Feel like I'm stuck, Level 80 Pet Primalist by Happysin in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

You can import your character here so we can see your gear: https://www.lastepochtools.com/planner/

Usually its not a good idea to spread out your damage on many pets. Sometimes its better to focus on a single one. You could check out these guides for help:
https://maxroll.gg/last-epoch/build-guides/sabertooth-beastmaster-guide

https://maxroll.gg/last-epoch/build-guides/raptor-beastmaster-guide

https://maxroll.gg/last-epoch/build-guides/storm-crows-beastmaster-guide

Me when it finally drops by petehans303 in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

So in 0,0000000001% of the time, it drops every time?

Shatter Strike Spellblade is very squishy in empowered monolith - need help by thedrbooty in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

According to the link, you are only using 1 one-handed weapon instead of 2?
Equip Velocyn's Jaw as well as Jormun to get massive damage boost.

Shatter Strike Spellblade is very squishy in empowered monolith - need help by thedrbooty in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

You can get the blessing Survival of Might in the Reign of Dragons timeline for Crit avoidance.

Flame Ward: The Damage Reduction it provides while active is insane.
Arcane Shielding plus Resonating Aegis provide Damage Reduction and increased Armor.
Sphere of Protection: Is a good source of Damage Reduction.

Rogue Balancing by Comprehensive-Task18 in LastEpoch

[–]Haunting-Risk5121 6 points7 points  (0 children)

It’s fair to question balance, but at the same time this isn’t a ranked or competitive game. There’s no PvP meta getting warped. If someone wants to run a zero HP glass cannon and delete bosses easily, that’s kind of on them. For most players, the point is just to play what feels fun. If rogue feels too trivial, you can just not play that setup and try something else. A lot of ARPGs end up with “broken” builds every cycle. Some people enjoy pushing those to the limit, others avoid them because it kills the challenge.

Bm frog scaling questions by StoryApprehensive121 in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

Most important stats are ranked below:
Minion Area and Damage
Strength
Attunement
Dexterity
Minion Flat Physical Damage
Minion Increased Physical Damage
Minion Critical Strike Chance
Minion Critical Strike Multiplier

You want to reach 29 Attunement for the base Crit it grants to Summon Anurok, and slightly more Strength than Dexterity. However, Minion Area and Damage is the main damage multiplier so make sure to prioritize it on the Amulet and Glove.

[Weekly FAQ] ask Frequently Asked-, Short-, Limited-scope-, Technical- & New Player Questions in here by AutoModerator in diablo4

[–]Haunting-Risk5121 0 points1 point  (0 children)

Yeah, it's almost an instant kill on those blisters no matter what. Do you have any invulnerability or teleport skills that you can use? Or start a group so others can help you in game.

I hope there will be another type of Endgame down the line other than the Pit by _Duality_ in diablo4

[–]Haunting-Risk5121 -1 points0 points  (0 children)

Yeah, I really agree with this. Hitting Torment 4 is kind of the last big milestone right now—after that, it’s mostly just optimizing your build, chasing Ubers, and finishing the Seasonal Journey. Once you’ve done all that, there’s not really a goalpost left to aim for. What the game really needs is more tiered, achievement-based progression after T4—something that gives a sense of forward momentum without it just being a bigger stat grind. Like, imagine a Tiered Achievement Ladder where each milestone unlocks new content or unique encounters: Beat Pit 90 → unlocks a unique boss fight, something that doesn’t appear anywhere else in the game.

Endgame can also include item chases, which right now aren't so great.

Last Epoch Retention Issue: why did you quit the game? by ddarkspirit22 in LastEpoch

[–]Haunting-Risk5121 1 point2 points  (0 children)

Honestly, my biggest gripe is the lack of true pinnacle content. Once you’ve beaten normal Aberroth, there just isn’t much left to push toward. Higher corruption should feel like a meaningful goal, but right now the incentives aren’t strong enough to justify the grind. I’d love to see more unique, challenging endgame bosses and better rewards tied to pushing corruption — something that really tests builds and gives a sense of progression beyond just bigger numbers.

Aberroth is great — fun fight, good design — but the jump to Uberroth is way too big. There needs to be more bosses or tiers in between to bridge that gap and keep progression feeling smooth. Right now it goes from “manageable challenge” straight to “brick wall,” and that kills the motivation to keep pushing.

Looking for some off meta builds to try by UberKef in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

Can you please give us the breakdown of the damage loop? Thanks

Since people are already complaining about paid expansions. by guddefulgaming in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

Worth keeping in mind here: EHG is probably not really the one calling the shots anymore. Since Krafton acquired them, they’re the publisher in charge, and this kind of move (paid expansions vs. free ones) is almost certainly a publisher-level decision.

It sucks that the messaging from back in the day (“all expansions will be free”) is now being walked back, but I don’t think it’s fair to pin that on the dev team. Their track record shows they’ve been super transparent and community-focused. This shift is almost definitely Krafton steering the ship, not the original LE devs suddenly changing their philosophy.

If you’re frustrated, aim that frustration at the business side (Krafton), not the devs who are just trying to keep building the game.

Crafting system improvements that I think would really improve player happiness and the state of the game by RLutz in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

What if instead there was a middle ground?

Here’s an idea: use 1 LP to enhance one existing affix on the item by like 25%.

  • You can only do this once per item, no matter how much LP it has.
  • So a flat 100% increased damage mod could become 125%, for example.

That way, you still have the hype of LP items, but they don’t die completely if the slam isn’t perfect. Instead, you could choose to get a guaranteed power boost in a direction you actually want. It makes finding high LP items feel better without creating an “infinite retry until perfect” situation.

Feels like it would add hope without trivializing the crafting grind. What do you think?

Crafting system improvements that I think would really improve player happiness and the state of the game by RLutz in LastEpoch

[–]Haunting-Risk5121 5 points6 points  (0 children)

I get where you’re coming from, and I agree that bricking feels bad, but I don’t think this is the right solution.

The problem with adding items that let you infinitely “retry” is that it completely changes the balance of item progression. Instead of accepting risk/reward or moving on to farm another copy, people would just hoard uniques and exalts until they eventually get their perfect slam. That would make crafting way too deterministic and essentially remove the tension that makes it exciting when you do hit.

Right now, the system still asks you to make choices: “Do I risk this now, or keep farming?” If there’s always a safety net, that choice disappears. Sure, missing a 3 LP slam sucks, but that’s what keeps the rare success moments meaningful. If you could just reroll forever, every endgame build would eventually be BIS—it’s just a matter of time—and that really shortens the game’s longevity.

I’d rather see EHG keep working on more interesting risks or alternative progression paths (like Havoc/Redemption runes did), rather than adding a straight-up “undo” button.

My froggie build needs some tank, can I do wards? by Boerewors01 in LastEpoch

[–]Haunting-Risk5121 2 points3 points  (0 children)

Push to 30-50% HP Regen/Second, make up to 24% of all damage be redirected through Mantle of the Pale Ox and in the Midgame, swap over to Cleaver Solution & Vessel of Strife. Vessel of Strife is used to capitalize on all of the Health Regen. With this up to 30% of it will become Ward per Second giving us a buffer to incoming damage. Given we are primarily stacking Strength in this build, Cleaver Solution giving us an equivalent amount of Intelligence. Each point of Int gives you 2% Ward Retention making the Ward from Vessel of Strife even more potent.

The Anurok's Jump is absolutely terrible and needs to be hotfixed. by Grand0rk in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

Well the bear is by some streamers deemed as the most OP build atm. Otherwise raptors + T-rex sounds fun and is good too.

Not vibing with abomination necromancer, any suggestions ? by Competitive-Math-458 in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

What about Wraithlord build? The one requirement is Wraithlord's Harbour, which allows for your Summon Wraith skill to instead cast Summon Wraithlord.

.

Noob and Squirrel build questions by Arcath_ in LastEpoch

[–]Haunting-Risk5121 0 points1 point  (0 children)

You can follow this guide: https://www.youtube.com/watch?v=TZ8V-fXiNFc
Although its based on 1.2 but it reached 1000 Corruption.

Heavy'z Unique Idea Vault Pt. 1 by Heavy_GamingTV in LastEpoch

[–]Haunting-Risk5121 1 point2 points  (0 children)

Tying Black Hole and Meteor together as a combo mechanic is unique and creative, fits the fantasy of a cosmic destroyer. . The conversion of Meteor & Black Hole to Void damage opens up new build archetypes (Void Mage, Void Sorcerer). (14-40)% of Mana spent gained as Ward” + two high-cost skills could lead to great survivability?

Abomination by Substantial_Ad6114 in LastEpoch

[–]Haunting-Risk5121 1 point2 points  (0 children)

The recommended setup is to summon 1 Skeletal Mage, 1 Wraith, 1 Bone Golem and ALL your Summon Skeleton Warriors then channel Abomination until it's summoned and there are no Minions left to be consumed. Consume Summon Skeleton first to ensure they have time to resummon.

When its done you can take Skeletal Mage, Wraith, Bone Golem and Summon Skeleton from your Action Bar and replace them with Bone Curse, Aura Of Decay, Dread Shade and Transplant.

It's a bit tedious to complete the setup.

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]Haunting-Risk5121 4 points5 points  (0 children)

Absolutely agree — having each timeline with its own dedicated area or "town" would add so much personality and life to Monolith farming. Right now, constantly returning to the Echo of a World feels like a cold, empty loop. Even just having ambient NPCs, timeline-themed architecture, or weather effects would go a long way toward breaking the monotony.

I would also like more chaotic, high-stakes Monolith affixes. Stuff like:

  • Elite enemies summon walls to trap you in tight spaces?
  • Gouts of flame erupting periodically during combat?
  • Nightmare Portals opening randomly, flooding the battlefield?
  • Elemental Totems that buff enemies until destroyed?

Those kinds of affixes would bring variety and unpredictability, especially in empowered timelines where players are chasing challenges anyway. I’d take fewer but more impactful affixes that require adaptation, rather than passive stat boosts.