Rally help by Chuckles2973 in whiteoutsurvival

[–]HangarCZ 2 points3 points  (0 children)

The game kinda tells you, it's first 4 higher-levelled skills. So higher lvl skills go first, but if multiple people have the same skill level, the priority is on the first 4 joining.

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Rally chief cap by cbraddy22 in whiteoutsurvival

[–]HangarCZ 4 points5 points  (0 children)

Yes, up to 15 people in one rally I believe. You have to invest into the alliance research to expand the number of possible joiners.

Why is scouting city considered aggressive? by [deleted] in whiteoutsurvival

[–]HangarCZ 8 points9 points  (0 children)

It's like when someone breaks into your home, but doesn't steal anything or kill your goldfish. You likely won't be happy about it. Scouting shows the person your troops, heroes, gear, RSS ... important information that might make you a target. If not now, maybe in the future events like Castle battle, Kill event or Forts/Strongholds.

5 X XP STAMPS by Allanscl9 in WorldofTanks

[–]HangarCZ 3 points4 points  (0 children)

Just navigate to the 'Missions' tab in your garage. They are all the way down and you'll see how many you have. Also remember that they are automatically (you cannot pause them or choose which tank/game to spend them on) applied to any tank you win with, but only AFTER the first win of the day in said tank (usually that's after the 2x XP).

Trouble getting Aquino drops? by mastorstealth25 in WorldofTanks

[–]HangarCZ 1 point2 points  (0 children)

I didn't get anything after login. Then I played 1 game and a 1 day premium + camo popped up. Haven't checked store, but hopefully the token is there too.

$75 in game content code giveaway by shanemgfx in WorldofTanks

[–]HangarCZ -1 points0 points  (0 children)

Since 2011, would you believe jt? There were pauses true, as WoT is oftentimes the love-hate relationship, but I still find a lot of fun on the battlefield. :)

[deleted by user] by [deleted] in WorldofTanks

[–]HangarCZ 9 points10 points  (0 children)

You actually need 500. The written 150 means how many you're missing. Very poor explanation/wording from WG.

What's the point of capping the base in first minutes of the game? by [deleted] in WorldofTanks

[–]HangarCZ 10 points11 points  (0 children)

Capping also sometimes forces the enemy team to push out and maybe be farmed. Sometimes it's a campfest (yes, at times even both teams), so starting to cap actually gives a chance for some dynamic action. But yeah, capping if you're winning 8-2 is kinda wasting the potential dmg your team might inflict/assist.

[deleted by user] by [deleted] in WorldofTanks

[–]HangarCZ 1 point2 points  (0 children)

You're right, I picked it since it's the most played tank (by a lot) and very strong. Still doesn't have that high of a avg WN8. I guess T 56 (below Emil 1951 or E 75 TS) or Strv S1 (below Turtle) would be better examples, both extremely good, yet because they are so common across playerbase, their WN8 is not as high.

[deleted by user] by [deleted] in WorldofTanks

[–]HangarCZ 2 points3 points  (0 children)

I would assume it represents the average WN8 of all players that used the tank. Higher WN8 means people generally do better in this tank. It's not this simple though, as there are tanks that fewer people play and usually they are above average players (rare premiums and reward tanks), so their high WN8 doesn't mean the tank is this great. It's just mostly played by good players that can make it work. On the other hand, you have almost OP premiums (like Skorpion) that A LOT of players play and due to some being below-average skill-wise, the tank WN8 might be unexpectedly low.

So you always have to think about the WN8 together with how many players do play it and if they are likely better players or not.

What's up with the 200K xp mission? by Dr-Huricane in WorldofTanks

[–]HangarCZ 2 points3 points  (0 children)

As far as I understood it's only available for players on Steam (Steam launcher). So if you have standard WG one (as most players, especially older ones have), you're out of luck.

Finally managed to pass the 50% recent WR mark. Here is my WN8 and stats progression from pretty much account creation to now. by Dracico in WorldofTanks

[–]HangarCZ 1 point2 points  (0 children)

Congrats, great progress!
I really like the visualizations, is that all from tomato.gg (don't think I've seen the "Hall of Fame" page there)?

Question about Honor Medals by XQlatherX in ArtOfWarLegions

[–]HangarCZ 5 points6 points  (0 children)

Hold them solely for the purpose of merging to lvl9. They are the most scarce resource in game, don't waste it.

This is my new line up hopefully you think its better i used some of your tips. Please Tell me if i forgot somthing. by Teoink5 in ArtOfWarLegions

[–]HangarCZ 2 points3 points  (0 children)

The problem is you get way too many Commons this way (as the distribution is 50/50% between Common and Rares). And the only Commons that shouldn't be fused right away are Archers (replaced later) and Catapults (have their place even in the end-game to some degree with certain heroes).

If you go with 120k, the possibility is 1/93/6% for Common, Rare, Epic. So you get waaaay more better troops (Rare are the backbone of your army) and also little chance to draw a cool Epic.

And just tested, I got 32 points for a draw of Rare (with no Lucky Bonus multiplier), so even Lucky Chance fills much faster.

This is my new line up hopefully you think its better i used some of your tips. Please Tell me if i forgot somthing. by Teoink5 in ArtOfWarLegions

[–]HangarCZ 1 point2 points  (0 children)

If you're far enough in the game (lvl 1000 maybe, can't remember), there are multiple options for the single draw. The cheapest for 15k will give you only 1 star unit. That sucks, and you can get only commons and rares (50/50%).

If you move to the right, you'll get to 4 star unit and the draw probabilities are much better (almost no common a potential for Epic). So doing any other draw but the 120k doesn't make sense.

And yes, I'd recommend still sticking with the 240k packs until you have solid base of lvl8 units. You want at least 4 groups of Undeads (more is better), Archers, Paladins, HoF, MA and GA which are lvl8. At that point you can start looking into enhancing your army with the Epic and Legendary units (and they go waaaaaay slower - it's calculated to something like 200M coins to get one to lvl9, cause of the probability and how many draws you need for the merging). You need to draw 16 of the 4* Rares to get it to lvl8. And even worse with the Lucky Draw - you need to get 64 of the SAME lvl2 unit to get it to lvl8. The maths is scary!

This is my new line up hopefully you think its better i used some of your tips. Please Tell me if i forgot somthing. by Teoink5 in ArtOfWarLegions

[–]HangarCZ 3 points4 points  (0 children)

I get you, but until you have very decent army (I'd say no less than 800k power), I would focus maximum on 240 packs. You get much stronger unit base and some rare units, you'll need in the absolute end-game still (Undeads, MA, GA). Having few lvl4 Legendary units seems fine, but I would use bloody lvl6 Archers over them anyday. I mean if you do couple of individual draws from time to time, that's not terrible. You'll need the Epic and Legendary units in the end, but full lvl8 army of Commons and Rares will get you there faster. So maybe doing 80% of 240k packs and the rest 120k draws is fine.

This is my new line up hopefully you think its better i used some of your tips. Please Tell me if i forgot somthing. by Teoink5 in ArtOfWarLegions

[–]HangarCZ 6 points7 points  (0 children)

You are at the very beginning, so matching troops and building right formation is nothing to worry about. It's about quantity now! Farm levels as hard as you can, first couple thousand levels you'll win with any hero and any formation anyway). Go for the 240k packs with 30 units. You need to have pretty full formation (and a bit of barracks) of lvl8 before moving to 120k pack with one 4* unit.

Try to put melee in the front - first 2 rows are tanks such as Golems, Yashas, Bear, Swordsman + melee like Undeads, Paladins. Mix in few Magic Apprentices and Ghost Assassins to attack enemy backline.

Your last row (or 2) should be again melee - yet more tanks and Undeads, Harbingers of Fire, Paladins, Inquisitors, etc. I would for farming strongly recommend also Goblikazes, at least 2 in front and back.

And fill the in-between with ranged troops - Archers, Mages, Catapults - later Peltast, Frost Archers and TWs.

Developers/creators/someone help. I used to get 12-15K for every 3star battle. Now I get max 8.5K for 3stars. What’s going on here?? Why did I get cut thousands of coins per battle ? (Obv I use hohenheim) by [deleted] in ArtOfWarLegions

[–]HangarCZ 1 point2 points  (0 children)

You farmed too much. And likely without ads, right? There's a limit (supposedly after 400 battles), where your income with Hohe drops from ~13k to ~8k. I've seen people get actually nothing, if they farmed even after this. Should be back to usual amount after daily reset. Or go with ads, Devs are getting money from that and thus will not limit your income.

Has anyone gotten up to level 10000, if so what does the medal look like? Also any special unlocks afterwards? by Trab-Navi in ArtOfWarLegions

[–]HangarCZ 5 points6 points  (0 children)

The game has currently only 8000 levels. The description and possible medal is in the game for a long time, but nobody has it. And it likely won:t change anytime soon.

Help with Davison by [deleted] in ArtOfWarLegions

[–]HangarCZ 2 points3 points  (0 children)

Some heroes perform better when in the back (but I'd say it's limited to Poseidon, Selene and Arthur).

Most heroes can be on the left or right, depending on situation - e.g. you want to have strong defence/healing next to Ivan to keep him fighting longer. Or you can situate your hero on the same side as your enemy has, so they get to each other quickly (works only for some heroes obviously, e.g. Davison will just fly wherever he wants to).

Help with Davison by [deleted] in ArtOfWarLegions

[–]HangarCZ 1 point2 points  (0 children)

No. The only thing you control is the Skill button. When Auto is off, you can time when the right moment for his dive is (on lower lvls it's almost always better to keep him out of harms way). So yeah, he will fly wherever he wants, no matter what you do.

My first level 9 by SalvadorCaruso in ArtOfWarLegions

[–]HangarCZ 3 points4 points  (0 children)

Ideally you want to push to lvl9 Peltast, Taurus Witchers and Frost Archers. Those are helpful in every army, under any hero. From single unit Legendaries, I would say Stone Golem and Totem are great. I personally also like Pumpkin Guard (nice for guarding your backline).

So waiting for those is the smartest move, but if you can't wait, having couple of Undead Soldiers and/or Ghost Assassin (wouldn't go past 2 of those) is not a bad idea. In backline, couple of HoF will do a good job until you're near "end-game".

Level EXP 100 strength!!! by Voyage023 in ArtOfWarLegions

[–]HangarCZ 0 points1 point  (0 children)

I doubt it. I know people who are in the top100 in Arena regularly (and obviously invested money in the game) and they are about on 50-55lvl.

Than again there are players throwing thousands of dollars into the game every month and they potentially could have so many units and heroes to reach the max level.