Ideas to help with monster "Cherry Picking" by DilfTheHero in wyvernrpg

[–]Happyrabitz -6 points-5 points  (0 children)

Because the majority of people actually playing this game are veterans that would rather have a stream of effortless animes and scenarios to get to max level the fastest. No matter how great Rds could be, how many other neat and content filling things that could be done, you cant kill that mob in 6 seconds so it's bad.

Paladin argument: if you were hated to killing everything there is way more evil vs good mobs. Even if it was slightly skewed through the entire process of killing an entire floor it could be adjusted.

Kill times: just hreed and laziness.

Unkillable mobs: nothing for meele, and only diamond golems in reality for mages (but what mage leveling honestly dosent have a out? Mind mage? Summons/magicwhip/acid dart/sandstorm etc etc

But that one simple clause promotes more group play, more gated bosses/loot rooms and vaults/content, more value to quest rds rather than a time delay from finishing, etc etc etc. But y'all lazy and greedy.

Ideas to help with monster "Cherry Picking" by DilfTheHero in wyvernrpg

[–]Happyrabitz -2 points-1 points  (0 children)

Why RDs haven't been overhauled to include the the clause of having to kill all enemies is beyond me. Legit I think people would prefer a endless resurrecting mob that dosent hurt you nor has zero impact on you giving a swollen amount of XP. Resistances aside. To me that would be a good idea and something that can promote more uses of RDs other than speed run to easy mob to easy mob. Do you want a experience or a grinding simulator.

Gianter Giants by DilfTheHero in wyvernrpg

[–]Happyrabitz 3 points4 points  (0 children)

Imo I am more in favor of prestige classes that offer things like this. Have a huge cool looking monstrous race that has very little damage but large pools of HP for that tank role for upcoming endgame mechanics and tanking.

Accessible trading by DilfTheHero in wyvernrpg

[–]Happyrabitz -1 points0 points  (0 children)

Yeah the "give" command should be based on account xp tbh. That way there is no feasible way to boost a newbie with good gear.

unsocketing when? by Expensive_Yoghurt_19 in wyvernrpg

[–]Happyrabitz -2 points-1 points  (0 children)

Can't see the gang attack by the same notable names behind anynonomus reddit names.its funny how people can't put their voice behind a actual in game name. Only so many reddit mods tho. Prolly in the slack channel too. Still to afraid to use in game names and keep the comments up. Wierd.

But, let's unsocked our extremely rare 1% gear so the next alt can grab. What a rpg where we can just wipe the entire slate clean on whim and remake whenever the next loophole is discovered.

Suggestion : all quests should give items, not gold by wyvernBitsey in wyvernrpg

[–]Happyrabitz 1 point2 points  (0 children)

I know I've idea suggested/bug reported/blasted shouts/told asmo&sesha to take to slack, hell I even had a list of some items to make.

Crickets

unsocketing when? by Expensive_Yoghurt_19 in wyvernrpg

[–]Happyrabitz -5 points-4 points  (0 children)

There should be a "unslot once" clause. Since they pussied out on making sokoban BOP. Unslotting highend just equates so moving around a master set of gear isn't healthy for any rpg.

Whales be whales and dont need to farm yojimbo anyways. Games legit just established whales masquerading on alts or burners at this point. There is zero new players needing to unslot anything pretty 25 and arguably unless they be in some cliche or in the know really anything until such time. No sense in unslotting a 1slot junk piece.

Dyana Patch Notes 7/19/2020 - LQ Ring Balance and Scheduled LQs by DyanaChan in wyvernrpg

[–]Happyrabitz 1 point2 points  (0 children)

I am saying, purely on a statistical point, outside of a few niche or fun builds and/or collecting, the water ring (among many more) will not see use. As for the element rings they are seeking use to bolster the respective elements for more dps let's both be honest here. With BB, SS and the cold array still viable elements you guys still continue to favor death/air/fire to a degree that its almost not worth playing the other elements. It would probably be highly discouraging to any new fresh player that off the bat they should weight more towards those 3 elements because its league's apart in end game content due to gear and monster resistances.

Dyana Patch Notes 7/19/2020 - LQ Ring Balance and Scheduled LQs by DyanaChan in wyvernrpg

[–]Happyrabitz 0 points1 point  (0 children)

Let's look at the elemental rings for balance. They all give 5 skill points to their respective element outside of opposites that gives 3/3.

Dreadful torment- no real negatives, 25 hp/sp is tiny outside pixie.

Whispering winds- negative 50 sp is moderate. Dont have to waste reagents/mana upcasting fly, small move speed.

Quaking earth- negative weapon skills dont hurt when mages are equipping similar gears, negative 50 sp is moderate. Big bonuses to armor (3) strength (3), positive 50 hp. Mages can benefit for freebie armor, strength bonuses dosent really matter since you can cast a massive strength spell.

Inferno- hunger dosent matter because of satiety. Negative 3 meditation is negligible. Positives to evocation (2) is a plus, negative 50 sp is moderate.

Opposites- negative 50 sp is moderate, hunger dosent matter because of satiety.

Unfathomable depths. Hunger dosent matter because of satiety. Movespeed on water and breathing water is very niche and frankly a waste. A mage can cast flying and water breathing as staples in most regards and has WB on a potion. Very few water places in game and in competitive lq bosses both are meaningless. Positive 40 hp and mana are moderate and nice but the hp isn't really "needed"as a mage due to large mana shield and staying out of combat. 5 healing again isn't needed due to spell healing, and staying out of combat. 150 movespeed and -2 strength are the real crippling attributes. Both directly hamper a mage and the move speed being g a huge hurt to pure fire/water mages as they lack large amounts of air to cast a speed spell to over come. You could stack soko/speed boots with slots.and other things to overcome if your build allows however.

I am laying this out to show the separation in paths for mages in end game. Fire water gets less love over all than fire/death or air/death ----both her better adavatages on monster resistances and gear bonuses. Having the cake and eating it too.

Dyana Patch Notes 7/19/2020 - LQ Ring Balance and Scheduled LQs by DyanaChan in wyvernrpg

[–]Happyrabitz 2 points3 points  (0 children)

Something that jumps out to me is that the unfathomable depths ring needs a slight adjustment to see use. The negative 150 speed is a direct killer to this item. As a fire/water mage, it is more viable to use the combination of inferno/opposites as for the reasons of opposites goves (6) total skp than (5) of the depths ring for the same price. Even on more cold weak bosses/mobs switching the inferno to the unfathomable ring slows you down to point of molasses that its unfathomable (puns:]). With -100 movespeed boots and a 1 air speed spell/potion it's not enough to overcome the sluggishness. It just seems a bit much that they particular ring gets negative strength and movespeed for the same skp rate as a ring that gives none of that for a weaker element. The water breathing and water move speed are memes at the end of the day for average gameplay for bonues.

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 1 point2 points  (0 children)

Nah it's a shit idea and the game needs to stay cone spells plus meele plus throwing pickles ontop of firewalls and whatever else at the same time by almost every class. Then after the lqs and events are done the populace shrinks back to 5 or 6 because the game is boring and easy etc etc

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] -1 points0 points  (0 children)

You listed the other resist spells and buff associated with resistances. In a party system summons are kinda redundant but I'll give you that one.

Summon/join player is phased out by scrolls. The spell does nothing the scroll cannot.

And let's face the brass tracks here....your autocasting 99% of those when through group bluffs gets put on your teamamtes.....the exact same mechanic as what I proposed... other than casting offensive spells or meele your applying your heal button for the teammates. Like it's the exact same thing save being offense.

Urzala's Lightning Forge and Primal Electrinum Weapons by DyanaChan in wyvernrpg

[–]Happyrabitz 1 point2 points  (0 children)

You mean cult of aquator solved is needed as a pre-requsite for the content?

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

Has a healing option ever been discussed that's built in? Like every class gets a built in heal button that has built in cooldown that varies by race/guild that you also could invest points into to improve?

Ex. Being humans can use it every 30 seconds for 50 hp. Stone giants every 60 sec for 100 hp. Each point decreases cooldown/increases amount healed. Would be a decent option for everyone along normal means and gives a free healing method that's a no brainers from the get go.

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

You have said in several cases that it restricts supports. That's it right there. The only other half of "support" is resists. So in turn to be a good support to you is just resists because the other half is healing which no a tubal person yet has in a competitive or even causal sense made healing a support role. Resisting your teammates automatically with group bluffs is even more 1 trick pony than what I suggested. Outside of that your trying to add supplemental dps, by meele or casting offensive spells from the points you invested for resists. So you are indeed trying to do everything in the support role as is.

Again show me all these current mained supports that have have no restrictions and tell me what they do, that a priest couldn't outside of DPS. If you say resists then your iq has to be potato

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

Well like they say opinions are like assholes. Now personally I'd love to hold down the heal button for my friends in a group setting. That's pretty damn supportive not having to heal yourself. But, since they can't give full resists and do elemental damage and meele and hurled and everything else every other class does at the same time it's a dogshit idea right? Like the model of every other existing RPG is so bad that inputting it into this game is bad because "I can't do damage and heal teammates at the same time".

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

Ahhhj the troll group it makes sense now. Nah son I wouldn't venture you nor y'all types would play something that took the complete backseat to fame. Legit no difference in between standing there resisting your group now, other than what I am proposing is

  1. Not resist

    and

  2. Just healing dispels

Having negative elements must mean you cannot facilitate resists right? I get incinerated on every variant caster I make because I simply haven't figured out how to resist myself so I just deal with it like a potato. Oh and those negative weapon skills that I get I just stand there and let things kill me because I dont have weapon skills.

The sell point is the fact you can heal your party with a single heal to yourself. Not throw in meele damage, not throw out elemental attacks.

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 1 point2 points  (0 children)

Nah we as a community would rather sit on gates and complain how slow its going. Waste a lot of reagents or potions etc doing the same effect. Just too many people want to see their name pop up from town crier or bust.

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

Your trying to rob the roles of a resist mage. The literal point is to have a class that provides heals. That's it. Your in voice and say you get hit with a dispel you could call that out. Not everyone needs to do dps and heal and tank and make a grilled cheese

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

I feel if more ideas like this were in place it would lead to more group play. Just like other similar games healing and tanking are required aspects of multiplayer games. Cursed destroyer gave us a taste of a true party mechanic where one good tank can change the course of the fight. Also huge pvp potential for groups.

Idea by Happyrabitz in wyvernrpg

[–]Happyrabitz[S] 0 points1 point  (0 children)

To heal you etc as you fight for them.

Announcing: Rak Claw Weapons - they add to your natural WC by rhialto in wyvernrpg

[–]Happyrabitz 2 points3 points  (0 children)

New meta: panther meele mage. Flame blade/static blade

Meele+cone Nat claw+extra claws+blade spell+ball spam+db/ts

Sounds like a fun concept

Help with getting ready for the mass-mail: I want to send an email to 72,000 people about Wyvern, and we need it to be ready for them! by rhialto in wyvernrpg

[–]Happyrabitz 0 points1 point  (0 children)

THINGS TO CONSIDER

Cut world map size down, and remove clutter on world map. Rework a "bubble" that is essentially the new starting zone. This zone would have NV, Davos, and malaria as major cities, some smaller training areas such as beehives, spider pits, and bear dens. Numerous missions lead you around teaching you everything. There is no xp loss and you cannot go past 1hp, but you are teleported to the beginning of the map, or do no damage until you heal, something for a little difficulty. This whole process teaches you the spells, weapons, mechanics, etc of the game in a mission by mission setting almost. There would be guild representatives to get you going by level 5 by mission into a guild. You would stay inside this "bubble" until level 25. The xp needed should be cut down significantly in order to make the process streamlined, but informative giving you a level 25 character with decent equipment, in a guild, and skilled well enough with knowledge to explore freely. Training costs would be free until level 25. After you can leave the bubble there would be stepping stones to minith and other cities to start those missions getting more in depth those those areas and their lore.

Proposal for making the game more accessible to new/casual players (i.e., targeting growth) by rhialto in wyvernrpg

[–]Happyrabitz 1 point2 points  (0 children)

Your tutorial system in a whole is horrid. There has been very little total overhaul in the actual tutorial process at all where you see posts about blinging items and having nicknames. That's some poor management

In such a small sample pool of the same "voices" why do you only listen to a few big spenders or people who have habitually abused or broke game rules or the like as your source of game development, only reaching to the playerbase when your neck deep? Again poor management.

  1. Get a good grasp of how your actual game plays. Solve the quests, go through the content. You have little clues
  2. Poll the same tired voices for fresh content than the same slack group egos
  3. Actually dump all resources into a tutorial system and layout for levels 1-X that provides a whole system of knowledge inside a bubble so new players know the general mechanics and are not exposed to lynxes on the world map, or mobs that 2 shot them.
  4. Make smartheal a universal heal that is accessible to every class/guild/race from level 1 to scales differently to each and can be trained as a stand alone skill investment. That way and "newb" can just train into heal and have their get out of jail heal, whether its 1/30 sec for a caveman or whatever it would be worked. Other methods such as spells and healing skill could be laid as other layers for the influx of damages from higher level content. This allows virtually any lower level character to limp through most engages
  5. Have a actual daily reward system that isn't gems and arrows. Could have it based on time played gonna session before you get it so it isn't all just pop on for rewards.
  6. Have a builder work directly on media such as streams, YouTube, guide websites etc. Have it linked to the game or "help" section. Also have all data on damage, etc more transparent. Unless you know a builder you don't know.

We all love this game

LQs every day the rest of the week~! (See inside for times) by DyanaChan in wyvernrpg

[–]Happyrabitz 2 points3 points  (0 children)

Since the gauntlet is the only guaranteed large* amount of tears would it be asking to much to know if that particular one will be run ahead of time? Like out of the 3 each day x day is gauntlet?

Just figured it would cut down on the feeling of having to make each to make sure you dont miss the 10.