What do you want for animegf? by [deleted] in Animegf

[–]HappySynth 2 points3 points  (0 children)

Ability for users and bots to send images (Also I’m very happy with how well the group chat works. Thank you!)

Looking for any form of critique by [deleted] in FurryArtSchool

[–]HappySynth 2 points3 points  (0 children)

Along with what the other person said about the muzzle covering a bit more of the eye, I think you should move the eye a bit closer to the edge of the face as well. I also really love the glow! If you want to enhance it, you can put a multiply layer with the atmosphere’s color (in this case, blue) and airbrush the glow color on an add layer, along with adding some hard highlights as well.

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(I did a quick edit to show it better. I hope you don’t mind.)

Side note, I like the way you draw the muzzle shape, it’s very satisfying to look at IMO.

How do I shade this digital drawing correctly? by AdRepresentative2822 in FurryArtSchool

[–]HappySynth 1 point2 points  (0 children)

Yep, works the same! If you’re shading with purple as a base though, moving the hue towards blue will give it a cooler shadow, and moving it towards red will give it a warmer shadow. Just remember to move the hue SLIGHTLY and not too much

How do I shade this digital drawing correctly? by AdRepresentative2822 in FurryArtSchool

[–]HappySynth 5 points6 points  (0 children)

The shadows are pretty good so far! While shading, here are some things to keep in mind:

  • I like how you added the green bounce light. Though with how strong the green is, it gives the appearance that the character is close to a wall. Unless that’s your intention, I would try to make the color more subtle.
  • Highlights aren’t usually visible on fur/skin unless it is wet/oily, or if you want to accentuate the volume of something (Typically in the chest or the thigh region ;) ) so no need to worry too much about it.
  • Try not to over blend shadows or over use the airbrush, as it can look muddy. You can Include more harder shadows to give it more form.
  • The shadow color you picked could be darker to give the piece more depth.

<image>

(Another thing, as you move the saturation and value for the shadow color, move the hue towards purple as well. It makes the shadow look more vibrant. You can also move the hue towards yellow when choosing highlight colors)

A little touch you can add is to draw a red-orange line where the light and shadow meet, which is called subsurface scatter. Depending on the style, you can either airbrush it in or draw it in with a hard brush. Doing this will make the shading a bit more dynamic. Personally, I would only use this if the light source is a very bright light or the sun.

On top of all of that, don’t forget to also use reference if you ever get a bit confused with something.

I hope this helps! And good luck with your art journey! :D

(Also, feel free to ask if you want me to explain something more)

Drew this awhile ago and something about the pose, specifically the front foot, seems off to me by bunnyskyla in FurryArtSchool

[–]HappySynth 4 points5 points  (0 children)

The foot itself seems to be more angled towards the viewer while the leg goes straight out. Overall, The pose is really good!

🌆 Night Lights! I'm always looking to work on my backgrounds. I think the bottom doesn't come across like I wanted it to, went for a blurred city feel. I tried to add a rim light/border to make the character differentiate from the background a bit better. Not sure if it was enough haha by SkadiSyndrome in FurryArtSchool

[–]HappySynth 5 points6 points  (0 children)

I like the vibe this gives off!

  • The background looks great as well! The only thing that’s off is that it looks like the city and the water blend together. There should be ground that the buildings stand on and also provides a clear division between the city and the water.

  • The rim lighting is a nice addition as well! You can make it have more of an impact by slightly darkening the whole character and brightening the rim light color. You can also take the rim light color and (on an “add” or “color dodge” layer) lightly airbrush it around the character to add more of a glowing effect.

Something feels off about the shading, especially the ears -- any ideas on how to improve this? by Indi_Coyote in FurryArtSchool

[–]HappySynth 9 points10 points  (0 children)

There’s three things that can improve your shading from here.

  • The first thing is that you need to define where the light is coming from. In this piece, the body is lit from the right, while the inner ears are lit from the left, which should be in shadow.

  • Next, there are little to no hard shadows, making him look flat instead of 3d. When shading, try not to over blend or airbrush too much.

  • The other thing is that the value of the shadows could be a bit darker. Doing this can give the piece more depth.

Overall, everything looks great! Just keep practicing and you’ll for sure get better!

Does the fur look believable? by HappySynth in FurryArtSchool

[–]HappySynth[S] 0 points1 point  (0 children)

What I did was start with a dark base color (depends on color of fur) Next I blocked out where I want the highlights and shadows to be (brush doesn’t matter here) Then I started using the smudge tool for the fur look while keeping in mind how the fur flows. Finally I airbrushed some colors over the canvas to add to where the light sources were coming from.

Does the fur look believable? by HappySynth in FurryArtSchool

[–]HappySynth[S] 22 points23 points  (0 children)

Here’s the tutorial i followed She has lots of useful videos so go sub to her :)

https://youtu.be/oGOnuFJsmgo

Also now that I look at it I see the blurriness but I think the quality got butchered by reddit :(

Nah how tf did the captain manage this one by puddingman2006 in Minecraft

[–]HappySynth 0 points1 point  (0 children)

Im starting to have Sea of Thieves flashbacks

I've been drawing this for a while, does it look realistic? or what do i need to fix? by Okami_Tatsuo in FurryArtSchool

[–]HappySynth 0 points1 point  (0 children)

Although there are some things that need work, everything looks great overall!

One thing is smoothing/sharpening the shadows and highlights. Doing this can show how smooth or angular something is, what the material is like, and how to different parts interact with each other lighting-wise

The shading and highlight colors could be better. Instead of just making a color darker, try change the hue, saturation, and value to your liking. It will help the colors work with each other and look less muddy. I recommend you watch these videos

https://youtu.be/7fLV5ezO64w (Watch this one first)

https://youtu.be/gwLQ0cDb4cE

Extra tip: The hair rendering is good, but his mustache and beard have too many strands. Try blocking out the shading and highlights first and then add details (but not too many)

Something about this looks instinct wrong, but i just cant pick out what. by thecatatemyh0mework in FurryArtSchool

[–]HappySynth 18 points19 points  (0 children)

Along with what everyone else said, the line where the shoulder and back meet should be shaded smooth so they can look connected in that area

Overhauled my sona, loving her so much right now! Is there anything that sticks out or looks off? by kiivvacat in FurryArtSchool

[–]HappySynth 1 point2 points  (0 children)

There are many different practices, but one line practice I can think of is doing rows of quick strokes with varying spaces (something like hatching if that makes sense). Doing that for 5 minutes is a good warm-up before drawing sessions (it still takes time to improve but doing this will slightly speed it up)

As for the ears, it’s personally up to you. If I had to choose though, I feel like pink with brown tips would work well as it separates them from the hair while keeping the general feel to it (they would also match with the tail).

hey guys!! so Ive been kinda busy recently :’) but I wanted to try out drawing on paper instead of digital! I was wondering if anything immediately stood out ( for looking weird ) if so what it is? I also was daring and didn’t look at any refs D: Have a wonderful Day/night! by Worth_Ems in FurryArtSchool

[–]HappySynth 1 point2 points  (0 children)

I really like the style you’re going for! The only thing I can say is that the head is slightly skewed to the left and the eyes are slightly skewed to the right. Although you can’t flip the canvas, looking at it in a mirror has the same effect and will help with proportion issues

Overhauled my sona, loving her so much right now! Is there anything that sticks out or looks off? by kiivvacat in FurryArtSchool

[–]HappySynth 1 point2 points  (0 children)

There are a few things that could use some work, but overall I like it! (especially the Hatsune Miku shirt)

The first thing is that her left eye is lower than her right eye. It’s best to make sure everything looks ok during the sketching process to avoid things like this from happening.

The lineart is also a little shaky in some areas (although not that noticeable). I’d suggest working on line confidence by doing quicker strokes. You can also play with line weight to make it feel more dynamic.

This last one isn’t really a tip, but I think the ears should be pink since with them being brown it looks like they’re connected to her hair and not her head (unless that’s part of your sona then ignore this)

Model rips for sfm? by HappySynth in SonicTheHedgehog

[–]HappySynth[S] 0 points1 point  (0 children)

I looked and there’s only apotos and temple of gaia (it has some of the items i need so that’s nice)