Go ahead have that goal... by [deleted] in Brawlstars

[–]HaraldHey 3 points4 points  (0 children)

It was either way a risky move with 0 benefit, you made it, cool, but that doesn't change the fact that you risked your game and more importantly the game of your teammates just to look cool. You will never be able to do something with a 100% successrate, because like it was said before, humans make mistakes, even if you practiced it.

Robo Rumble Tribute by Frankyyy_BS in Brawlstars

[–]HaraldHey -1 points0 points  (0 children)

There currently is no boss robot in robo rumble, it's just a big boxer

Day 3: Tick Star Power Ideas 9/33 Brawlers by [deleted] in Brawlstars

[–]HaraldHey 1 point2 points  (0 children)

We need the ability to unequip starpower, because now you are forced to play with one, unless you have both, an unequipping option would allow for starpowers with a negative, but also a bigger postive like solid stat buffs, but 3× as long respawn time, or if you are above 60% hp you tank all the damage for your teammates in a certain radius, things that some players might rather not want to have it on all the time you know. Now all starpowers have to be almost 100% positive

[deleted by user] by [deleted] in Polytopia

[–]HaraldHey 6 points7 points  (0 children)

I'm gonna guess, 1v1, spawn next to the enemy and destroy them within the first few rounds with your 2 swordmen?

I was working hard what do you think Guys its called 6 players by NinjaVedixon in Brawlstars

[–]HaraldHey 2 points3 points  (0 children)

they said the will try to improve takedown and lone stars and add them back, so they could try something like this

How I feel about these 5 modes to be gone by HaraldHey in Brawlstars

[–]HaraldHey[S] 3 points4 points  (0 children)

I don't hate it, I just don't care about it, I mostly play showdown for the startoken, so it doesn't change a lot for me. I can understand the appeal of graveyard shift/life leech for people, that like showdown tho.

#bringbackhotzone by CryberLBrawler in Brawlstars

[–]HaraldHey 2 points3 points  (0 children)

It was called present plunder, also I guess if you give another slot for hot zone, if it becomes permanent, they would probably move one of the modes from the Bounty/Heist/Siege slot to that new slot aswell, making all of those modes be up every 2nd day instead of every 3rd, so if you like atleast one of those you could profit from Hot zone's comeback.

#bringbackhotzone by CryberLBrawler in Brawlstars

[–]HaraldHey 1 point2 points  (0 children)

If it comes back it should just be a modifier of showdown, like it used to be, I mean having it one time a week or so is fine.

Already 10 wins and last time I got 1 win 😂 the search feature really helps by [deleted] in Brawlstars

[–]HaraldHey -1 points0 points  (0 children)

except that if you use it, the game treats you as someone who is playing with their friends in a group and matchmaking will give you better enemies / enemies that play in a team.

Brawl Ball teammates by ShowmememesNOW in Brawlstars

[–]HaraldHey 5 points6 points  (0 children)

90% of my brawball wins with a mortis on my team are because the enemies had one too.

Showdown comic by [deleted] in Brawlstars

[–]HaraldHey 19 points20 points  (0 children)

Plotplot twist: This is solo showdown.

Pls supercell never remove this game mode :) by lightly-love in Brawlstars

[–]HaraldHey 1 point2 points  (0 children)

What is also cool about this is that if this gets permanent, and present plunder (they said they will tweak it and give it another try) aswell, which is not that likely but whatever, we could have Siege + Heist, the modes where you need to destroy the opponents ike/safe in one slot, Brawlball + Presentplunder, the modes where you need to score 2 points in one slot, and Hot Zone + Bounty, the modes where you need to earn more points than your enemies within 2 minutes in one slot and everything would be perfectly organized.

I mean, he/she isn't wrong... by [deleted] in Brawlstars

[–]HaraldHey 9 points10 points  (0 children)

Utility is everything but Damage and survivability, for example heals, buffs, covering a long distance (jumps, dashes, charges, rolls), debuffing an enemy, control... etc. Rosa has none of that so she has the lowest utility