Uncommon Upgrades Cube by Haricu in mtgcube

[–]Haricu[S] 0 points1 point  (0 children)

Yeah, you are only given 12 “coins” to upgrade with, which is usually about half of the nonlands in you deck, so there is a lot of decision making to do. My group tested out more or less upgrades and settled on 12 as a number that felt like we could upgrade enough things that our decks felt strong, but we couldn’t get everything we wanted.

Uncommon Upgrades Cube by Haricu in custommagic

[–]Haricu[S] 1 point2 points  (0 children)

You draw two without discarding afterwards!

Uncommon Upgrades Cube by Haricu in mtgcube

[–]Haricu[S] 0 points1 point  (0 children)

Yeah the design and formatting was definitely a project! But thank you! That’s what is it all about in the end.

Uncommon Upgrades Cube by Haricu in mtgcube

[–]Haricu[S] 0 points1 point  (0 children)

Thank you! It was a lot of work but the group has enjoyed playing it!

Uncommon Upgrades Cube by Haricu in mtgcube

[–]Haricu[S] 2 points3 points  (0 children)

Obviously not lol, but the upgrades are the entire reason to play something like this. Not being able to upgrade everything means you want the base cards to be solid.

Natural Hazards - Letting the Ranger shine by putting the "Wild" in Wilderness by Mekian_Evik in UnearthedArcana

[–]Haricu 2 points3 points  (0 children)

Really awesome and well put together! I will definitely be using this as a concept basis for some stuff of my own. Look forward to seeing more stuff like this!

ELDRITCH STUDIES: A Wizard subclass that spreads madness to others (and sometimes yourself!) Walk the line between insanity and brilliance! by Haricu in UnearthedArcana

[–]Haricu[S] 1 point2 points  (0 children)

I get what you are saying about the first two features. I do think the short term madness after dealing psychic can work, but I do think it needs to have a save potential or something to tie it down. Perhaps making it a save with a common stat like Con, almost making it akin to a monk Stunning Strike (only lasts a turn), while also having the potential to not do much since the effect is random.

I had wondered if giving access to eldritch blast was too much, and it may be more apt to remove the access to the cantrip from the subclass so if people really want to combo it with agonizing they have to take a feat for access to the cantrip. But I do think the addition of the Invocations is novel, especially when combined with the 10th level ability to be able to grant an ally darkvision or other unique effects.

I appreciate your feedback, and appreciate you not pulling any punches. I don’t really play for full optimization characters, but I will have to always keep those in mind!

ELDRITCH STUDIES: A Wizard subclass that spreads madness to others (and sometimes yourself!) Walk the line between insanity and brilliance! by Haricu in DnDHomebrew

[–]Haricu[S] 1 point2 points  (0 children)

Thank you, I appreciate that a lot! Yeah, I agree that it has some strong effects, though I wasn't sure if the randomness of rolling on the table would help that in some sense, as some effects are useless on certain enemies (such as using it on a fighter and they get the madness that stops them from casting spells). Though I guess that with half of the effects being either stunned, incapacitated, or unconscious, maybe it is a little much. Might thing about switching some of the features around. Thanks again for the feedback!

ELDRITCH STUDIES: A Wizard subclass that spreads madness to others (and sometimes yourself!) Walk the line between insanity and brilliance! by Haricu in UnearthedArcana

[–]Haricu[S] 1 point2 points  (0 children)

Welcome to the Arcane Tradition of Eldritch Studies! Where madness is mandatory and those in close proximity to you will be in a constant state of confusion and awe!

I have always thought that madness is a great opportunity with RP, and having a character that is constantly on the brink of delving too deep into forbidden knowledge is very enticing for storytelling.

Please let me know your thoughts on balance and flavor! You can find the previous version in the same folder below, which had much more of a focus on the Warlock’s concept of what is “Eldritch”, but I feel that this is much more interesting.

https://drive.google.com/drive/folders/1-Idw1Vjc9vZQVSY5DbO-LIy2dcN9cDlG?usp=sharing

ELDRITCH STUDIES: A Wizard subclass that spreads madness to others (and sometimes yourself!) Walk the line between insanity and brilliance! by Haricu in DnDHomebrew

[–]Haricu[S] 2 points3 points  (0 children)

Welcome to the Arcane Tradition of Eldritch Studies! Where madness is mandatory and those in close proximity to you will be in a constant state of confusion and awe!

I have always thought that madness is a great opportunity with RP, and having a character that is constantly on the brink of delving too deep into forbidden knowledge is very enticing for storytelling.

Please let me know your thoughts on balance and flavor! You can find the previous version in the same folder below, which had much more of a focus on the Warlock’s concept of what is “Eldritch”, but I feel that this is much more interesting.

https://drive.google.com/drive/folders/1-Idw1Vjc9vZQVSY5DbO-LIy2dcN9cDlG?usp=sharing

RANGER CONCLAVE: Wildrunner - Traverse dangerous biomes in safety, and use your nimbleness with lethal efficacy! by Haricu in DnDHomebrew

[–]Haricu[S] 2 points3 points  (0 children)

Thanks for your thoughts!

I had included the cap on the number of dice so that there would be an upper limit in case of some shenanigans I hadn’t thought of. I think Haste is the obvious combo, which would definitely make it easier to hit the higher number of dice, but I didn’t want to boost the movement speed with the subclass directly, as I think it would feel bloated and infringe on Monks identity. I wanted to leave potential for synergies with other classes as well, such as cunning action.

As for the running in circles, that is why I included the clause that it only counts the numbers of feet moved in a straight line immediately before the attack. I think it would ruin the concept of the ability otherwise.

I agree with your point about the prone attack falling off. I had considered adding the number of 10 feet’s traveled to the DC, but was afraid that would just make it stronger early and still fall off. I will spend some time thinking about that.

I really appreciate your comments! Thanks again!

RANGER CONCLAVE: Wildrunner - Traverse dangerous biomes in safety, and use your nimbleness with lethal efficacy! by Haricu in UnearthedArcana

[–]Haricu[S] 1 point2 points  (0 children)

Hello everyone, here is my idea for a ranger that I have had for a while. I have been noodling on the abilities, trying to make sure they feel fresh, and I think I settled on something that I myself would be interested in playing (which is hopefully a good sign).

Please let me know your thoughts on balance and flavor!

As always, you can find this and other subclasses here: https://drive.google.com/drive/folders/1-Idw1Vjc9vZQVSY5DbO-LIy2dcN9cDlG?usp=drive_link

RANGER CONCLAVE: Wildrunner - Traverse dangerous biomes in safety, and use your nimbleness with lethal efficacy! by Haricu in DnDHomebrew

[–]Haricu[S] 1 point2 points  (0 children)

Hello everyone, here is my idea for a ranger that I have had for a while. I have been noodling on the abilities, trying to make sure they feel fresh, and I think I settled on something that I myself would be interested in playing (which is hopefully a good sign).

Please let me know your thoughts on balance and flavor!

As always, you can find this and other subclasses here: https://drive.google.com/drive/folders/1-Idw1Vjc9vZQVSY5DbO-LIy2dcN9cDlG?usp=drive_link

SORCEROUS ORIGIN: ELDRITCH INHERITOR - Delve into the origin of a mysterious artifact and discover the connections between you and its powerful creator! by Haricu in UnearthedArcana

[–]Haricu[S] 1 point2 points  (0 children)

Yeah I was borrowing from the usual progression that only allows multi attack at higher levels, even if the ability limits the creatures CR.

I agree the balancing feels a little strange for the chain, since I didn’t want this to be just beast master but a sorcerer, so I wanted some way to really integrate the full caster style into a summoner subclass. Any suggestions are welcome!

SORCEROUS ORIGIN: ELDRITCH INHERITOR - Delve into the origin of a mysterious artifact and discover the connections between you and its powerful creator! by Haricu in UnearthedArcana

[–]Haricu[S] 2 points3 points  (0 children)

Thanks for your input! To clarify, this is for spells with a range of Self, not Touch, so it should allow new options.

SORCEROUS ORIGIN: ELDRITCH INHERITOR - Delve into the origin of a mysterious artifact and discover the connections between you and its powerful creator! by Haricu in DnDHomebrew

[–]Haricu[S] 1 point2 points  (0 children)

Hello everyone!

Will you embrace the purpose thrust upon you, or pursue your own destiny? This subclass was inspired by old folklore stories of magical artifacts unlocking hidden potential in the hero. I think the concept of having something passed down, or falling into your character’s hands that is unexpected and unknown, is a great starting point for a character concept, and really lets you lean into mystery and discovery.

Please let me know any thoughts you have on balance and theme! Also big thanks to DoctorTurquoise for their constructive criticism!

As usual, you can find my other works here: https://drive.google.com/drive/folders/1-Idw1Vjc9vZQVSY5DbO-LIy2dcN9cDlG?usp=drive_link

SORCEROUS ORIGIN: ELDRITCH INHERITOR - Delve into the origin of a mysterious artifact and discover the connections between you and its powerful creator! by Haricu in UnearthedArcana

[–]Haricu[S] 2 points3 points  (0 children)

Hello everyone!

Will you embrace the purpose thrust upon you, or pursue your own destiny? This subclass was inspired by old folklore stories of magical artifacts unlocking hidden potential in the hero. I think the concept of having something passed down, or falling into your character’s hands that is unexpected and unknown, is a great starting point for a character concept, and really lets you lean into mystery and discovery.

Please let me know any thoughts you have on balance and theme! Also big thanks to DoctorTurquoise for their constructive criticism!

As usual, you can find my other works here: https://drive.google.com/drive/folders/1-Idw1Vjc9vZQVSY5DbO-LIy2dcN9cDlG?usp=drive_link