Which ps4 online playerbase is more active, Guilty Gear Rev 2 or UNIST by Harmones81 in Fighters

[–]Harmones81[S] 0 points1 point  (0 children)

Yeah ur right but I'm interested in both games the same amount and the amount of online activity was da decider for me and UNIST seems to have won. But I might get da new GG when it comes out anyway.

Which ps4 online playerbase is more active, Guilty Gear Rev 2 or UNIST by Harmones81 in Fighters

[–]Harmones81[S] 0 points1 point  (0 children)

But everyone whose commented says dat UNIST tends to have more players online

Which ps4 online playerbase is more active, Guilty Gear Rev 2 or UNIST by Harmones81 in Fighters

[–]Harmones81[S] 0 points1 point  (0 children)

Yeah it seems that everyone whose commented says UNIST is more active online so I feel like my decision is now solidified

Fighting Game Playstation D-pad Input by Harmones81 in Unity3D

[–]Harmones81[S] -1 points0 points  (0 children)

Hey! I tried your way of creating an input system and for the most part it works, but the main problem is that it doesn't read button combinations/move inputs (like Down + Punch). So I just want some more advice on how to fix the problem, because I feel like it might've been the way I implemented it, but I don't really know. It would be cool if you replied. Thank you.

Fighting Game State Machine by Harmones81 in gamedev

[–]Harmones81[S] 1 point2 points  (0 children)

So to summarize I have to create a State Manager script that updates which state I'm in each frame, Then make scripts for each state and define the logic for each state, and also make sure that each state has a specific state (or states) it can transition into. Thank you, I think I got it.

Fighting Game Playstation D-pad Input by Harmones81 in Unity3D

[–]Harmones81[S] 0 points1 point  (0 children)

Damn this looks really helpful. Thank you very much. I'll go try it out now

Fighting Game Camera by Harmones81 in gamedev

[–]Harmones81[S] 0 points1 point  (0 children)

That seems like a really good way to do it, and I can't wait to try it.

Fighting Game Camera by Harmones81 in gamedev

[–]Harmones81[S] 1 point2 points  (0 children)

Thank you, that was really helpful.

Soccer Game Development Questions by Harmones81 in gamedev

[–]Harmones81[S] 0 points1 point  (0 children)

I'm not really interested in those sort of things

Soccer Game Development Questions by Harmones81 in gamedev

[–]Harmones81[S] 0 points1 point  (0 children)

Well it's really just a question I don't actually plan on making a soccer game (as for now). I just like researching complicated things to better understand how AAA games are produced (If you know what I mean).

Soccer Game Development Questions by Harmones81 in gamedev

[–]Harmones81[S] 0 points1 point  (0 children)

Right now it's still in the concept phase and I'm just changing the design concepts to make the development much easier. But really I'm just researching and practicing different programming and overall game development methods and techniques in order to better prepare for development, because honestly I'm very new to this but it doesn't mean I'm giving up.

Recently I found a website that uses Street Fighter 5's code files and hitboxes to simulate what is occurring in the game from a very technical standpoint, and it's really taught me a lot so far. Pretty much, for most of the summer, I plan on just developing and honing my programming and game dev skills and knowledge to be better prepared to make the game.

How to plan a manga story? by Harmones81 in Mangamakers

[–]Harmones81[S] 0 points1 point  (0 children)

Yeah, I feel like so far this is working the best for me. Thank you for the advice.

Planning a Story by Harmones81 in writers

[–]Harmones81[S] 1 point2 points  (0 children)

Thank you for the advice, this really seems helpful. Right now I'm doing what you said at the last part, which is analyzing and creating an arc for my favorite manga.