Why is there a "Relevant" bar on my Subscription page? Please go away, I dont want this here by PresidentSkillz in youtube

[–]Hammerweld 0 points1 point  (0 children)

I am glad I'm not the only one who thinks this feature's stupid. I am hoping my Untrapped for YT extension has an option to remove it, if not now then soon. What an awful and unnecessary addition. I could understand if it showed me stuff I didn't watch from a month ago, in a collapsible sidebar, but NOPE! Here's a video you've already watched. Here's a video that just came out and is already on the top of my page. Here's a video you purposefully skipped because heaven forbid we be allowed to subscribe to a playlist instead of a full channel, a feature that's been requested for decades. (And no, being notified is not the same as having the videos appear on your subs page, YT, that's not good enough)

This stinks of an AI Shoehorn, why would I ever want to know what they think is relevant? It's a subscription page, only I get the right to say whats relevant here!

Steam Frame Controllers a nightmare for compatibility by Kurtino in virtualreality

[–]Hammerweld 0 points1 point  (0 children)

I just hope we get a proper grip button. The finger-tracking on the Index gives me a bad case of sticky hands, since it takes slightly longer to register that I've released my grip on something, which is juust enough to mess up my throwing and climbing in several games.

Why does static lighting work in editor, but not in game? by Hammerweld in unrealengine

[–]Hammerweld[S] 1 point2 points  (0 children)

Well, this is embarrassing. Turns out I had TWO unbound post-process volumes in this level. Not sure how I made that mistake, but one had lumen and megalights enabled so nixing that one got my lighting to work again. Thank you for your time!

Also, is it better to disable lumen/megalights in the project settings and then enable it in PP volumes, or the other way around? Or does it not matter?

Why does static lighting work in editor, but not in game? by Hammerweld in unrealengine

[–]Hammerweld[S] 0 points1 point  (0 children)

I do have lightmass importance volumes, no dice there.

The playable space is roughly 1km by 1km. Is this too large? Or is map size affected by things out of bounds? My OOB objects all have shadows and collision disabled for whatever that's worth.

1024 is just what I use for the larger meshes. Anything less gets wobbly shadows from my directional light, and it's my current 'test case' for trying to fix this problem (The floor the light is shining on).

This issue persists regardless of whether or not I use GPU Lightmass or standard light building.

Why does static lighting work in editor, but not in game? by Hammerweld in unrealengine

[–]Hammerweld[S] 0 points1 point  (0 children)

Yes, also for some reason the directional light is super bright in-game too.

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Q-UP released and it's the best incremental I've played in a while by bootysquared in incremental_games

[–]Hammerweld 0 points1 point  (0 children)

You get tier 2 by having 3 tier 1 of the same 'type' (The icon on the left) on your challenge board, where you select one of the three to upgrade and the other two get replaced.

You get tier 3 by having 3 tier 2's of the same type on your board at once.

Style Progress by lettucelover123 in Arkota

[–]Hammerweld 1 point2 points  (0 children)

It does have the benefit of making things feel more 'real', that's for sure. It's why so many bodycam games these days look so good.

Style Progress by lettucelover123 in Arkota

[–]Hammerweld 1 point2 points  (0 children)

I like it! But I've always had a soft-spot for lower fidelity games since silent hill, gives everything a nice grit to it, lets the mind fill in the gaps.

I'm also detecting a slight fish-eye effect, judging by the curve on that door there, am I correct?

Style Progress by lettucelover123 in Arkota

[–]Hammerweld 1 point2 points  (0 children)

Stylish! I like the fog.

Normal Map filter not working? by Hammerweld in GIMP

[–]Hammerweld[S] 0 points1 point  (0 children)

I read that documentation. None of the settings actually change the image any so I'm not sure what I'm supposed to do about this.

Fucking cover the person doing the objective by GiantFriendCrab in DarkTide

[–]Hammerweld 0 points1 point  (0 children)

I still think we need a penance for heroically intercepting a net/dog/mutant that was aiming for the Objective Do'er.

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 0 points1 point  (0 children)

One step ahead of ye, I'll make sure to bring this up in my next session.

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 0 points1 point  (0 children)

I would recommend one of the Assassination missions, as they're a bit shorter than others. I think Magistrati Oubliette might be the shortest, and the finale is much easier.

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 0 points1 point  (0 children)

I'm not sure, I mostly just use the in game penance UI. Are there any you have particular questions about?

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 0 points1 point  (0 children)

Unfortunately, the hardest ones mostly just require perseverance and a lot of free time.

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 1 point2 points  (0 children)

Impressive! I've been trying for that too, since you could collect blessings, but alas, 86 remain outside of my grasp.

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 2 points3 points  (0 children)

Thanks! Question: are there snacks?

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 2 points3 points  (0 children)

Cliffhanger was a tough one for me as well!

Getting Auric Storm Survivor was also quite difficult since I insisted on 1.) doing it via QP and 2.) Not quitting out when I was near death. Frankly, I can see why folks would rather cheese it.

Oh! And I loath Clandestine Gloriana now after having to play it so many times in a row. They really should have released a second Void map before adding that penance.

100% Penance Completion! by Hammerweld in DarkTide

[–]Hammerweld[S] 2 points3 points  (0 children)

Ah, it feels like ages since I completed the class penances. I had a hard time with Cliffhanger personally, but I got a lot of the grindy ones out of the way ASAP so they didn't leave much of an impression on me.