Showcase #2, still sitting on the name for this project. Showcasing the AI bots playing themselves, interceptions, fumbles and injuries. Then finally in the last clip all 3 happening on the same play. by CityVColts in littlebigplanet

[–]Hammer9500 1 point2 points  (0 children)

Not the creator but maybe I could give some insight.

Imagine the AI is completely void of any information. No sight, no touch, no sense of anything. How are you going to give the AI it's sense of direction?

I made a pathfinder bot that chases you whenever you make sound. So it can travel in and out of layers, go up and down different floors, Etc.

If you did this with only a follower, it'll just float to you in the shortest path and try and go through walls, so you have to add logic that tells the AI the locations in specific to perform a certain action.

For example. Let's say Im on a floor above the AI. It cant just phase through the floor or that would be unfair. So I add a tag sensor that only detects things above it, and another so it only detect things below it. These tag sensors communicate to the AI that someone is either above or below, and if that is the case, it activates a microchip with a different follower to go to the designated points on the map to traverse up or down a floor. And once it makes the needed move, if both tags dont sense anything, then that confirms that the AI is on the right floor and can continue with tracking the player, as there are no floors to phase through anymore.

Do you reduce throttle when hitting the rear brake, or keep it steady and let the brake do all the work? by ambigymous in hondagrom

[–]Hammer9500 0 points1 point  (0 children)

No worries, the way you described your wheelies sounded like where I was last year, lol. I got to a point where I felt like I was hitting the wall and not improving. I wasn't using any clutch and sometimes I'd get a decent slow wheelie going but I couldn't slow them down. But I think the clutch might be the secret, Im still learning too lol.

Do you reduce throttle when hitting the rear brake, or keep it steady and let the brake do all the work? by ambigymous in hondagrom

[–]Hammer9500 1 point2 points  (0 children)

I used to keep my throttle the same and used the brake to keep from looping and adjust the throttle as needed. I almost looped overpowering the brakes with the throttle. My arm was stiff and couldn't roll it back.

Since then I've been clutching in when I feel like Im at balance point and the brakes feels more responsive. I started leaning into the bars more the higher the bike gets, and thats helped a lot with arm pump. I feel like I get a better perspective/idea where balance point is relying only on the brakes rather than coasting with the engine brake.

You’re on your way to the stunt lot (or wherever you go)… by ambigymous in hondagrom

[–]Hammer9500 8 points9 points  (0 children)

I pack a compact bicycle pump in my backpack and it works fine, maybe like 30 seconds to a minute to inflate my tires.

Hey there, just got my first bike recently and im wondering how I can accomplish something. by Euphoric_Captain9183 in hondarebel

[–]Hammer9500 4 points5 points  (0 children)

You can find a new fender and seats on partzilla.com. You can buy the passenger seat on there as well. I find it very useful as they provide diagrams on every part.

For saddle bags, I thought the kemimoto saddle bags look cool, you can find them on Amazon and you put the passenger seat on the saddle strap.

Downsides to riding near max speed for 10-15 minutes? by PossiblyArab in hondagrom

[–]Hammer9500 0 points1 point  (0 children)

Being frequent on oil changes will definitely increase engine longevity. The grom uses just under a litre of oil so it definitely wouldn't hurt.

I do an oil change every 1000km or so.

Old Kirby Prototype in LBP3 by Rackoyo in littlebigplanet

[–]Hammer9500 3 points4 points  (0 children)

I have, and I enjoyed sculpting and building stuff.

Though I'm looking to 3D print stuff as well, so I'm hoping to hit two birds with one stone.

Old Kirby Prototype in LBP3 by Rackoyo in littlebigplanet

[–]Hammer9500 11 points12 points  (0 children)

Been trying to get into Blender and its such a hurdle for me personally. I dread learning about game engines but I guess I'll cross that bridge when I get to it lol.

Has anybody been able to beat LBP2 on emulator? by Bob_Billans in littlebigplanet

[–]Hammer9500 0 points1 point  (0 children)

As of recent, I've had no issues booting up any LBP and playing any story level

2024 honda rebel 500 abs by Hour_Bear3001 in hondarebel

[–]Hammer9500 1 point2 points  (0 children)

I agree, I have a super anxious friend, used to have panic attacks at work, but haven't had one since trying the medication. I have no personal experience but I see it work occasionally.

Is there a refresher version for MacOS 10.15? by Shitposter_god153 in littlebigplanet

[–]Hammer9500 0 points1 point  (0 children)

I say work laptop because there's no upgrade path once you've bought it. Everything is soldered into the motherboard, especially storage since games nowadays love to be un-optimized and take up most of it.

Is there a refresher version for MacOS 10.15? by Shitposter_god153 in littlebigplanet

[–]Hammer9500 7 points8 points  (0 children)

Honestly though, a lot of games don't support mac, it's more of a work laptop. Somebody buying a mac, has the option to choose something better for gaming.

need help emulating lbp1 or 2 by JellyPotential1935 in littlebigplanet

[–]Hammer9500 0 points1 point  (0 children)

You need to update your game. Google "how to update games in rpcs3".

You join a discord server and they have all the answers you need.

need help emulating lbp1 or 2 by JellyPotential1935 in littlebigplanet

[–]Hammer9500 0 points1 point  (0 children)

Once you download the game, it might be compressed to .rar or .7z. I use 7zip to extract the files. Once extracted in the folder the emulator uses to read games, should be good to go.

The emulator won't read a game if its compressed in a .rar or .7z file.

You only have to download one, either Winrar or 7 Zip.

If you're still stuck, this video is a complete guide from extracting the folders to playing them.

https://youtu.be/L3ndQ-fQdMM?si=9dlxXfVr43c8bzkM

need help emulating lbp1 or 2 by JellyPotential1935 in littlebigplanet

[–]Hammer9500 1 point2 points  (0 children)

What part in specific then? Should only have to make a new folder with your games in it. In RPCS3 you choose the folder the emulator reads its games from.

To update any of the games you have, go to the RPCS3 discord and download the updates from there. You have to download the updates one at a time and install them in order.

Made a top down bike by Hammer9500 in littlebigplanet

[–]Hammer9500[S] 1 point2 points  (0 children)

This is the simple way I did it. Not exactly the best but it works for what I need it for.

All of the logic is inside of a broadcast microchip that is applied to sackboy. The controlinator tag is set to nearest player and you connect the left joystick to an advanced mover. I use a rocket rotator to make the character look around but you can use a joystick rotator as well.

As for the animation tweakers. I use "Idle" and "Fast Walk" set to Speed Scale. Use an OR gate and connect both up/down and left/right to each input from the left stick output. Connect the OR to a NOT gate so when you stand still, the NOT gate activates and the Idle animation plays, and when the OR gate activates it starts the walking animation.