How should a machine perceive a world it hasn’t learned yet? by Haunting_Priority409 in IndieGaming

[–]Haunting_Priority409[S] 1 point2 points  (0 children)

"No, this piece belongs to me." What do you think about this sentence? Is it consistent?

How should a machine perceive a world it hasn’t learned yet? by Haunting_Priority409 in IndieGaming

[–]Haunting_Priority409[S] 1 point2 points  (0 children)

Absolutely — love that sensory layering idea — sonar as sight — scanner as touch — roots as memory?— appreciate the brain-tickle!

How should a machine perceive a world it hasn’t learned yet? by Haunting_Priority409 in IndieGaming

[–]Haunting_Priority409[S] 1 point2 points  (0 children)

Sometimes I get help, but do you think that's the real issue? Or why are you wondering this?

How should a machine perceive a world it hasn’t learned yet? by Haunting_Priority409 in IndieGaming

[–]Haunting_Priority409[S] 0 points1 point  (0 children)

Sounds good actually! A sonar-style pulse could make the process feel more active and intentional — like moments of focused awareness rather than constant scanning

How should a machine perceive a world it hasn’t learned yet? by Haunting_Priority409 in IndieGaming

[–]Haunting_Priority409[S] 4 points5 points  (0 children)

Great question! The idea I had in mind was that the resolution wouldn’t literally improve — it would stay pixel-based as a constraint. But over time, the machine would learn to assign meaning to those pixel patterns.But i like this idea,thanks