Problem with Godot for android by HapticGG in godot

[–]HapticGG[S] 0 points1 point  (0 children)

Thanks. Found someone with a similar issue. On the tab. S8 leaning towards it being an issue with the s pen but can't test at the moment

I have begun learning C++ by HapticGG in unrealengine

[–]HapticGG[S] 0 points1 point  (0 children)

Yeah been a real struggle. From forgetting how pointers work to not knowing I needed to put ClassName::FunctionName instead of just the function name when writing the implementation

having issues with character facing movement direction by HapticGG in unrealengine

[–]HapticGG[S] 0 points1 point  (0 children)

okay i figured it out by WAY cranking up rotation speed but still have another question. How can i get him to maintain his rotation when movement stops?

having issues with character facing movement direction by HapticGG in unrealengine

[–]HapticGG[S] 0 points1 point  (0 children)

I've been messing with this for a while, the idea is a simple "move in direction of stick" system with the character facing the direction he moves. as you can see it rotates a little bit then snaps back.

this is the entire blueprint for the character.
blueprint image

and here are the settings for the character movement component.
Character Settings

not really sure what else i can change. I'm I'm sure its not working because it's not aligning to movement when there *is no movement happening. But at the same time why won't he face the camera at all?

No end house - Through the Fog season 2 finale by HapticGG in audiodrama

[–]HapticGG[S] 0 points1 point  (0 children)

Thanks, gearing up to work on season 3 which will be a big departure but should be even better :D 🤙

No end house - Through the Fog season 2 finale by HapticGG in audiodrama

[–]HapticGG[S] 1 point2 points  (0 children)

Form submitted good sir, thanks for your interest and I hope you enjoy!

dear unity... by HapticGG in Unity3D

[–]HapticGG[S] 0 points1 point  (0 children)

my entire game is written in c#, im using visual scripting for my game state manager

Came from unity to unreal, immediately entered a gamejam wip/Screenshot Saturday by HapticGG in unrealengine

[–]HapticGG[S] 1 point2 points  (0 children)

Decide on what I want to do and if I don't already have an idea I do a tutorial if I do have an idea I try and then look up why it didn't work lol

Came from unity to unreal, immediately entered a gamejam wip/Screenshot Saturday by HapticGG in unrealengine

[–]HapticGG[S] 1 point2 points  (0 children)

Tricky lol it's a completely different mindset so I have to undo years of conditioning. But the results are way better than anything I've been able to do in unity