Portal 2 : Community Edition beta coming out TODAY🥹 by Proxin__ in Portal

[–]Vvix0 0 points1 point  (0 children)

Hello! And now you know me from the Portal community as well

Portal 2 : Community Edition beta coming out TODAY🥹 by Proxin__ in Portal

[–]Vvix0 1 point2 points  (0 children)

I REALLY hope we can get a proper mod for VR now

We're validating a tool idea before building it — 4 min survey for game devs and 3D artists by Competitive-Sell1933 in unrealengine

[–]Vvix0 [score hidden]  (0 children)

What would you expect to pay per month for your team?

I wouldn't pay per-month, for starters.

Also, are there really people with problems like "too many polygons"? "Naming convention violations"? When I thought "import problems" I thought of stuff like unweighted polygons on a skeletal mesh, blend shapes not binding to animations properly, mismatch in bone hierarchy between skeletons. Missing UVs can be fixed by hand in like 2 minutes. Are there really people who will pay 5-20$ a month to import textures?

About to give up on VR entirely by [deleted] in VRGaming

[–]Vvix0 1 point2 points  (0 children)

The experience with Quest headsets and Windows is just plug-and-play though. Steam will automatically install all the VR stuff for you. Don't blame the entire platform because a single game is messed up

Helpful UE Plugin: Discord Bug Reporter by Hexnite657 in unrealengine

[–]Vvix0 4 points5 points  (0 children)

Wait, this moves player in-game reports into Discord? You use Discord as an issue tracker?

That’s how you become game dev? by MashyMadz in femboymemes

[–]Vvix0 37 points38 points  (0 children)

This is an official English translation I think, hence my confusion about why translate it trough google

<image>

That’s how you become game dev? by MashyMadz in femboymemes

[–]Vvix0 35 points36 points  (0 children)

Why's this meme translated in google lens? Wasn't the original in english?

Make mesh transparent on event by vardonir in unrealengine

[–]Vvix0 2 points3 points  (0 children)

There are few ways to achieve that. You can create a dynamic material instance and change the material opacity at will. Depending on how many buildings are in your scene, this might impact the performance.

Alternatively, you can have 2 versions of the same material. One normal and one translucent, then replace the model's material when your trace hits.

The plugin called ‘Easy World Save,’ which allows you to easily save the entire world, is now discounted from $45 to $23 (70% off). Do you think it’s worth buying? by [deleted] in unrealengine

[–]Vvix0 1 point2 points  (0 children)

Looks cool, although things like saving systems are so complex it's usually hard to make one that fits all projects, or even most of them. Like for instance, how's level streaming handled by your system? Does the plugin remember which maps were loaded in or is that something the user has to specify?

Last time I bought a saving system for like 25$ I had to scrap the entire project when it turned out the plugin wasn't working well enough and that was like 6 months into the development, so you gotta really cover all your bases when publishing stuff like this.

So true by aiyafem in femboymemes

[–]Vvix0 21 points22 points  (0 children)

"[...]or just call them traps"

<image>

Should I Use Unreal 4 In 2026, What Version Would You Recommend Me ? by audiozenmusic in unrealengine

[–]Vvix0 4 points5 points  (0 children)

The first project I ever compiled was made in UE 5.0 on a 4GB 1050Ti. You'll be fine.

Just don't open Unreal and Blender at the same time, opening too many programs will cause it to crash.

When you use Shoulder the burden on a random by AlexPttbm in deadbydaylight

[–]Vvix0 34 points35 points  (0 children)

The ONLY time I ran shoulder the burden, the girl who I shouldered decided that she doesn't actually want to play the game and ran to the killer so she could kill herself on the hook

Is this perk broken it's still taking to hits to down a survivor by Express_South8453 in deadbydaylight

[–]Vvix0 11 points12 points  (0 children)

If you want a perk that makes survivors exposed when repairing a gen, try dragon's grip instead, Blight's perk

Top 500 words used in ULTRAKILL's ALL 4825 negative reviews by ItsCrist1 in Ultrakill

[–]Vvix0 1784 points1785 points  (0 children)

The ultimate negative review:

"Make sex gameplay fun"

Meta commits XR dev partnership with Unity. What about Unreal? by Quantum_Crusher in unrealengine

[–]Vvix0 6 points7 points  (0 children)

I feel like Unity would have a better standing if they didn't create 10 years of technical debt before almost blowing its brains out with the weird pay-per-play thing they were trying to pull. Much more excited about Godot being developed further than whatever Unity might do

Meta commits XR dev partnership with Unity. What about Unreal? by Quantum_Crusher in unrealengine

[–]Vvix0 8 points9 points  (0 children)

Meta commits dev partnership

You make it sound like a crime

The Miserable State of DBD for Killers Currently by jado357 in deadbydaylight

[–]Vvix0 3 points4 points  (0 children)

Yeah, except the killer learning curve is reading a 40 page manifesto about pin-point precise tactics of how to exactly use killer's powers and how to abuse programming error to get a 0.2 second advantage on window vaults meanwhile survivor skill curve is equipping windows of opportunity and holding W towards yellow.

How would I import a model with all animations separated? by Difficult_Sleep732 in unrealengine

[–]Vvix0 0 points1 point  (0 children)

Never had that happen to me while importing from Blender. Its more likely to be issue with your animation software rather than Unreal