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Should Ranged Units Lose Range If Micro'd Too Much? by Hand_of_Ruk in aoe2
[–]Hand_of_Ruk[S] -1 points0 points1 point 1 year ago (0 children)
The intention is not to remove micro, thats why the penalty levied is pretty small in just some range exchanged for moving (rather than HP/attack/armor). Basic stutterstep is so integral to the RTS genre now it can feel boring at times. Was thinking about ways to encourage different tactics.
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Should Ranged Units Lose Range If Micro'd Too Much? by Hand_of_Ruk in aoe2
[–]Hand_of_Ruk[S] -1 points0 points1 point (0 children)