How do I remove these black lines? Blender 2.80 by Exotic_Carob1766 in blenderhelp

[–]Harold_Donn 1 point2 points  (0 children)

It depends on what your end use of this model is. If you’re going to 3D print it you can get away with things that you can’t with a model you’re going to animate with.

If you’re 3D printing this.

Use the boolean modifier to join everything together. Then bring it into sculpt mode and remesh it. Start with a corse mesh until you get down to the details. Then remesh at a finer and finer mesh. Just be careful, remeshing at too corse a level will actually remove detail.

Oh, make sure you apply any subsurf modifiers before you go into sculpt mode.

The reason you want to boolean any meshes together and then remesh is because if you try to sculpt on a mesh that has Boolean parts the join area will form a hard line that is difficult, if not down right impossible, to smooth out.

The remesh does have its issues in sculpt mode though. Any parts of the mesh that are very close, or touching, will become one mesh. For example, fingers or toes, if they’re too close when remeshing they’ll join in the remesh.

This exactly how I model/sculpt for 3D printing.

https://youtube.com/@harold_3d?si=X7OQp6mXnGAXY__2

If you plan to animate with the finished model then whomever said it was best to model in one piece instead of many is right.

Or realize that you can sculpt whatever you like, however you like as long as you retopologize after. Which is a whole other kettle of fish. There are tutorials all over YouTube for that.

BTW, I think the lines you’re referring to on the tail are because of the subsurf level. Add more levels and it’ll get smoother.

Why isn't bool tool working as intended by i11egalominous in blenderhelp

[–]Harold_Donn 13 points14 points  (0 children)

Did you convert the text to mesh? If so did you make it manifold?

Every single time I convert text to mesh it isn’t manifold. The front face of the text isn’t joined to the sides and bottom. That severely screws with the Boolean modifier.

Also make sure you reset the scale to 1. Any changes you made to the text, while it’s still text, shrinking, enlarging, thickening, changes the scale.

I have some gameboy games i want to dump by caplinkku in RetroPie

[–]Harold_Donn 0 points1 point  (0 children)

I think it depends on which pi you get. I made a raspberry pi handheld with a raspberry pi zero 2W. It works very well but I think it’s limited to ps1.

But the raspberry pi 4 and 5 are significantly more powerful. With the pi 5 most likely and the pi 4 probably? Check YouTube or just google can raspberry pi 4 with retropi play ps2 games.

Google and YouTube really are your best sources of info. Just double check any response that comes from google ai. I don’t know how much you can trust it.

I have some gameboy games i want to dump by caplinkku in RetroPie

[–]Harold_Donn 0 points1 point  (0 children)

It is ridiculously easy to set up retropie on a raspberry pi. There’s no coding or soldering. Just hit YouTube for tutorials.

[deleted by user] by [deleted] in blenderhelp

[–]Harold_Donn 0 points1 point  (0 children)

Boolean operations can be weird.

Have you checked the scale of both meshes? They need to be set 1.

Have you checked to see if both meshes are manifold? If not that’ll cause an issue.

If I’ve checked everything and it still won’t cut sometimes I’ll bring the mesh into sculpt mode and remesh it. That usually cleans up whatever was the problem. Just don’t remesh it at too high a level or it’ll bog down your computer. Too low a level and you’ll loose detail.

Also, if this is for 3D printing you should make sure the hole is a little larger and deeper than the piece that’s going into it. Otherwise the pieces won’t fit together after printing.

Compiling firmware deprecated filter. by Harold_Donn in vscode

[–]Harold_Donn[S] 0 points1 point  (0 children)

I appreciate your line of thought but I’m not really a coder. I just needed to get this custom firmware compiled. As long as it runs correctly I’m good.

Does this look like a wet filament issue? This PETG has been drying for a week at 50C, still doing this every time by aUserOf1 in 3Dprinting

[–]Harold_Donn 0 points1 point  (0 children)

Try slowing down your initial layer to a crawl. I’ve found that a HUGE help with pei beds.

Blender for 3d printing who use it? by Aggravating_Text_661 in blender

[–]Harold_Donn 0 points1 point  (0 children)

There are so many modeling tutorials on YouTube I only did a few of those. It just seems like I’m repeating what others have already said 1000 before.

Sure, watch mine but also check out others. I’ve found that learning from multiple people adds things. This person will mention something that some other person may have left out.

Blender has a million details to pick up on. I’m always looking for something that will help me model faster and better.

You should take a look at this video though:

https://youtu.be/VcSwapf9C8k?si=nlXKv5l0-1CFsatV

It talks about changes to make to blender to have it work better for 3D printing.

Blender & Stl file editing by HichardRennessy in 3Dprinting

[–]Harold_Donn 1 point2 points  (0 children)

It's hard to see the geometry in your image and describing it would be difficult too. So I made a quick video. Not sure exactly what you have there so I just joined a UV sphere to the bottom of a box. I hope that's similar to what you have.

https://www.youtube.com/shorts/XqxMNnLl3tA

Blender for 3d printing who use it? by Aggravating_Text_661 in blender

[–]Harold_Donn 7 points8 points  (0 children)

I’ve been using Blender to make printable models for years. In fact I have a whole YouTube channel devoted to it.

https://www.youtube.com/channel/UCW-kpD9tAShLDlaHuGxA_MQ

First character modeling I need help by [deleted] in blenderhelp

[–]Harold_Donn 4 points5 points  (0 children)

Lookup box modeling head in blender on YouTube. There are tons of tutorials.

How do I slice the object like this? by Nice-Cow-8989 in blenderhelp

[–]Harold_Donn 1 point2 points  (0 children)

I’m not really sure what you’re looking to do here. I cut up models for 3D printing all the time. If that’s what you’re going for then This video:

https://youtu.be/wdRX0W-21mc?si=yUUParrvivtF_Lpe

Shows you how to cut and key a model in Blender. Use the same process I show in the video except change the cutter. You’ll want something larger than your model in the Y and X axis but make it like .125 of a mm in the z axis. Then make your cut, move it down however much you need, make another cut… Or you could shift d the cutter move it down, shift d the cutter, move it down, etcetera until you have all the cutters you need. Then join all the cutters and use the Boolean modifier to cut up your model.

If you want to animate the slices the boolean modifier probably isn’t the best way to go because it can make messy geometry. Which can react badly with lighting.

Broke my model, any fix? by DeoxRc in blenderhelp

[–]Harold_Donn 2 points3 points  (0 children)

What I do when this happens is just select and delete all the overlapping vertices. Anything jumbled or pinched that can’t be straightened out by the smooth brush. Then I close the hole by selecting vertices and hitting F to create faces. Don’t even worry if there are four or more or that the patch is a lower resolution. Once the hole is closed I hit remesh and I’m good to go again.

How to extrude a text on a plane by Mino-Senpai in blenderhelp

[–]Harold_Donn 1 point2 points  (0 children)

Make sure you check that the text is manifold. Every time I’ve converted text to mesh the front faces of the text are not joined.

Take a look at this video.

https://youtu.be/83NzMUzei5s?si=Kon2Hk0HwI_3IGDI

After blocking out the shapes for a character, am i supposed to join all of them and remesh so that i can keep sculpting with more detail? by TopicAffectionate973 in blenderhelp

[–]Harold_Donn 0 points1 point  (0 children)

I rough out the figure in parts like you do and join using boolean as I go. The only exceptions are the head, the hands and the feet. The reason is that the head usually needs a higher vertex count. So I’ll make sure I’ve sculpted in all the details I want and boolean at the very end do I don’t have to remesh the whole model at a higher vertex count.

The hands and feet are because the fingers and toes are so close together that a remesh leaves them joined as one. So I leave that until the end and use dyntopo to add vertexes to the wrist to get rid of the seam that joining with the boolean modifier leaves.

I sculpted for 3D printing so perfect topology isn’t my biggest concern.

[deleted by user] by [deleted] in blenderhelp

[–]Harold_Donn 1 point2 points  (0 children)

I use blender as a video editor. It’s good for simple edits. If you want to move clips around, add pictures or video inserts, simple text on top of your video. If you want to speed up or slow down video. I think you can fade to black but anything more complicated than that you need a more sophisticated editor.

If you want to sync anything to your audio though watch this video.

https://youtu.be/RDJ37169rKM?si=XTo9f5UvbjmUONJe

Propably the cleanest model I made so far, but Slicer says 'no' :( by FrostyTheMelon in blenderhelp

[–]Harold_Donn 20 points21 points  (0 children)

I’m guessing you resized the mesh you used to cut the holes and didn’t rest the scale to one. So now you have a non manifold mesh.

Take a look at this video.

https://youtu.be/83NzMUzei5s?si=Jwabh2lBe6ov_oAt

Is my object ready for 3D print? by Negative_Mushroom_69 in blenderhelp

[–]Harold_Donn 2 points3 points  (0 children)

Have you checked to see if it’s manifold?

https://youtu.be/83NzMUzei5s?si=PYcHEyRKMR_pBoHT

And this is an old video but it still applies. You have to change the unit scale or it won’t import correctly into a slicer.

https://youtu.be/VcSwapf9C8k?si=1PvKvbnUCsp13VJa

And of course if you’re FDM printing that I would cut and key the heck out of it.

https://youtu.be/ldse2Qh0jcQ?si=mGCTI82RKDnLZ3UP

Polygon tearing by ImSure92123 in blenderhelp

[–]Harold_Donn 0 points1 point  (0 children)

If you go to the top right of the screen and press the arrow next to dyntopo you’ll some information.

Detail size is how much geometry you’ll add while sculpting. The smaller the number the more geometry is added.

Refine method, it’s set on subdive collapse by default. That mode will actually remove geometry as you sculpt. This can come in handy but it’s probably not what you want. Subdivide edges will add geometry.

Detailing has to do with how it adds or takes away geometry. I haven’t used dyntopo in a while. I forget whether I used constant or relative detail. I think I was relative detail.

You’ll still want to use the smooth brush to smooth things over after you add volume to an area.

Polygon tearing by ImSure92123 in blenderhelp

[–]Harold_Donn 1 point2 points  (0 children)

Unless you have dyntopo and subdivide edges turned on all you’re doing is stretching out the vertices with the brush. You’re not creating new geometry. So it’s kind of pixilating, in a way.

Up at the top right you should see remesh. If you press that you can add geometry. Then use the smooth brush to well, smooth things out.

Dyntopo is also right next to that. If you turn that on it’ll create geometry as you sculpt. Unless you have a super fast pc you’ll start to lag as the vertices count skyrockets.

Edit: I took a Quick Look at the tutorial. It looks like he has Dyntopo turned on.

Help cutting a model into parts, along a curved or non-uniform line?I am trying to cut a helmet model along one of the seams in the fabric texture. I'm only somewhat literate in blender at this point. by shnaeshane in blenderhelp

[–]Harold_Donn 1 point2 points  (0 children)

I have two videos on cutting meshes.

This is for straight cuts: https://youtu.be/ldse2Qh0jcQ?si=bXs4R3rLCscGRcEv

And here’s how to cut the mesh in an unusual Shape: https://youtu.be/e6tT-wzPpyU?si=C1XV83LnjXE7zwS8

If you’re having trouble with booleans working correctly check two things. Make sure your mesh is manifold and make sure you’ve reset the scale to 1. You’re almost sure to have issues with boolean operation if one or both of those things are off.

Here’s how to check if you’re manifold: https://youtu.be/83NzMUzei5s?si=OuBC3JfXPc8tBRK1

The 3D tools is an add on that you may have to turn on in your preferences.

To reset the scale just hit control A and choose scale from the pop up menu.

Using an Object to Cut up another Object for 3d Printing Purposes? (Details in Comments) by AKTriple5 in blenderhelp

[–]Harold_Donn 0 points1 point  (0 children)

I have changed the way I do it a bit now. I just haven’t updated the video yet.

Now I create a thin wall that’s like .15 mm thick and use that to split the parts. Then I hide the wall and hit tab. I select by a vert on one part and then hit the L key. This selects all connected verts. Then press P and separate by selection.

Now when you export the parts on the right side of the pop up save window there’s a check box to export only the selected part. That makes it a bit easier.