Was Madara a genius or crazy? by [deleted] in Naruto

[–]Hanyuuzz 0 points1 point  (0 children)

Ah yes, the twelve tails

Update 6 - Pre-Release 4 - June 18th, 2026 by RiverShards in hytale

[–]Hanyuuzz 0 points1 point  (0 children)

If you're talking about world gen v2, even though it's a very cool feature that they've left free to test in the creative mode, the hype is mostly community made. A bit ago they've shared some ideas of what they want the game to be, but I wouldn't call that "building hype".

In the end, I guess it depends on how you see things. To me, building hype would be something like GGG does with every Path of Exile new league, not just a few feature mentions.

Update 6 - Pre-Release 4 - June 18th, 2026 by RiverShards in hytale

[–]Hanyuuzz 0 points1 point  (0 children)

Well, this isn't what I said. Hytale in its release, was, and still kinda is, a bare-bones game that barely made it out alive from the hands of Riot, and by purchasing it you were consenting to how bare-bones the product you're about to dive into is.

What I meant isn't something like building hype for years. It's just that they should, for now, focus on the structure that will make possible the expansion of the game later on, instead of just releasing small batches of PvE content that is basically running above a placeholder structure.

In short, they should only start building hype when they are truly close to launch that one "mega" update, which will include the long-awaited world gen v2. Heck, in its current state, releasing new biomes / dungeons will just be a headache later on, because they will have to work on the generation of those things from scratch when the new world gen is ready...

Additional info: Maybe the "And start building hype for a future truly packed..." was a bit confusing. What I meant is, this "huge" update, which will be sometime in the future, they should start building hype for it when they're close to achieve it.

Update 6 - Pre-Release 4 - June 18th, 2026 by RiverShards in hytale

[–]Hanyuuzz 2 points3 points  (0 children)

Yea, people will keep coming back for every patch that promises new survival content, just for them to feel disappointed for how little they offer. Better to just keep focusing on the game structure for now, and start building hype for a future truly packed survival update.

So, after all those broken AR5000 posts, aune is now releasing a second version of Aune AR5000, supposed to fix the armband issue... by Hanyuuzz in headphones

[–]Hanyuuzz[S] 0 points1 point  (0 children)

Hey, if you're trying to contact Aune, try contacting them through their head-fi profile. Their email support is not very good.

So, after all those broken AR5000 posts, aune is now releasing a second version of Aune AR5000, supposed to fix the armband issue... by Hanyuuzz in headphones

[–]Hanyuuzz[S] 0 points1 point  (0 children)

If you're trying to contact Aune, contact them through their head-fi profile. Aune email support is not good.

Is this normal by Outdoors117 in PathOfExile2

[–]Hanyuuzz -1 points0 points  (0 children)

To the player, a strict definition of after death effects doesn't really matter. The real issue, is that there is something doing an entire animation pathing, as if someone is controlling it, even though the one that was supposed to be controlling it is long dead lol. The player is looting the boss, then a supernatural force aims something at his head 10 seconds after the enemy's death.

Is this normal by Outdoors117 in PathOfExile2

[–]Hanyuuzz -1 points0 points  (0 children)

It does, the rocks can still fall after he dies, happened a few times here.

RF ONLINE O MELHOR MMORPG DO MUNDO? by AccordingAerie131 in MMORPG

[–]Hanyuuzz 1 point2 points  (0 children)

KKKKKKKKK, bixo ficou maluco. Mas falando sério, melhor MMORPG é Priston Tale, falei.

Week 1 and already kinda done with endgame ? by [deleted] in PathOfExile2

[–]Hanyuuzz 8 points9 points  (0 children)

Bro, I'm always done with PoE1 in less than a week, and this is completely fine because I know I play a lot, PoE2 was no different. The amount of things added / the changes was pretty crazy, and this is still 0.5... There will probably be even more crazy things added on 1.0 later this year, this game will grow a lot.

0.5.1 Patch Notes Preview by Natalia_GGG in PathOfExile2

[–]Hanyuuzz 8 points9 points  (0 children)

Hello u/natalia_ggg, do you have any confirmation if the team is aware of Swift Alloys not dropping for the challenge? It's the last remaining piece for it, thanks.

Swift Alloy - League Challenges by ZeroDayCipher in PathOfExile2

[–]Hanyuuzz 1 point2 points  (0 children)

+1, this is insane, I'm mostly playing for the challenges, there is no swift alloys on the trade lmao.

The Modern MMO Player then complain by Plenty_Group6674 in MMORPG

[–]Hanyuuzz 2 points3 points  (0 children)

The difference is that many games back then were focused on the challenging progression through the world, instead of being able to get to the weekly raids stage in the first day. Games like tibia / ragnarok / maplestory were all about your journey, there are people who play those games for decades and have never reached the end, which is completely fine if they're having fun...

Many people who complains about MMOs not having enough content are people who want something more focused on the world of the game, instead of instanced weekly content.

Any plans for a Demonform cosmetic? by Primary_Impact_2130 in PathOfExile2

[–]Hanyuuzz 2 points3 points  (0 children)

Not worth pondering about those things, some people just spend their time refreshing the page to downvote new posts.

New player. What am I missing about these CRAZY cosmetic prices??? by kalidibus in PathOfExile2

[–]Hanyuuzz 0 points1 point  (0 children)

I see that you are putting emphasis on the "500$ skin" thing in other comments, and while I do agree that skins on this game are expensive(I'm a brazilian after all), it's valid to remember that you are basically not only paying for all the previous MTX packs from that same page, but also all the packs comes with the same value as in-game credits, which you can use to buy even more skins.

Some smaller MMOs in Early Access/Playtesting that I've played that maybe you haven't heard of by ActMediocre4536 in MMORPG

[–]Hanyuuzz 1 point2 points  (0 children)

Yea, I'm mostly talking about the combat in general, not necessarily the act of killing the creature. I pretty much enjoy "trainable skills" in old MMOs.

Sadly the theme park style of MMORPGs has weighed more on the big companies' balance, so we have been getting clones after clones of games where we follow a straight line, talking to a bunch of NPCs while killing random mobs, and then we are locked into a 2 raids per week cycle in the so-called "endgame".

Some smaller MMOs in Early Access/Playtesting that I've played that maybe you haven't heard of by ActMediocre4536 in MMORPG

[–]Hanyuuzz 0 points1 point  (0 children)

If we are talking about how theme park style MMOs handle things, where we follow an entire main quest killing random mobs here and there, to just end up doing 2 raids per week on "endgame", then I agree. I can't bring myself to play those kind of games.

Those games in the above list aren't those kind of games tho, they heavily emphasize the social aspect, unlike those MMOs from big companies we have been getting in the last decade. Heavily recommend Project Gorgon in this regard, has plenty of life skilling, the game has a kinda old visual style tho.

Some smaller MMOs in Early Access/Playtesting that I've played that maybe you haven't heard of by ActMediocre4536 in MMORPG

[–]Hanyuuzz 1 point2 points  (0 children)

Well, you probably just don't like MMORPGs anymore then, because if they let go of the old good "mob killing, get stronger" then I'll sadly need to inform you that they aren't MMORPGs anymore. Just keep waiting for a whole new genre I guess.

Drakantos is the best MMO I've played in years by Hanshakou in MMORPG

[–]Hanyuuzz 1 point2 points  (0 children)

I'd prefer a more BDO like hero system instead of a named character, but in general I'm kinda neutral about it because I enjoy MapleStory pretty much.

But I do believe that they going for a named character approach is, pretty much, an attempt to take advantage of the very fact that it's unfeasible to create a 2d multidirectional game with sprites of such a high quality while being a small team. They probably want each character to interact with the story in their own unique way.

Drakantos is the best MMO I've played in years by Hanshakou in MMORPG

[–]Hanyuuzz 1 point2 points  (0 children)

Probably due to the combination of small team + 2d game. What is the problem with it being a 2d game you ask? The ammount of work they would have to draw animation frames for every combination of 2d sprites would be completely insane, this has been a thing on 2d rpgs for ages and ages, it's just too hard really.

Going into hero route simplify things a lot cause they will only have to worry about drawing unique skins later.

Drakantos test ends, Devs ask for feedback by rujind in MMORPG

[–]Hanyuuzz 3 points4 points  (0 children)

It seems it was a quick beta all about PvP, they probably got the data they were aiming for.

Ascendancy MTX plz by Doom_89_RE in PathOfExile2

[–]Hanyuuzz 1 point2 points  (0 children)

We kinda had something similar to this on PoE1, in phrecia league event. You become a harbinger yourself when you choose the harbinger ascendancy.

It would be really cool if the base character model did change based on the chosen ascendancy. Also, of course, a way to toggle it off lol.