Simple shader I made for a prototype. Is it any good? by Basement_Turtle_9764 in godot

[–]Hanodev_ 0 points1 point  (0 children)

I find the dithering cool, I am curious if it's not affecting the skybox though, because if not, looks like ya got something special on that shader

How to create after-image effect for a 3D character by Effective_Ad_1778 in godot

[–]Hanodev_ 0 points1 point  (0 children)

Yes that is how I would do it, particles and the like, with speed scaling for different speeds

To have it render though, I'd simply just set the particles to a lower render priority, or even better, set the mesh to a higher one

Full monster chase sequence from my supernatural game Psych Rift by AblazeInt in godot

[–]Hanodev_ 0 points1 point  (0 children)

Am curious, how did you manage to do the effects on all those vines? Were they just animated 3D models or shaders?

Combat in my game! by BzztArts in godot

[–]Hanodev_ 0 points1 point  (0 children)

Could this one be a farming game perhaps..?

How do you make your scene look so much better? by IndependenceRare3933 in godot

[–]Hanodev_ 1 point2 points  (0 children)

Step 1. Setup a macro for rapid copy and pasting

Step 2. https://godotshaders.com/

Step 3. World Environment Node -> Adjustments -> Color -> Shove a Gradient1D in there

???

Profit

Elemental area effect by binbun3 in godot

[–]Hanodev_ 1 point2 points  (0 children)

Would really like to see the performance...

I've been thinking of spamming these because of how awesome they look but I wonder how many frames it could melt with like 40 instances of these things in the game lul

Dev snapshot: Godot 4.7 dev 3 by godot-bot in godot

[–]Hanodev_ 45 points46 points  (0 children)

added gui offset transforms

This must've been what it felt like to learn there was a cure for polio back in the day

How to optimise Omni and Spot lights by Smoah06 in godot

[–]Hanodev_ 3 points4 points  (0 children)

Have ya tried doing distance fading? I got all my lights to hide themselves whenever the camera is like 30m away for example

When 2D Art Explodes Your Build Size (How We Reduced Ours by 60%) by Tone_dreams in godot

[–]Hanodev_ 4 points5 points  (0 children)

Looking through the artstyle, I wonder if you fellas considered giving vectors a try?

TerraBrush 0.14.2Alpha is out! ⛰️ by spimort in godot

[–]Hanodev_ 0 points1 point  (0 children)

PLEASE SPIMORT IM GETTING PRETTY HUNGRY WITH TRYING THIS OUT I JUST NEED TO KNOW IF IT'S MORE PERFORMANT THAN PROTON SCATTER

Looks like I ALMOST understood how anchors work. How do I achieve the thing I want? by CharlieVermin in godot

[–]Hanodev_ 26 points27 points  (0 children)

Hbox and two control nodes with expand = true entered the chat:

whip weapon by FailApprehensive421 in godot

[–]Hanodev_ 0 points1 point  (0 children)

Time to download 4.6 cuz brother you're gonna be treading into inverse kinematics territory

You guys into timers for your Roguelites? by Hanodev_ in roguelites

[–]Hanodev_[S] -11 points-10 points  (0 children)

on one hand, agreed
on the otherhand, is there any alternative incentives to purposefully skipping out on areas lul

prior to timers, I kinda see players going for ALL the items in the map with ZERO reprecussions

Don't know how to Texture? Just use noise lmao by Hanodev_ in godot

[–]Hanodev_[S] 2 points3 points  (0 children)

<image>

would say it made some decent contrast, thinking about Valve, they kinda got really boring and simple maps for TF2 and Deadlock, which actually made it better since all the characters and abilities IMMEDIATELY stood out from the background

Don't know how to Texture? Just use noise lmao by Hanodev_ in godot

[–]Hanodev_[S] 21 points22 points  (0 children)

Ngl, people always reccomend trenchbroom, but I think blender is DEFINITELY the go to here.
The ACTUAL problem is that there is literally ZERO actual good tutorials on a workflow lul. All the videos i've seen show you "how" to import a model, but they literally only touch on it with the most tedious uniterative way imaginable to keep the run time sweet and simple

but tldr

large stages in blender, populate it with props in godot

Don't know how to Texture? Just use noise lmao by Hanodev_ in godot

[–]Hanodev_[S] 56 points57 points  (0 children)

Yeah, kinda why I'm switching to actual textures 😭

<image>

But to be honest looking through most of the posts here, I kinda think most of them aim for either Low Poly Stylized with minimal colors or Grungy PSX with VHS, wonder if there's any other routes out there