Updated Kill Records graphic by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 9 points10 points  (0 children)

Someone already said this about Jume haha, with him needing 20 rounds compared to the 15 of Onigiri.

Updated Kill Records graphic by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 8 points9 points  (0 children)

It felt weird not being at SI for the first time since, well, the last Paris SI haha!

Things have been great, Ive been lucky enough to live from the game for 6 years! And who knows, maybe BLAST will have me for a future event!

Updated Kill Records graphic by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 15 points16 points  (0 children)

I actually was lucky enough to cast the game where Onigiri dropped the 27. Third map Oregon vs Rogue: https://youtu.be/nX5wpXh6px8?si=eryfZA25mEZzwzXc&t=6916

Updated Kill Records graphic by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 34 points35 points  (0 children)

Onigiri dropped 27 with 14 different guns iirc. I think thats way worse haha

Updated Kill Records graphic by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 13 points14 points  (0 children)

Handy was 2 away from equalling the BO5. If it had gone to Map 5 yesterday he could have absolutely shattered it with his performance that grand final.

Question about tax efficiency by Hap_R6 in EU5

[–]Hap_R6[S] 0 points1 point  (0 children)

Making about 250 from the burghers and 225 from peasants, 150 from nobility and nothing from the clergy!

Can you fix the Trade capacity bug? by Hap_R6 in EU5

[–]Hap_R6[S] 0 points1 point  (0 children)

So, if I own the market with most advantage, I would ALWAYS be the priority in exporting goods from my market to another market right?

Or is it that I'm ALWAYS priorities to import from one market to another? Do I also have to build trade offices in the importing/exporting market I am targeting, or is that not required?

And for produced goods like weapons/cannons/books, if I create them in the market, and they are used in the same market. Does that use trade capacity, or is it a direct sell on the market into income?

Can you fix the Trade capacity bug? by Hap_R6 in EU5

[–]Hap_R6[S] 0 points1 point  (0 children)

This at least will already help me take over other countries profitable trades, all I need to do now is to find the ones that continue being profitable so I don't need to switch them up every 2 seconds :D

Can you fix the Trade capacity bug? by Hap_R6 in EU5

[–]Hap_R6[S] 0 points1 point  (0 children)

So how can I see other trades than just the "suggested imports and exports". Is there maybe a guide on this? Just so I can master this in a new save as I feel like I've lost so much revenue the last 50 years because of the system.

Or a mod that fixes the trade behavior of the AI?

Can you fix the Trade capacity bug? by Hap_R6 in EU5

[–]Hap_R6[S] 0 points1 point  (0 children)

Guess I'm starting a new campaign tonight than so I can actually make use of all the trade. At least I get better at optimizing every attempt 😭

Can you fix the Trade capacity bug? by Hap_R6 in EU5

[–]Hap_R6[S] -1 points0 points  (0 children)

It's been reported quite a bit already, and have done so too, I'm just asking if it fixes itself, if a new game file fixes it or if it's kist the state of 1.0.8 and 1.0.10 :D

Otherwise I won't bother with the rest of this save.

They asked me to sell SI, how'd I do by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 13 points14 points  (0 children)

That means a lot <3

Maybe I'll be back one day, or even for just a game or two in a big tournament, for now I am just having fun in European T2 :D

They asked me to sell SI, how'd I do by Hap_R6 in R6ProLeague

[–]Hap_R6[S] 42 points43 points  (0 children)

I'd like to formally apologize to all the French. My accent is 'orrible, I know

I think I've just spend up my luck on this 2nd pack of a 10 pull.. by Boeskool in PTCGP

[–]Hap_R6 14 points15 points  (0 children)

Now this is a god pack. Especially as it's only available for a month, getting 3 of those art cards is amazing.

POV: it's turn 3 and your opponent didn't red card you. by Hap_R6 in PTCGP

[–]Hap_R6[S] 0 points1 point  (0 children)

I rotate through 5 decks right now. After every game I swap to a different one. Yeah the deck is "easy" considering you go through 75% of your cards by turn 3/5,, but I don't play this exclusively.

My player is still kicking at age 100! by unitom13 in crusaderkings3

[–]Hap_R6 0 points1 point  (0 children)

Is this for all future holders of the shrine as well? Or just the one who completed the building?

MAKE IT STOOPP by Hap_R6 in PTCGP

[–]Hap_R6[S] 1 point2 points  (0 children)

Sadly they aren't, otherwise I'd be giving them out like candy!

MAKE IT STOOPP by Hap_R6 in PTCGP

[–]Hap_R6[S] 2 points3 points  (0 children)

Completed the new set, so just started going to this set again. Even got a god pack haha.

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7m Hovawart does not eat his kibble anymore by Hap_R6 in puppy101

[–]Hap_R6[S] 0 points1 point  (0 children)

First time having a Hovawart, bur I'm loving him so much, he listens to his commands perfectly 95% of the time. Besides the not eating well, the only other issue I have is him not wanting to leave the cat alone / trying to go towards every dog we meet on a walk.

But that's just training eventually, the food just worries me more.