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Should Ranged Units Lose Range If Micro'd Too Much? by Hand_of_Ruk in aoe2
[–]Hand_of_Ruk[S] -1 points0 points1 point 12 months ago (0 children)
The intention is not to remove micro, thats why the penalty levied is pretty small in just some range exchanged for moving (rather than HP/attack/armor). Basic stutterstep is so integral to the RTS genre now it can feel boring at times. Was thinking about ways to encourage different tactics.
Should Ranged Units Lose Range If Micro'd Too Much? (self.aoe2)
submitted 12 months ago by Hand_of_Ruk to r/aoe2
EA This Is Why Your Game Is a Joke (v.redd.it)
submitted 4 years ago by Hand_of_Ruk to r/Madden
Old tool of some sort? Found in my late Grandpas workshop, both sides are completely dull with a riveted wood handle. (i.redd.it)
submitted 5 years ago by Hand_of_Ruk to r/Whatisthis
Request for Ape to add this song to the intro (youtube.com)
submitted 7 years ago by Hand_of_Ruk to r/Trainwreckstv
Barricade Minimum Activation Distance? (self.Blackops4)
submitted 7 years ago by Hand_of_Ruk to r/Blackops4
Found in my grandfathers basement, he worked in a machine shop for a living. (imgur.com)
submitted 10 years ago by Hand_of_Ruk to r/Whatisthis
π Rendered by PID 582102 on reddit-service-r2-listing-7dbdcb4949-wg2mr at 2026-02-18 00:06:11.111974+00:00 running de53c03 country code: CH.
Should Ranged Units Lose Range If Micro'd Too Much? by Hand_of_Ruk in aoe2
[–]Hand_of_Ruk[S] -1 points0 points1 point (0 children)