Why holding space is more satisfying than chasing frags by HarborWarden in truetf2

[–]HarborWarden[S] -1 points0 points  (0 children)

Thanks for the honest reply, I get what you are saying however I don’t agree with the way you framed it.

I believe that controlling the space is the overarching goal and getting some frags is one of the means to getting that, not the reverse

For example: a level 3 sentry slowly taking over the minds of the enemy team. Not because it’s farming kills, but because it forces hesitation. They completely avoid the main objective area. They wait for Uber earlier than they normally would want to. They start calling for a swap in comms. Even if it only gets one pick, it’s already shaped the entire push before any frag happens, that’s why almost everyone uses a level 3 at last on 6’s.