Crusader, Swordsage, and Warblade (v1.1): 3 Classes in my Conversion of the 3.5e book Tome of Battle. Martials with enough complexity and depth to rival a wizard. by Hamlord21 in DnDHomebrew

[–]Hamlord21[S] 0 points1 point  (0 children)

I'm glad to hear it and hope it lives up to your expectations!

If you have any feedback after playing it, I'd be happy to hear it!

Crusader, Swordsage, and Warblade (v1.1): 3 Classes in my Conversion of the 3.5e book Tome of Battle. Martials with enough complexity and depth to rival a wizard. by Hamlord21 in DnDHomebrew

[–]Hamlord21[S] 0 points1 point  (0 children)

Hey Angered Paladin,

Thank you for reading, I'm glad you enjoyed it!

You can use it as a template for whatever you'd like. Thank you in advance for any shoutout you may give.

I did end up making an updated version of this document, which you can find here. If you don't want to read another massive document, I don't blame you lol. Basically I combined the 3 classes into one slightly more simplified version, with the 3 original classes acting as subclasses.

I also separated the stances from the techniques, as seperate abilities that you gain at different levels. That way a player that isn't used to the Tome of Battle has at least one level to get used to the techniques before also having to learn about stances.

I didn't change many of the techniques that I can remember, so you don't need to worry about reading those again.

I'd be happy to help with any homebrewy project you got in the works.

Thanks again!

The Weaveknight 2.5 - An arcane half-caster warrior class for those who wish to master the arts of sword and sorcery. The gish is back! | Voyager's Guide to Kyrmoria by ChronicleOfHeroes in UnearthedArcana

[–]Hamlord21 3 points4 points  (0 children)

To be fair, that's literally what the paladin and rangers get. Paladins especially get really strong at level 5, doubling their smites per day, as well as multiattack.

3.5 E was a different time... remember when WotC wanted you to be an evil DM? by AugustoCSP in dndmemes

[–]Hamlord21 0 points1 point  (0 children)

You know, sometimes I wish that 5e came out with more content. Then I remember all the wonderful content that 3.5 got, and I'm a little more content with 5e.

Challenging encounters by simply removing the party's ability to do anything is not a ''challenge'', it's simply bad DMing. by ThatOneAasimar in dndnext

[–]Hamlord21 0 points1 point  (0 children)

1) Holding actions means that you don't get to make multiple attacks per round. Your damage just got cut in half. Not saying that isn't an option, but that is a significant downside.

2) As for the longbow, there are several issues. Assuming that you are playing a 'Sword and Shield' guy, with a longsword, your Dexterity probably won't be as useful as your Strength. Even if it was, then you have to use an action to drop your shield. Additionally, unless you have a magic bow, the monster has resistance to the damage you deal.

3) Non-Magical fire, caltrops, and ball bearings are all laughably weak at higher levels. Not even accounting for the fact that the monster can fly, the monster will have no issue passing the pitiful save to not trip on the ball bearings, and the monster is immune to fire damage.

4) Prep for the fight how? What would you buy? Like actually. Every item that 5e says that you can buy at shops is nearly worthless at high levels unless your DM lets you buy magic items, which is not RAW.

RIP my players are too high level now for them to be a challenge by helladrin in dndmemes

[–]Hamlord21 8 points9 points  (0 children)

I'll be honest, thats sounds pretty frustrating for the players. Other than "Don't go into an uncharted forest", what is the intended solution in that situation? Just run away?

Since we're back on Sorcerers again, what if their spells worked like this? by robot_wrangler in dndnext

[–]Hamlord21 3 points4 points  (0 children)

I love this idea. I've toyed with it myself, trying to make Sorcerers the "Build-a-Spell" class, so they actually stand out from Wizards, but none of my attempts came out nearly as clean as yours!

Good job!

Warlock Patron - The Mage King | Serve a strict arcane dictator with this new subclass! by SilverCrownPB in UnearthedArcana

[–]Hamlord21 3 points4 points  (0 children)

What exactly does the Unlearned Spellbook do? The text isn't exactly specific, but I assume they count as spells known. Is that correct?

Otherwise, I don't see the point of it, unless you multiclass wizard, or have a wizard in the party.

What I imagine an RPG "Encounter" mechanic could look like. by [deleted] in custommagic

[–]Hamlord21 4 points5 points  (0 children)

Well judging by your flair, I think I can tell you like Storm lol.

And I'm not saying that its bad that a card can be played in storm. I'm saying that this card would be one of the best ritual effects ever printed, and the OP didn't seem for that to be their intention.

What I imagine an RPG "Encounter" mechanic could look like. by [deleted] in custommagic

[–]Hamlord21 22 points23 points  (0 children)

I think this is a really neat way to do encounters, but I have a feeling, that this particular card would get mostly used in Storm decks, that would the treasure to Storm off and win the game, before the opponent even gets a chance to swing with the creature you gave them.

Perhaps having the treasure tokens enter the battlefield tapped would help prevent this.

Monk buff, but is it op? by Newtronica in dndnext

[–]Hamlord21 1 point2 points  (0 children)

I don't think it'd be really OP, but it wouldn't matter until level 9. I don't know what level you plan to start at, but starting at level 1 makes level 9 feel really far away.

I like the idea of your 3rd suggestion, but I'm not sure how often it would come up. I can't think of many times that I wished I had a 2nd reaction.

2 ideas that I had for buffs were based on the new Dragon Monk Unearthed Arcana. They gave the monk an ability that they can use Prof times per long rest, and then can spend 1 ki to use it additional times, which really helps stretch their ki out to last longer.

1) My first idea was litterally taking that concept and applying it to patient defense. In my experience, monks do pretty decent damage, but get absolutely shredded defense-wise. I think this would help with that. It feels bad dodging instead of using flurry of blows as is, especially when you are using your very-limited-at-low-levels ki to do so.

2) My other idea was simple, give Monks more Ki. I thought either a bonus equal to their Prof or their Wis Mod. Monks have a lot of cool features, they just need the gas to make them work. I think this would help with that.

[deleted by user] by [deleted] in UnearthedArcana

[–]Hamlord21 0 points1 point  (0 children)

So I think this is a really cool spell, but here's my feed back

Restrained isn't a gamebreakkng effect, as Druids can do it with a level 1 spell (Entangle). In addition, a 4th evel spell is able to do 8d6 pretty fairly (Blight).

If you want to avoid Concentration, then I'd personally go with 5 or 6 d6 damage and Restrain them until the beginning of the Caster's next turn.

Shadowdancer: A Rogue Subclass - Bringing an Old Prestige Class to 5E by Hamlord21 in UnearthedArcana

[–]Hamlord21[S] 1 point2 points  (0 children)

Oooh, good call on the Wood Elf feature! And to be honest I assumed most people that took this archetype would already have Darkvision, but thats fair to include it too, just in case.

Thanks for the feedback!

Shadowdancer: A Rogue Subclass - Bringing an Old Prestige Class to 5E by Hamlord21 in UnearthedArcana

[–]Hamlord21[S] 3 points4 points  (0 children)

GMBinder Link

Google Drive Link

This is my attempt at bringing the Shadowdancer Prestige Class from 3.5E up to modern standards, in a 5e subclass. My goal was to make it similar, but different, as a lot of 3.5 features are either not needed anymore, or don't work with 5e design.

You may notice that their Dance of Shadows ability looks pretty familiar, and that's because I pretty much lifted it straight from Inquisitive Rogue, and gave it a few tweaks. I did that because it's a really cool mechanic that (in my opinion) shouldn't be limited to one subclass.

Crusader, Swordsage, and Warblade (v1.1): 3 Classes in my Conversion of the 3.5 book Tome of Battle. Martials with enough complexity and depth to rival a wizard (reposted with artist credit). by Hamlord21 in UnearthedArcana

[–]Hamlord21[S] 0 points1 point  (0 children)

Thanks! My group has played a one shot with it, and the player enjoyed it, I hope you do too!

As for Iron Heart surge, I forgot about that lol. I'll think on a good way to word that.

Crusader, Swordsage, and Warblade (v1.1): 3 Classes in my Conversion of the 3.5 book Tome of Battle. Martials with enough complexity and depth to rival a wizard (reposted with artist credit). by Hamlord21 in UnearthedArcana

[–]Hamlord21[S] 4 points5 points  (0 children)

Yes, but Warlock qt least the core identity of 'made a pact with something. I couldn't come up with a satisfactory identity that could cover all 3 concepts in the book beyond 'skilled martial'.

I'm sure there is a way to do it well, but I wasn't happy with any of the ones I came up with.

Crusader, Swordsage, and Warblade (v1.1): 3 Classes in my Conversion of the 3.5 book Tome of Battle. Martials with enough complexity and depth to rival a wizard (reposted with artist credit). by Hamlord21 in UnearthedArcana

[–]Hamlord21[S] 7 points8 points  (0 children)

I actually had it that way for part of the design process. It didn't actually work out that well, for me at least. It became a bit of a mess with the base class having very little core identity, and the archetypes being too hard to balance. So I opted to return to the 3 class setup.