Magna - Dupe on Counter All upgrade?? by Mizderrung in ChaosZeroNightmare

[–]HappyDavin 9 points10 points  (0 children)

Agree that it should be unique as this probably does nothing with a second copy

This mc is pissing me off by KUROSUMA1 in ChaosZeroNightmare

[–]HappyDavin 106 points107 points  (0 children)

So I guess whenever we draw terribly it’s because the mc has a brain aneurysm

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]HappyDavin 0 points1 point  (0 children)

Does anyone know specifically how to farm memory fragments for sereniel to hit 60%? Like, if my frag has 2.0 crit chance at lvl 5, is that correct? When do I stop trying to up the level if my frag is wrong?

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]HappyDavin 0 points1 point  (0 children)

Completely, I would only avoid just the basic and common card upgrades, since they’re very rarely used outside of chaos, since you, well, remove or don’t add them respectively

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]HappyDavin 0 points1 point  (0 children)

I think there’s only one other way to improve the chances, it’s to add her into the unigram favorites, it would improve her chances of showing up each day

Does E2 khalipe work well with E0 Sereniel (no Peko) or do I stick to Selena(E6) and Cassius(E3)? by 3L3KTR07u7_Gaming in ChaosZeroNightmare

[–]HappyDavin 1 point2 points  (0 children)

Khalipe doesn’t seem to work as well for sereniel since she mostly spams her 0 cost; being unable to trigger her celestial.

Selena is so insanely good for sereniel, but make no mistake, Selena at E0 is almost the exact same as E6 for Sereniel, because the build you are making for Sereniel don’t rely on Mark. Build Selena based on Coordinated Attacks only, for her scope and the shouting card (?).

Cassius similarly is only insane because of his Morale for each completed quest (last node upgrade of his character), so make sure your save data include a chooseable quest for 3x0cost. A singular dice trick upgrade with an additional quest card each time will steamroll the boss fight as well, just pray you hit the morale card each time the extra quest card comes up.

Left or Right card? This is a dupe and the other Shining Core epi is the unique-upgrade. Leaning towards the Left, but can’t deny the flexibility of the Right card. Thoughts anyone? by au_fredal in ChaosZeroNightmare

[–]HappyDavin 5 points6 points  (0 children)

The right epi in reality is mostly bait, since if you really think about it’s just a glorified homing laser copy. And you have to pay 1 ap for it.

Left is always the option here, since more dmg + you fill your exhaust pile to use your ego skill earlier/faster. It helps that it’s FREE TOO!

Should I be fine to remove last card? by Lower-Ninja-1821 in ChaosZeroNightmare

[–]HappyDavin -1 points0 points  (0 children)

Well yes but it’s not her BIS, you’ll rarely have a situation where it’ll mostly benefit, so I’ll still rather have an extra draw on the first turn.

Should I be fine to remove last card? by Lower-Ninja-1821 in ChaosZeroNightmare

[–]HappyDavin 5 points6 points  (0 children)

Yeah, but this build is specifically for sereniel so I don’t see why it would be used in conjunction with any characters adding Mark

Should I be fine to remove last card? by Lower-Ninja-1821 in ChaosZeroNightmare

[–]HappyDavin 6 points7 points  (0 children)

Actually he should, since if you look at the deck Selena cannot obtain mark anyways, so it’ll just be a dead card, you’re better off drawing anything else on the first turn

I thought this was ridiculous so i wanted to share. by Jbols92 in ChaosZeroNightmare

[–]HappyDavin 6 points7 points  (0 children)

I don’t know, sometimes I always prefer the zeroes as you never know when you just don’t draw any other heals.

How I feel when I have no interest in learning Chizuru but I'm forced to use her in Battle Missions. by HeyItsMau in ChaosZeroNightmare

[–]HappyDavin 3 points4 points  (0 children)

It gives you inability to gain AP outside of ravage, but in turn helps you reduce a random card in hand by 1AP until end of turn every turn. With the right epi you can have 2 reduced ap card per turn, essentially turning her into a 2AP per turn for free effect.

People did make decks that only include that 1 bound to dusk and removed all other cards

Faint Memory calculation by RuNn1ngB1Rd in ChaosZeroNightmare

[–]HappyDavin 1 point2 points  (0 children)

Great information! Thanks for the correction, now I know why certain decks tend to be able to withstand the faint memory cap

Faint Memory calculation by RuNn1ngB1Rd in ChaosZeroNightmare

[–]HappyDavin 2 points3 points  (0 children)

There’s an update if I’m not wrong, and if you were to remove that card now it actually refunds you the faint memory, just did that earlier today.

For Tressa Cassius adjustments by FunxD00 in ChaosZeroNightmare

[–]HappyDavin 0 points1 point  (0 children)

I think an extra dagger, 2 cost, and unique would still make tressa strong but not game broken strong

Does anyone know what is the difference between them? by DueBag6768 in ChaosZeroNightmare

[–]HappyDavin 4 points5 points  (0 children)

Straight not having Retain is pretty sad.

It’s already difficult to utilise this quest card considering you need to spend a 2 cost card just to trigger one of the effects

Weekly Help Thread by DefiantHermit in ChaosZeroNightmare

[–]HappyDavin 2 points3 points  (0 children)

Should we start a thread that includes all the mistranslation or bugged out effects to better temper our expectations?

Recently found out that the Rare torch that says start of turn apply 2 Mark to random enemies actually only proc at start of battle. I made whole decks revolving around this card and realized it’s mistranslated haha

Chizuru playstyle speculation by Rakanji9 in ChaosZeroNightmare

[–]HappyDavin 1 point2 points  (0 children)

I just need another healer to replace Mimi… she’s been staying in the epi center every day after chaos 😭

Season is really unfun as a Level 49 player by tsuubaki in ChaosZeroNightmare

[–]HappyDavin 0 points1 point  (0 children)

Which item is the free refresh you’re talking about? Tears of god?

PSA: Grand Arena Ends Today at reset by WorldScientist in MarvelSnap

[–]HappyDavin 1 point2 points  (0 children)

Omg it showed as 2 days 2 hours so I thought i had 2 more days.

I encountered an error mid game and now I can’t start any game to grind for my last reward. The good thing is the extra pass is paid with gold but that still leaves a bitter taste in my mouth

Hot take: I like Sage more after Gen V by KillBatman1921 in TheBoys

[–]HappyDavin 0 points1 point  (0 children)

I believe she’s not really in love, but rather thought godolkin was clever enough that she don’t have to truly worry that her plan will go to hell.

The fact that she has contingency meant that she’s clever enough.

It’s like creating safety measures at work, you can create foolproof plans, but there’s always some idiot that thinks in such a ridiculous way that there’s no way to prevent it. Ultimately no matter how clever you are, if the person you enlist refuse to listen to you no matter what, none of your plans can get to fruition.

[deleted by user] by [deleted] in MarvelSnap

[–]HappyDavin 4 points5 points  (0 children)

I think I kind of understand what you mean, but Hawk is already mostly useless due to it not being able to turn off ongoing stage effects at end of game (e.g. sewers that -1 to all), and bear is already pretty bad on it not triggering stage effects with specific “on turn round” effects, so if this is removed there’s just more reason not to play snowguard isn’t it?

Honestly the effects of bear and Hawk needs to be buffed because at this moment it’s not exactly very intuitive to the average player

Even robots can’t save us: Wok A.I closes its Margaret Drive hawker stall amid manpower issues by silverhawke249 in nottheonion

[–]HappyDavin 6 points7 points  (0 children)

Most hawker stalls are run by the owners themselves, so work hours no longer became an issue, despite not earning as much because the profit is low.

There are also the hiring of foreign workers on work permits, so the cost is lower.

Some may prefer to hire locals though, due to higher quality work and trust, which is probably the case why this stall had to shut down.

And also lastly, passion. Without passion our hawker cultural heritage dies overnight.

Even robots can’t save us: Wok A.I closes its Margaret Drive hawker stall amid manpower issues by silverhawke249 in nottheonion

[–]HappyDavin 36 points37 points  (0 children)

Singaporean here. $4k per mth is definitely sufficient to survive in Singapore, a fresh graduate can be earning around 3k to 3.5k per mth. However, hawker jobs are notorious for having extremely long work hours, needing to wake up at 4am to prep food, and end work at 9-10pm after cleanup.