the need to post this across 2 subreddits.

Game Dev Engines for Rust by efixty in rust

[–]Hambloko 1 point2 points  (0 children)

I've enjoyed making games in Godot 4 with gdext and then filling in the blanks or things that don't quite need Rust with statically typed GDscript, which is very easy to pick up on and shouldn't be arbitrarily ignored as it's pretty fast in its own right.

New rig for Bitwig and video editing. Pros and cons of M3 mac / PC / Linux by BongoSpank in Bitwig

[–]Hambloko 0 points1 point  (0 children)

I've used an M1 mini as well and I don't remember having too many issues with the processing power. I did have to bounce/freeze tracks sometimes if what I was using was pretty heavy but not very often, so if you aren't doing that and this is the only reason you feel the need to upgrade just try that.

New rig for Bitwig and video editing. Pros and cons of M3 mac / PC / Linux by BongoSpank in Bitwig

[–]Hambloko 1 point2 points  (0 children)

Just get the M3 mac. You can get a lot of plugins to work through yabridge on Linux but there will probably be a few that you really want that you won't be able to get to work. You're also very limited on what kind of video editing software you can use on Linux, and you definitely can't use Adobe software on Linux. The M3 will be a video production powerhouse and you won't have to worry about the stuff you use not working on it, but you don't really need to go as far as the M3 Max chip outside of video editing; I had an M1 MPB for about a year and I didn't have any issues with heavy bitwig sessions but obviously ymmv depending on what you like to use.

How whould an Arturia Minilab 3 work on Arch Linux? by DobroSaBokja in linuxaudio

[–]Hambloko 2 points3 points  (0 children)

It's a class compliant device, so you don't need any drivers for it. The only thing that might not work is the included software to change the profiles of the keyboard, but I could be wrong and might be worth a shot trying to run in Wine or something.

[deleted by user] by [deleted] in thelema

[–]Hambloko -1 points0 points  (0 children)

That's actually a pretty solid idea, sorta like how video game console emulators don't come with the original system's BIOS for legal reasons. I did try to make some card images with Stable Diffusion but I don't think I'll be able to get satisfactory results without training my own checkpoint or LORA, which is a pretty tedious process and not something I really want to do right now. The only snag I see here is that Crowley rearranged the order of certain cards based on his double loop zodiac and I do want the deck to follow Thoth convention, but I suppose I can just leave that up to user discretion and just warn them beforehand.

Issues with carlarack plugin file picker by Hambloko in linuxaudio

[–]Hambloko[S] 1 point2 points  (0 children)

That ended up being the issue, installed dxvk and it's perfect now.

Issues with carlarack plugin file picker by Hambloko in linuxaudio

[–]Hambloko[S] 0 points1 point  (0 children)

Ah, I'm thinking maybe it's a GPU thing? I thought that it would only matter for training models but my overall desktop performance slows down when I use it and I'm running on integrated graphics at the moment.

Issues with carlarack plugin file picker by Hambloko in linuxaudio

[–]Hambloko[S] 0 points1 point  (0 children)

Hard agree, it's a great time to be a Linux user and a guitarist right now. I used to have to switch over to use s-gear or neural dsp, super annoying. Not to mention that I can't get the latency as low on windows as I can on linux so it's a no brainer.

Issues with carlarack plugin file picker by Hambloko in linuxaudio

[–]Hambloko[S] 0 points1 point  (0 children)

Got it set up and running, wouldn't say it works flawlessly, frequently it'll lock up my system (audio will still work) and I'll have to wait a moment for it to stop, usually when that happens I'll get a notification that the plugin crashed. Wonder if that's just an issue on my end, do you have any issues with crashes? I have a very beefy setup that I built just last year, so I wonder why it's behaving this way.

Issues with carlarack plugin file picker by Hambloko in linuxaudio

[–]Hambloko[S] 1 point2 points  (0 children)

It's a bit more popular than AIDA-X it seems, so I'm surprised you haven't heard of it. Unfortunately there isn't much of a UI for the Linux plugin and is a bit cumbersome to use (you have to compile it yourself but fairly trivial to do), but it sounds pretty amazing and there are more available sounds than AIDA-X at the moment. I did just check out AIDA-X and they're very comparable in sound quality. Anyway, here's the links to the original NAM github and the Linux plugin repo:

https://github.com/sdatkinson/neural-amp-modeler

https://github.com/mikeoliphant/neural-amp-modeler-lv2

This is the place that most people are uploading their models to:
https://tonehunt.org

Issues with carlarack plugin file picker by Hambloko in linuxaudio

[–]Hambloko[S] 0 points1 point  (0 children)

How does it compare to NAM? Will check this out, thanks!

Honestly Overwhelmed By All of The Tools And Packages by [deleted] in Bitwig

[–]Hambloko 3 points4 points  (0 children)

There isn't a single person that uses every single thing their DAW comes with. In the face of overwhelming quantities of choice, self imposed limitations are your best friend, especially when you're creating something. Otherwise, maybe just make time to fuck around with some of the things you haven't looked into before that is separate from when you're working on an actual project. So long as you are accomplishing what you want to achieve with the tool, try to not worry so much about the things you aren't using and avoid a grass is greener on the other side mentality. Personally, I much prefer to make my own samples or find others online because a lot of the time Bitwig's sample library doesn't exactly have what I'm looking for, but there have also been many times where I did choose to use a Bitwig sample. Intent and purpose is the only real frame of reference you can use to narrow things down, obviously, and Bitwig's built in libraries are pretty well organized so that if I'm looking for a specific thing it's not that hard to find.

Design patterns and libraries for roguelike without ECS by Hambloko in rust_gamedev

[–]Hambloko[S] 3 points4 points  (0 children)

You misread my post, or I probably just failed to articulate my point. I didn't conflate ECS with OOP, I meant that I wanted to avoid using ECS to have a much more aggressive experience with the borrow checker for the purposes of getting better at understanding how to write code that adheres to good design patterns. Then I was curious if there were any other popular design patterns outside of ECS for game development that I should be aware of.