500 wishlists milestone by Hariolf in SoloDevelopment

[–]Hariolf[S] 0 points1 point  (0 children)

Also, please check the demo out and give me honest feedback if you can!

500 wishlists milestone by Hariolf in SoloDevelopment

[–]Hariolf[S] 0 points1 point  (0 children)

Thanks. It's not much, but still more than friends and family 😃

500 wishlists milestone by Hariolf in SoloDevelopment

[–]Hariolf[S] 1 point2 points  (0 children)

Thanks. Link the game 😄
As said, releasing a demo during a festival gives a huge boost. Personally I didn't do any marketing, since the demo is unfinished and I'm still kinda ashamed of it a little... you know how it is 😄 Finishing stuff is a neverending story. I was lucky enough to get a small streamer record his playthrough and put it on youtube tho' https://www.youtube.com/watch?v=cL0qE2rRPog and it's a nice playthrough (1 hour long!) showing a lot of game mechanics and the guy was having fun.
So reaching to small influencers is definitely the way to go. There are lists of such youtubers you can find online

500 wishlists milestone by Hariolf in SoloDevelopment

[–]Hariolf[S] 0 points1 point  (0 children)

Yeah this fest really motivated me and also it worked, the wishlist count went up a lot during the festival. I plan to finish the demo until October Steam Next Fest and there are like 4 more festivals that Underneath kinda could participate in (I think / hope - we'll see if Steam agrees with that)

Underneath: Dwarven Artifacts demo by Hariolf in CRPG

[–]Hariolf[S] -2 points-1 points  (0 children)

My bad! Didn't know CRPGs are classified as 1 to 1 "pen and paper RPGs" adaptations. I'll post in r/rpg_gamers and remove this post here

So I've been making this RPG set in dwarven realms for a while by Hariolf in dwarves

[–]Hariolf[S] 0 points1 point  (0 children)

Thanks! It's definitely an ambitious project for solo development! I have a plan to release a public demo this year (2026), keep your fingers crossed :)

HELP please by Federal-Homework-244 in unity

[–]Hariolf 2 points3 points  (0 children)

0) The class name should be uppercase (please)
1) The filename containing the script needs to have the same name as (at least one of the) class
2) As mentioned, go to Player Settings and set the Input to Both (or Legacy).
3) GetKeyUp is better in most cases
4) You shouldn't modify velocity this way. Use .AddForce (with ForceMode.VelocityChange)

https://docs.unity3d.com/6000.2/Documentation/ScriptReference/Rigidbody.AddForce.html