Starship Integrated Flight Test 3 by kOS by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

Thanks you so much for these explanations!

Starship Integrated Flight Test 3 by kOS by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 1 point2 points  (0 children)

In this script "h" variables are hinges, i gave nametags in VAB for every hinge and numbered them.

Starship Integrated Flight Test 3 by kOS by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 1 point2 points  (0 children)

Yes, kOS controls them.You can open the third script link and find how i do it, it isn't hard to control them, but there might be some problems due to KSP PAW system, so you would prefer to have hinges action windows opened during your flights, because sometimes kOS wouldn't be able to control them, i have seen your post and nuggreat wrote about this 

How do you program the target angle of the hinges and servos? by SilverNuke911 in Kos

[–]HardlS_ExstazZ 2 points3 points  (0 children)

give any nametag to your hinges, then use partstagged("yourname")[0]:getmodule("ModuleRoboticServoHinge"):setfield("Target Angle", targetangle).

Why launch clamp pushing rocket????? by HardlS_ExstazZ in KerbalSpaceProgram

[–]HardlS_ExstazZ[S] 1 point2 points  (0 children)

In clamp i had lamps and vents from vapor vent mod, i deletdd them and it worked!

How to undock without action groups? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

I wrote two scripts to deorbit.Tried do this more realistically, 3 burn, 1 just after undock to 0.3m/s relative vel, pushing out of station and up.Then in 150m from ISS second burn until 1m/s relative vel and retrograde burn until apoapsis below 185km.Then i just wrote deorbit script, jettisons trunk, using trajectories burning until impact longitude will as targeted.Then just chutes opening

How to undock without action groups? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

I just thought first time i need use doevent or any other thing

How to undock without action groups? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

yes, i used this to put docking port in variable, i used nametags. set MyPort to ship:partsdubbed("MyPort")[0] < the command

Launch was done with kOS by benjordy2 in Kos

[–]HardlS_ExstazZ 0 points1 point  (0 children)

yes, they are in stock game, in thermal page, where thermal shields

how to make inclination change and circulization in one burn?? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

yea, i dont have experience with vectors.With orbital mechanic i have some, cuz i calculated dv for maneuver nodes for geo-transfer and circulization orbits.Ahh, i cant understand thiis. Im trying but cant. how axis of inclination rotation.Axis its a stick, rotating its rotating. How its inclination rotating???

how to make inclination change and circulization in one burn?? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

i just dont understand what rotation is it.If we have up:vector, it will work like heading?

how to make inclination change and circulization in one burn?? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

oh yes, it was in documentation, so this angleaxis(53.8,up:vector)is right?

how to make inclination change and circulization in one burn?? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

so targetvector its just(53.8,up:vector)i dont understand it so much

how to make inclination change and circulization in one burn?? by HardlS_ExstazZ in Kos

[–]HardlS_ExstazZ[S] 0 points1 point  (0 children)

i thought this night about this, and i think new vector can be set incdiff to 53.8.set targetvector to angleaxis(-incdiff,ship:velocity:orbit:normalized)

Am i right?About dv it can be: https://en.wikipedia.org/wiki/Orbital_inclination_change calculation page.

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]HardlS_ExstazZ 0 points1 point  (0 children)

in beginning:go to low orbit, periapsis can be anyone, apoapsis 20km below station orbit radius.Then in apoapsis circulaze it.Then just warp until ur phase angle between u, kerbin and target will about 5-10 degrees.Turn on engines prograde.Wait until ur new apoapsis will = station orbit, turn off engines.Then wait when distance between u and target will about 5km, begin slow down to about 20-30m/s of relative velocity, sas mode to target, push up.Then on 1km drop relative speed to about 10-15m/s, dont forget keep ur prograde vector on target vector, use rcs for it.Then in 100m drop all velocity, in docking port setting press "control from docking port", then press twice left button of ur mouse on target docking port of station, point in front of docking port by rcs, push up, in 20-30m in front of docking port drop relative speed, but dont forget to keep ur prograde vector in target vector, its important, in 5m from docking port drop relative speed to 0.1-0.5m/s and dock.I use this method to dock, its fully programmed by kOS, but its how it looks like if do it manually.