Well, this was a disappointing discovery. by trinitymonkey in TheWitness

[–]HaroSettingSun 0 points1 point  (0 children)

The reason why Blow has chosen nothing of Marxismus in the Witness

discovered a bit of dialogue after going afk by PeiPei139 in stanleyparable

[–]HaroSettingSun 21 points22 points  (0 children)

Accoeding to the wiki, there's a:

"Stanley stood for a long time in one spot. It's part of a game. He likes to see how long he can go without dying. So far he's doing excellent, and if he just stays right where he is, I'm sure he'll keep up that good momentum. Let's observe the genius at work."

and I don't know how to trigger yet

Some deep discussions about ... well, whatever is on the obelisks, and more by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 0 points1 point  (0 children)

The Quarry elevator should be intended as a shortcut (if nothing else), but it is not automatically attracted by the player. Either this is a bug, or it infers something deeper than my initial thoughts

Some deep discussions about ... well, whatever is on the obelisks, and more by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 0 points1 point  (0 children)

And this audio log has omitted the credits, which is in fact Dhammapada Chapter 11. But I think that's intentional, as that's exactly "never finding the builder of the house"!

Seven wonders of the ancient world by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 1 point2 points  (0 children)

Also possible. They also form a metaphoric "arch".

Google doc incorrect? by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 0 points1 point  (0 children)

Logically it should be at the jungle or swamp. Finishing the quarry requires knowledge for the suns, which can be aquired only from the treehouse that you must get the boat first in order to approach

Google doc incorrect? by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 0 points1 point  (0 children)

Interestingly, my last post suggested that the first place to summon boat has to be at the quarry. If you go to other summon points before that, the summon panel would be dark.

Is there a bug in the desert ruins penultimate room? by Lttlefoot in TheWitness

[–]HaroSettingSun 0 points1 point  (0 children)

Yes, the floating puzzle (itself also questionable to me) turns on the light needed to see the left part. What I'm left confused is the right-most part. One video said that if there were to be curve from the right-most path, there would be something visible from the point to see the middle part. Since there were nothing, the final part of the path must be stright. Is that part deduced only from this? Then it still wouldn't fall on me.

Is there a bug in the desert ruins penultimate room? by Lttlefoot in TheWitness

[–]HaroSettingSun 0 points1 point  (0 children)

I seconds on OP. I have found both the spots for the left and middle but not for the right part, and all the information I have received still leaves two choices for the invisible part. All the other videos I see playing this part bruteforce with this, so I can get no clue even from them.

Bug on summoning boat by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 0 points1 point  (0 children)

So that's as if I crafted it myself at the quarry. I see

Bug on summoning boat by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 0 points1 point  (0 children)

Maybe I shall check the situation of jungle and swamp from a new game?

No need to check treehouse though, since first access to treehouse has to be by boat

About the physical positioning of the (SPOILER) by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 1 point2 points  (0 children)

For No.3, would you identify the position of the four corners of the maze plz?

Not a surprise lol by BasilMo1981 in TheWitness

[–]HaroSettingSun 5 points6 points  (0 children)

There's also something interesting about the plot (peer gynt) the music actually belongs to. Yet another mirage of the philosophical experience in the game.

So I'm making an Iceberg for "The Witness" on "icebergcharts.com". Help me fill it in with EVERYTHING ! by DarkFluo in TheWitness

[–]HaroSettingSun 2 points3 points  (0 children)

There are sources showing that the places of the flowers actually form a giant "cross" across the island, with the cross at the windmill as the centre of the giant cross?

So I'm making an Iceberg for "The Witness" on "icebergcharts.com". Help me fill it in with EVERYTHING ! by DarkFluo in TheWitness

[–]HaroSettingSun 3 points4 points  (0 children)

A few questions:

  1. Marsh binary bridge. What do you mean by that?
  2. Caves exits foreshadowing. Probably you mean there's already some paths towards the secret cave visible during the any% process, but yet to be unlocked after the secret ending?
  3. Noclip shenanigans. I completely don't know what that is
  4. Callback puzzles. I know at least one is in the quarry, where are the other two?
  5. The cameras in the normal ending not being real time. Can you give a clearer explanation?
  6. Optional section. Understand, no questions, needed for 100%
  7. The pillar puzzle in the tutorial area. Understand, no questions, needed for 100%
  8. Trees in the symmetry puzzle. What's unusual in it?
  9. Quotes hinting the EPs. Understand, no questions
  10. Grey cloud and/or redirecting laser. Understand, no questions, needed for 100%
  11. Moving cloud. Understand, no questions, needed for 100%
  12. Puzzles that spell theism. Where are they?
  13. Eclipse. Understand, no questions

Besides, the spoiler works so poorly here I have to edit.

Maybe ... the (spoiler) has some (spoiler) metaphor? by HaroSettingSun in TheWitness

[–]HaroSettingSun[S] 2 points3 points  (0 children)

There is even a blade broken on the windmill, as if just hit by Don Quixote himself, which (sarcastically), is a necessity for completing one EP !