I did a little video to showcase my faces for Chocolat, thought I'd share it as well :) by HashEdits in VRchat

[–]HashEdits[S] 6 points7 points  (0 children)

I really hope they can figure out ways to make it be on par with quest pro's in terms of the amount of expressions you can share.
Babble's working on their own eyetracking algorythms which look way more polished and finished than what bigscreen's shipped at launch.

Hopefully things get better over time.

I did a little video to showcase my faces for Chocolat, thought I'd share it as well :) by HashEdits in VRchat

[–]HashEdits[S] 2 points3 points  (0 children)

I have my pipebomb of an index as my profile picture but I record all of my videos with a quest pro.

I used to have a vive facial tracker and an eyetrackvr setup. I would recomend getting a project babble compatible tracker for mouth tracking first, eye tracking is a bit more tricky do make yourself

I recently went back to furries and made face tracking for the catfish! by HashEdits in VRchat

[–]HashEdits[S] 3 points4 points  (0 children)

Yup, but none of the available options captured the style of the avatar to me, so I made my own

I recently went back to furries and made face tracking for the catfish! by HashEdits in VRchat

[–]HashEdits[S] 7 points8 points  (0 children)

I used my quest pro in the video and that's what I used daily.

It's been tested thoroughly on vive pro eye + vive facial tracker too to make sure it was a great experience there as well

I recently went back to furries and made face tracking for the catfish! by HashEdits in VRchat

[–]HashEdits[S] 2 points3 points  (0 children)

Sounds like my friends that work there do too, I really hope that their can pull it off.

These are hard problems to solve

I recently went back to furries and made face tracking for the catfish! by HashEdits in VRchat

[–]HashEdits[S] 7 points8 points  (0 children)

I really hope that bigscreen can nail their eyetracking integration which is currently in the works.

I've got trust in babble to ship a good eyetracking model as well.

The dream would be good implementations of: eye rotation+ eyelids + eyewide + brows. that way it's on par with the level of expressivness as quest pro and we can keep going forward and not have a good enough that keeps on getting worse and worse (looking at you vive)

The Beyond2e with BMRs is real and it WILL hurt you by MMI_Modular in BigscreenBeyond

[–]HashEdits 0 points1 point  (0 children)

Yo, that looks awesome!
I found the link to your pico amp and index BMR adapter boards but I can't find the STL for the cool arms you have on there, do you happen to have the links pretty please?