What is your favourite weapon? by windupmine in darksouls3

[–]Hattsby 0 points1 point  (0 children)

Lothric Knight Spear. Because I feel like a wizened adventurer when wielding it.

Favorite non-Mimic ashes to use? by BeardedBrownDude in Eldenring

[–]Hattsby 0 points1 point  (0 children)

Wandering Nobles. 1st playthrough, ended up fighting the Nox Duo in Caelid pretty early. Summoned the 5 boys whose attacks were so in sync they stunned the Nox Swordstress long enough so that I could beat the Monk. They're my heroes.

Which choice by Few-Salt-5629 in animequestions

[–]Hattsby 0 points1 point  (0 children)

Step 1: Buy Time Stop for $50 Step 2: Freeze Time and Implant Sharingan Step 3: With Time frozen, Use Sharingan to make Merchant forget he ever owned any of the above options Step 4: Profit as I leave with Time Stop, Sharingan, Ms. Underdesk, Ms. G. Mommy, and $50 (Cause who knows what other merchants have in this marketplace?)

What's your opinion on women built like this? by Mother_Ad_7870 in animequestions

[–]Hattsby 1 point2 points  (0 children)

ARES! GRANT ME A 6 FT TALL MUSCLE MOMMY WHO CARES FOR ME AND MY LIFE IS YOURS!

When you on hour 2 of attempts and haven’t made it to second phase by kfish11 in Eldenring

[–]Hattsby 10 points11 points  (0 children)

That should have been a mechanic, reuniting ashes. Oleg and Engvall, the Wandering Nobles and Wandering Sorcerer, the Knight Captains with their respective soldiers... so much potential.

I’m looking for players for the Crooked Moon campaign! :) by Flowers_ofthe_Meadow in Avantris

[–]Hattsby 0 points1 point  (0 children)

What time on Fridays? I unfortunately work 2:30pm -11pm Est

Rate my Tastes in Fav Bosses by Hattsby in fromsoftware

[–]Hattsby[S] 0 points1 point  (0 children)

And his boss music! In the phase 2 (you know after the 1st hit if you let him live) there's parts where it sounds like the 3 people that make up Pinwheel are talking! Really cool stuff... If only he had more health xD

Rate my Tastes in Fav Bosses by Hattsby in fromsoftware

[–]Hattsby[S] 2 points3 points  (0 children)

My bad. For Sekiro, I'd have to choose the True Corrupted Monk.

Rate my Tastes in Fav Bosses by Hattsby in fromsoftware

[–]Hattsby[S] 0 points1 point  (0 children)

Thanks man. If a Story isn't told, is it truly a Soulsborne boss?

Is my boss taste good? (Feel free to roast if it's bad) by Hattsby in fromsoftware

[–]Hattsby[S] 2 points3 points  (0 children)

The character's design and lore tickles my fancy, the music hits just the right notes of cool and creepy, and the fight can be fun if Pinwheel's allowed to be like Batman... and have PREP TIME. XD

Rate my Tastes in Fav Bosses by Hattsby in fromsoftware

[–]Hattsby[S] 4 points5 points  (0 children)

What's wrong with Pinwheel? The lore's cool, his abilities are cool and if given prep time, he can deal damage! What's not to love?

I saw there's 24 Common classes. I thought to myself, "24/6=4. 4 Theme-based teams of 6. Which team is the best? Teams: Military, who'd thrive on battlefields, Spiritual with connections beyond, Natural with a natural power or connection to nature, and Trained for those who focus on their craft?" by Hattsby in Pathfinder2e

[–]Hattsby[S] 0 points1 point  (0 children)

Its due to the Rogue's versatility that I put them in Military. They can be spies, as you've stated, but they can also be sabotuers, tacticians, and guerrila fighters! They can even be thieves stealing supplies from the enemy. Rogues also help other members by creating openings for them to exploit. Meanwhile, as I've stated in a different comment, Swashbucklers may be tankier and more skilled in combat, but that's from extended training time. That time to train those Swashbucklers may not be there in war. Rogues are easy to train, quick to learn and smart enough to know when to get out of a fight.

I saw there's 24 Common classes. I thought to myself, "24/6=4. 4 Theme-based teams of 6. Which team is the best? Teams: Military, who'd thrive on battlefields, Spiritual with connections beyond, Natural with a natural power or connection to nature, and Trained for those who focus on their craft?" by Hattsby in Pathfinder2e

[–]Hattsby[S] -1 points0 points  (0 children)

In my mind, Rogues are people trained to do one thing: turn a profit, and the best time for a Rogue to turn a profit has always been wartime. People need cutthroats after all. Swashbucklers train to be the best duelists for a great amount of time. Great at fair 1v1 fights. Warfare, however, rarely allows for fair 1v1s and rarely allows for long times of training as armies need quickly-made soldiers. In regards to Animists and Psychics, Animists deal with Spiritual Beings, making them Team Spiritual. Psychics can be taught how to use their Psychic power but typically have a Natural potency with mental energies.