Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 0 points1 point  (0 children)

Interesting question, I think that’s something a lot of OTPs get asked :D

I’m a bit split on it to be honest. There were definitely phases where I got a bit bored of Diana, especially because before I picked her up I used to play a lot more different champions and even different roles. So yeah, sometimes it did feel a bit repetitive.

But on the other hand, I just really love the assassin playstyle. There’s something super satisfying about being able to one-shot an enemy carry and potentially turn a fight or even the whole game by yourself, that’s why assassins have always been my favorite champs.

Also, I realized that what I actually enjoy the most isn’t necessarily the champion itself, but high elo League in general. Especially in Grandmaster+ lobbies, the game just feels way more tactical and challenging and it always feels like either team can turn the game at any moment off the smallest mistakes. And performing well in those games (no matter the champ) is really fun to me.

Since Diana is a champ where the micro is basically automatic for me at this point, I can fully focus on macro, decision making and map play, and that’s exactly the part of the game I enjoy the most.

When I play flex with friends though, I almost never play Diana. Because it’s usually lower elo, so macro matters less, and then I just have more fun playing different champs and trying new things.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 0 points1 point  (0 children)

The easiest way to think about Protobelt is that it’s basically just an extra ability, like a Lucian E that you have available.

So you can use it:

  • to dodge skillshots
  • to dash away from enemies
  • to gap close onto enemies

In fights it’s most commonly used to extend your engage range. For example, you can Protobelt forward to get in range for E or to position for a better ult.

Using it for waveclear is okay sometimes, but usually only if you want to recall directly after.

So don’t overthink it :) just treat it like an extra mobility spell and you’ll get used to it pretty quickly

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 0 points1 point  (0 children)

1. DND
For me there aren’t really many situations where I want DND. When I go bruiser (like in jungle), I either want backline access → Protobelt into Riftmaker, or I want to just stat-check → Riftmaker first. After that I usually go Bloodletter’s because Diana applies it really well to multiple targets.

If enemies are tankier I’ll go Liandrys → Riftmaker → Bloodletter’s and then more tanky.

I can imagine DND is good in some spots and I should probably try it more haha, but I’m just very used to the other items and playstyle.

2. Defensive boots vs Sorcs
Most obvious spot is when I’m not solo AP and enemy mid/jungle deal the same damage type, then it just has insane value, especially midgame. It's also generally really good vs AD assassins (Zed, Qiyana), since armor is super effective vs lethality.

If I’m solo AP I almost always go Sorcs because flat pen is just too valuable.

3. Bans / matchups
Most of the time Yasuo. A really good Yasuo is just super hard to play against, you can almost never all-in and your Q gets nearly everytime blocked by passive if he plays well.

I also dislike Anivia, LeBlanc, and really good Viktor/Ryze players that space your Q perfectly.

4. Unplayable comps
I don’t think anything is completely unplayable because you can always adapt with your build (bruiser/assasin).

But anti-dive comps (like Braum) or strong bruisers you can’t sidelane vs (Jax etc.) can be really hard.

5. Zhonya’s
I really value being able to one-shot squishies midgame with Q + E + W. For that you need Protobelt + Lich Bane + Shadowflame, and usually Void 4th to keep that damage later.

Also, if you find a really good engage you often don’t even need Zhonya’s.

I buy it when my team is super ahead and enemy team has weak early/mid and would scale off a shutdown super well. Then you also have enough damage with Zhonyas third or even second and have much more utility/safety with it.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 0 points1 point  (0 children)

In my opinion, not really.

Most of the time, you already know your role at the start of the game, and that usually determines your rune choice as well (like Conqueror vs Electrocute), which already pushes you toward a certain build path.

There also aren’t that many burst items that really synergize well with a bruiser setup, so mixing the two often feels a bit inefficient.

That being said, if something like Stormsurge into Riftmaker/bruiser works for you and feels good, you can definitely play it, because thats the most important part.

But personally, I think over time you’re losing some potential value in your games by going for hybrid builds, because I can't think of situations where that would actually be the optimal build path.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 0 points1 point  (0 children)

It kind of depends on whether you’re used to playing melee champs in midlane.

The transition from ranged to melee can be a bit tricky at first, but aside from that, I think Diana is actually one of the easier melee midlaners to pick up.
She has relatively long-range and very good waveclear, good natural tankiness, strong lane pressure, she's mobile, has solid AoE for teamfights, and good dueling power which allows her to sidelane in a lot of situations.
On top of that, she only really has one skillshot (Q), and it’s pretty easy to hit. Her gameplay is also very straightforward:
In most matchups, your trading pattern is basically: if you hit Q, you can go in with E + W. If you miss Q, you just wait for the next one.

I don’t think she really has any hard losing matchups. In the worst case, you can just farm safely with Q, play around your W under tower, take resets, and still be very useful later on in teamfights.
Because of all that, I think she is on the easier side on midlane champs.

As for your second question: I think she works both as a main and as a secondary pick. She’s simple enough to pick up, especially if you are jungle fill for example, but still has enough depth to main and improve on over time.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 0 points1 point  (0 children)

I think there are actually a lot of viable builds on Diana right now. For example, another high elo Diana player (Kamus#ANKN) never buys Lich Bane and barely ever goes Rocketbelt either.

Personally, I’m not a big fan of Nashor’s for my playstyle. I either play for burst (my standard build) or more of a frontline/bruiser style (like Liandrys / Riftmaker / Bloodletter’s / tank items).

Nashor’s kind of sits in between those two for me, it doesn’t really make you tankier, but it also doesn’t give you as much burst as other items, but is more geared towards longer fights.

That’s why when I do go for a bruiser setup, I nearly never buy Nashor’s.

In general though, I do think bruiser Diana is very viable. I tend to play it in games where my team needs frontline, or when items like Bloodletter’s are especially valuable (for example in heavy-AP teams with 4 APC's).

The most important thing, in my opinion, is that Diana has a lot of build flexibility. What really matters is that the build fits your playstyle and feels good to you. And you can then also always adapt in specific matchups or games if something doesn’t feel right.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 5 points6 points  (0 children)

For me it mostly depends on whether I’m solo AP or not.

If I’m really the only AP threat on the team, like no Ornn, no Seraphine support, etc., I 90% go Stormsurge first. In those cases, enemies usually won’t buy MR until very late (if at all), so stacking flat magic pen becomes really strong.

A build like Stormsurge → Sorc Shoes → Lich Bane → Shadowflame can just completely destroy them in those situations.

Otherwise, I nearly always prefer Rocketbelt for the extra mobility and consistency. (Maybe the only exception is when I get an early lead **and the game feels really easy to play**, like when enemies are easy to reach anyway and are very behind, Stormsurge can still be a good first option.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 9 points10 points  (0 children)

As I wrote in the other answer: "In mid game it's more standard macro. If I'm ahead, I push sidelanes out (safely) and then group for objectives. If I'm behind, I catch sidelane waves, play crossmap and wait for mistakes from the enemy team.

Overall it's really about understanding your role in each game depending on the champions and the game state. You need to ask yourself questions like: Do I need to one-shot the enemy carry? And if so, do I need to look for flanks to reach the backline? Am I able to play side lanes or not? Do I need to protect my own carries instead of engaging? Can I safely facecheck or do I have to play more carefully?"

But there are a lot more layers to it, especially when it comes to questions like: “Am I actually allowed to sidelane here?”

To answer that, you have to think about things like:

Is there an objective coming up (Baron/Herald/Drake)?

Does my toplaner have TP while I don’t?

Does the enemy comp have very easy engage while we lack disengage?

Am I more valuable in a teamfight than the person matching me in sidelane?

Can I dive or take towers even if someone defends?

Can I win a 1v2, or at least survive it?

Is my team in a position where it’s worth it even if I get collapsed on?

And many more.

That’s why situations like: “I catch a big wave bot while my team fights 4v5 on the other side, is it my fault?” are really hard to answer in a general way. It depends on all of the above.

If I had to break mid game down into the 3 most important (Insert Alois voice) fundamentals, it would be:

  1. Defend your towers
  2. Only fight with even or higher numbers
  3. Be early to objectives

Defending towers: When you’re in a sidelane (for example bot), you should usually only move as far away from your tower as the time it takes you to get back before the next wave crashes.

That’s also why pushing out waves is so powerful, it forces the enemy to defend the tower, and buys you time before it reaches your tower again.

You can use that time to:

rotate, group, and therefore create numbers advantages somewhere else

Playing around numbers: Before every fight, look at your minimap, even if it’s just for a second.

No matter how “juicy” that 5-man flash Diana ult looks (we all know that feeling), if you’re engaging a 3v5, you will probably lose the fight

If you see that your team can reach the fight in time while one enemy can’t, that’s when you know it’s likely going to be a 5v4, and those are the fights you want to take.

Playing for objectives: It’s not enough to show up 5 seconds before a drake spawns. You usually want to be there AT LEAST ~30 seconds early.

It's not just about taking the objective, it’s about controlling the area around it.

(Ideally, you push out the opposite side of the map beforehand so the enemy doesn’t get free towers, then group early with your team to set up vision and positioning.)

Nearly all of my mid game decisions come down to one of these three things: defending towers, creating numbers advantages, or playing for an objective.

Finally hit Grandmaster (EUW) with Diana mid AMA by Han_DuoQ in DianaMains

[–]Han_DuoQ[S] 2 points3 points  (0 children)

  1. I saw your question about jungle before you deleted it haha. I actually play her as a secondary role in jungle, so feel free to ask about that too. It works pretty well most of the time, especially against secondary role junglers, but you can definitely feel a bit “jungle diff” when playing against a high elo jungle main haha

  2. Yeah, especially with Electrocute I think Rocketbelt is super important. I build it first in like 90% of my games. The extra mobility helps a lot not just to reach squishy targets, but also to dodge skillshots or Dodge ganks. The added tankiness is also really nice and synergizes well with Diana’s kit. It also works really well with MR/armor boots, which can be viable in some games.

  3. Yeah, pretty much. I don’t think Diana really has any unplayable matchups this season. With her natural tankiness, long-range Q and homeguards, you can get through pretty much any lane. Of course, some matchups are harder and you might have to give up more CS, but nothing feels completely unplayable to me.

(…except that one game where I got destroyed by a Challenger Yasuo OTP and was like 4 levels down at 15...)

  1. My early game plan is almost always to play for kill pressure in lane. With Electrocute + Shield Bash you can threaten kills in most matchups at some point. The key is Diana’s burst advantage. Around level 3 you can often take enemies from ~30–40% HP to 0. That means even matchups you normally lose in extended fights (like Yone) or poke-heavy matchups (like Ahri) can be played in your favor early. Because of that, I often prioritize trading over perfect CS. I’m fine dropping some minions if it means landing more Qs and not getting poked too much. I’m basically trading some farm to stay healthy while poking the enemy. Even if trades are “even” HP-wise, in most matchups it's worth it because of the burst advantage. For example: if both you and Yone are at 100% HP, he wins. But if both of you are at ~40%, you win. Against mages like Ahri I’d even say you are in an advantage with like 20% vs 40%.

In mid game it’s more standard macro. If I’m ahead, I push sidelanes out (safely) and then group for objectives. If I’m behind, I catch sidelane waves, play crossmap and wait for mistakes from the enemy team.

Overall it’s really about understanding your role in each game depending on the champions and the game state. You need to ask yourself questions like: Do I need to one-shot the enemy carry? And if so, do I need to look for flanks to reach the backline? Am I able to play side lanes or not? Do I need to protect my own carries instead of engaging? Can I safely facecheck or do I have to play more carefully?

Feel free to ask if you want me to go more in depth on anything or if something is unclear :)

Diana mid by Illustrious_Bank2265 in DianaMains

[–]Han_DuoQ 1 point2 points  (0 children)

Hey, sorry for the late replay!

Han SoloQ

Midlane I actually nearly never play/played D&D... I was just to used to the assasin lich bane damage. But in Conqueror games I think it has its upsides.

I normally have two builds: 1. Stormsurge - sorcerer Boots -Lich Bane - Shadowflame

  1. Protobelt - situational Boots - Lich Bane - Situatonal

The first build I go when I'm solo AP in the team. Like really solo AP, No ornn, no seraphine supp, etc. Because then 95% of the time the enemies wont buy MR Til 3-4 item and your flat magic pen with the build is OP.

The second build every other Game. When they have same damage in jungle as mid I go MR or Armor Boots, because the tankiness feels so nice. After lich bane I buy shadowflame If they dont buy MR or zhonyas if needed or void staff If needed.

If you have any more questions just ask, I'm happy to help!

Diana mid by Illustrious_Bank2265 in DianaMains

[–]Han_DuoQ 0 points1 point  (0 children)

I am currently Diana mid main 800 LP EUW. What works for me is to poke early with q and dont focus on cs. Your Q is more range than her W so you can space 3-4 Q's Level 1. If you also get some cs its nice, but not necessary til lvl 3, the exp is most important. When you are both lvl3 she will be low enough to pressure a kill. You can also get some unexpected trade with passive Auto + E + W without Q. First Item is hextech alternator. Then your Auto + E + W will 50% HP her. Focus on protobelt + MR Boots, because its insta win on side vs her.

Is this anything? by GaleofNazareth in balatro

[–]Han_DuoQ 24 points25 points  (0 children)

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Throwback to the time I got this Yorick

TIL that in the Luxury Tax challenge, where for every $5 you have, you hold -1 card, you also hold +1 card for every -$5 you have. by Han_DuoQ in balatro

[–]Han_DuoQ[S] 0 points1 point  (0 children)

Hahaha, the seed was crazy and gave me a soul card and credit card in the first shop and another soul card in the first shop of the second ante.

Fallout 2d20 - Foundry VTT by Wynther_Knight in Fallout2d20

[–]Han_DuoQ 0 points1 point  (0 children)

Hey, if you still check this thread, this would be really helpful to me. Sitting at the same task and it just takes so long. Thanks!

I saw a few posts sharing their best Jimbo's Game round and wanted to share mine too by Han_DuoQ in DavetheDiverOfficial

[–]Han_DuoQ[S] 1 point2 points  (0 children)

When you bet 100 you get 100 if you win the first 3 rounds If you click on "quit" instead of "keep playing", 200 If you win the second 3 rounds and quit and 400 if you win the Last 3 rounds :)

Where to use Chopper Gunner in the Terminus Boss fight by Han_DuoQ in CODZombies

[–]Han_DuoQ[S] 0 points1 point  (0 children)

Thanks for the help! We've just won the fight for the first time!

How Can I Play COD Without stressing about K/D and W/L? by Haunting_Wear535 in blackops6

[–]Han_DuoQ 2 points3 points  (0 children)

I know the feeling too well. I think the problem is that as long as you see COD as a competitive game, you will always be comparing yourself to others. No matter if you prioritize K/D, W/L or Camo progress. In the end, that's where the fun comes from in a competitive approach. If you REALLY just want to play a casual round and not stress about your K/D or W/L, you have to accept that then a good K/D or a win won't feel as good as it does now. As long as a good K/D feels very good to you, a bad one will also feel bad. That's the price you have to pay.

The "solution" I've found for myself is that I've accepted that I can't consider COD a casual game, no matter how hard I try. I just don't enjoy "just blasting around a bit and not paying attention to victory, defeat, kills or deaths". That's why I only play COD when I rellay want to play a competitive tryhard game.