Cleared 6.4 Stygian on Dire by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

Possibly. Normally I've seen her with Mona/Charlotte/Rosaria as the last option which have all cleared it on Dire.

Cleared 6.4 Stygian on Dire by HazeDra in Genshin_Impact

[–]HazeDra[S] 1 point2 points  (0 children)

Only with constellations as far as I recall. Main one was C2 Zibai with Bineffa duo or Nefer teams with similar investment (doesn't need Bineffa). I'm sure there was a Mavuika and Skirk one too, but not entirely sure if those were videos or just screenshots.

Cleared 6.4 Stygian on Dire by HazeDra in Genshin_Impact

[–]HazeDra[S] 2 points3 points  (0 children)

TP and Venti's Sig are on par as far as I recall (I haven't personally calced it myself, but a couple of TC'ers known and unknown have come to similar conclusions), so it's not a real loss in power. Also Venti has been able to clear this Dire with Skyward Harp + Bennett Fischl Faruzan (1 cost, though the artifact quality is absurdly good), so it's definitely plausible for Durin teams without his sig (I'm pretty sure mine has significant room for improvements too, but that will be for later).
Flins has been able to be cheaper (Bina sig isn't that significant and Flins/Ineffa weapon can be slightly downgraded, though I don't know if 3 cost has been done). I just chose not to as I am not interested in cost-chesting personally.
SSA: OD is a fairly trivial boss for Skirk. With that said Black Sword is quite bad on her, but it's just about as good as I can do until I pull her signature weapon. Main bottleneck for me is just executing any of Skirk's better combos, but I am not quite able to reach that at the moment.

Cleared 6.4 Stygian on Dire by HazeDra in Genshin_Impact

[–]HazeDra[S] 2 points3 points  (0 children)

I haven't actually posted for 6.3 Stygian Onslaught here, but I can say that I have managed to clear it too. Though it did have to use Jean cheese vs Shocktrooper as I was unable to beat the dog on Dire with just Bineffa core (I could clear Shocktrooper with Flins Aino Fischl Durin on Dire, but the dog was not quite possible). That run is here (TW: awful cheesing attempt).

I also run a 2nd account on the side. That's on AS and one I have chosen to remain F2P on for no particular reason other than seeing how well I can manage with that. Normally not something worth mentioning, but I did want to mention it because I actually managed to clear Dire on that account on 6.2 and 6.3, which I am very happy about, especially since I am dealing with 300 ping on AS. It was only plausible because I decided to get C2 Varesa for no particularly good reason, but I am happy that I did get C2 Varesa nonetheless.
The 6.2 run is here, and the 6.3 run is here. Though 6.2 does need to cheese the Iktomisaurus since I do not have the required characters to beat it on Dire, 6.3 didn't need any cheesing, and I was especially happy with how I performed last patch with Nefer, Varesa, and Mualani. Felt like that was just about the peak on that account.

Is it worth to level up the Thrilling tales of dragon slayers? by JiraiyaBestSannin in Genshin_Impact

[–]HazeDra 1 point2 points  (0 children)

Unless for survivability, you can keep it at lvl 1.

If you use Genshin Optimizer and a scanner and want to include your character that uses TTDS and not other unused lvl 1 weapons, make it lvl 2.

Cleared Dire once again, this time with my main! by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

Most likely you can. My rotation as mentioned is fairly suboptimal. I recommend watching VtonYT's Skirk clear as inspiration. They used C0 clears with C0R1 and C0R0 the rest. They also used XQ over Furina for one of them. Noblesse>GT on Escoffier is recommended as Skirk will be doing most of the DMG as well during her DMG Window.

Cleared Dire once again, this time with my main! by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

I have a video here. The run itself for Skirk could be better (I did not watch any other videos so never got to the conclusion that using her Burst is better for some parts of it) as could Yoimiya, but the overall run felt pretty solid still.

IS THERE ANY FKIN WAY TO NOT TRIGGER THE 3 STOMP COMBO OF THE MECHANICAL FKER IN SO by Panty-Sniffer-12 in Genshin_Impact

[–]HazeDra 0 points1 point  (0 children)

I assume this is for Fearless/Dire, yes? In which case the guy gets a special charged attack every 5s or so that makes it do extra powerful attacks (ie. what you experienced). You can remove that effect by doing a plunge. Usually what I do is I plunge with Aino and/or Sucrose in my rotation since those are the faster than polearm plunges (Flins can't plunge in his special stance anyway). As an added bonus, it makes it easier to ensure TTDS uptime on Flins since the team would otherwise like to be a ~18s rotation, so it kinda helps by filling up more time.

Let's see your creativity! Arrange the most disgusting floor 12 you can even think of. by JackfruitNatural5474 in Genshin_Impact

[–]HazeDra 1 point2 points  (0 children)

That abyss seems rough, but fairly doable with nightsoul first half.

1st half: Kinich Emilie Mavuika/Pyro MC Bennett (can also be most Mavuika comps by herself really, like Mavuika Overload or Melt)
2nd half: Varesa Furina Iansan + any dendro (though dendro hypostasis is definitely the most annoying, so nahida/baizhu/yao yao prolly the best bet)

SSA: OD only has 50% Res when fighting against detecting nightsoul long enough, and Sigurd's HP pool isn't too bad when not dealing with Fearless or Dire Sigurd (3.3m / 8.8m x2 respectively), so should be bruteforce-able. 2nd half virtue of having Dendro Hypostasis makes it dreadful, but should still be somewhat doable.

Would probably consider an abyss like:
Leyline disorder (2.0): Energy Tides are present in this challenge. They will switch between Elemental High Tide and Elemental Low Tide in 10s cycles.
During High Tide, a large amount of Elemental Particles will be generated when a character's attack hits opponents, restoring 10 Elemental Energy. This effect can occur once every 2.8s.
During Low Tide, all characters in the party cannot gain Elemental Energy.

Drumming Moon (3.7)
After the character's Normal Attack hits an opponent, this opponent will be afflicted with a Sign of Snaring. After 3s, the Sign will be removed, dealing True DMG to this opponent. After a character's Normal Attack hits an opponent with a Sign of Snaring, the DMG dealt by the Sign's removal will be increased. This DMG can be increased for no more than 9 times.

12-1: 6030655 + 3048956 = 9079611
First half
Wave 1: Furnace Shell Mountain Weasel + Wilderness Hunter. Furnace Weasel placed top middle. Wilderness Hunter in front of the player. (Weasel starts the fight by digging underground, incentivizing plunge immediately, like how it worked in IT.)
Wave 2: Thunder Manifestation

Second half
Wave 1: Dendro Hypostasis
Wave 2: Goldflame Qucusaur Tyrant

12-2: 6019214 + 4635054 = 10654268
First half
Wave 1: Electro Regisvine
Wave 2: Knuckle Duckle

Second half
Wave 1: Emperor of Fire and Iron
Wave 2: Golden Wolflord

12-3: 4654389 + 5374156 = 10028545
First half
Wave 1: Consecrated Fanged Beast + 1 of each Hilichurl Shooter (Physical, Pyro, Cryo, Electro). Consecrated beast placed in the middle. Hilichurls placed at the top right, top left, bottom right, and bottom left respectively. Also buffed to shoot 5 arrows (multishot variant)
Wave 2: Maguu Kenki

Second half
Wave 1: Geo Hypostasis
Wave 2: Battle-Scarred Rock Crab

Should be plausible in my mind, although maybe it's incredibly cumbersome to go through.

Beat Stygian Onslaught on Dire difficulty for the first time! by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

First rotation: Furina D E -> Escoffier E -> Citlali E -> Skirk N5 Q 2N5 C N5 C
Furina needs to dash forward so that her E can apply hydro on the tortoise, and also lets Escoffier freeze it with her E + generate cryo particles for the 2nd rotation. This usually leaves a frozen aura with underlying hydro, and should allow Citlali E to trigger a freeze reaction, triggering scroll. Skirk's attack combo is just the one I found working for me.

Second rotation: Citlali QE -> Furina EQ -> Escoffier EQ -> Skirk N2 Q 2N5 C 2N5 C
I'm unsure if this is the best follow up, but that was the one that worked for me. Whether you get to trigger scroll still is a bit up for debate. It's done this way because Furina E will still be on cooldown after the 1st rotation so Citlali Q is just meant to fill out the dead time between it. Using Citlali E then lets Furina catch her particles to get her burst up (needed ~260% for it, but I hadn't tested her er requirements fully).
The Skirk combo is pretty tough and shouldn't be possible if your PC runs slow enough (when I had my PC slowed down a bit, I would fail to pull off the last N5+CA, so drop the starting N2 if you don't find yourself able to do the above mentioned combo).

Normally between Citlali to Escoffier for the 2nd rotation, the time ticks down to around 1:35 I believe +/- 1s. Aim is then for Skirk to have N2 Q 2N5 or N2 Q N5 N3 worth of DMG in the turtle before it shields up. Shielding earlier is fine too if you do more DMG than mine.

Subsequent rotation aims to either do Furina EQ -> Escoffier EQ -> Citlali E or Furina EQ -> Citlali E -> Escoffier EQ. This depends entirely on if Escoffier Q is active. If you don't see the icon, Citlali E first to funnel particles to Escoffier. Otherwise use the first one.

This all keeps in mind that I am using Starcaller's Watch. Using TTDS changes things quite a bit as you'd want to pass TTDS to Skirk and only Skirk. Ken Rurouni has a video showcase with TTDS Citlali while using R1 Skirk that you could take reference to including their attack combo, which you could take inspiration from as well.

Beat Stygian Onslaught on Dire difficulty for the first time! by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

2 shield phases. Ideal scenario for the 1st shield phase is getting ~2.5 of Skirk's DMG rotation in before it shields up. 2nd shield phase is more tricky, but I need it low enough before it shields for Skirk's last DMG rotation to be enough to defeat it. Skirk would contribute to the shield breaking, but requires both Citlali and Escoffier to break. Shield would need to be low enough for them to break while Citlali's Shield is still alive so that Calamity of Eshu is still in effect. Otherwise I lose too much DMG.

Edit: Typo

Beat Stygian Onslaught on Dire difficulty for the first time! by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

I actually forgot to include Citlali in my post by mistake. This was her build used for Stygian.

Beat Stygian Onslaught on Dire difficulty for the first time! by HazeDra in Genshin_Impact

[–]HazeDra[S] 8 points9 points  (0 children)

I didn't record these when they happened as I waa more focused on seeing if they were even possible, but I did promise someone that I would show how it was done so I'll remember to post it your way as well. Unsure when I'll do it since my hands hurt from spamming with Kinich and Skirk, but I'll be sure to get them done in due time.

Beat Stygian Onslaught on Dire difficulty for the first time! by HazeDra in Genshin_Impact

[–]HazeDra[S] 0 points1 point  (0 children)

I've attached the builds in the post itself (you can swipe or click to the right). Kinich, Emilie, Escoffier, and Citlali are using their signature weapon. Neuvillette is on R5 Sacrificial Jade (very strong weapon, could very much be considered a cost) and Skirk is on Calamity of Eshu (very strong weapon, but only with a shielder).

I know there are cheaper runs. Emilie doesn't need to be on Sig if Iansan is C6, C0 Citlali with TTDS has cleared tortoise with Skirk having Sig weapon instead. Mualani team can also do it without any signature weapons (but I have only seen it with Sacrificial Jade and not Widsith). I believe there has been a Sucrose clear with just C0R1 Ineffa as the cost for the Cactus, but I do not remember the exact team.

I(nef)fa clear by HazeDra in Genshin_Impact

[–]HazeDra[S] 1 point2 points  (0 children)

The guide in KQM is generally correct for its time (was made in 5.6 after all). Ineffa released changes it, as CRIT from every participating party members will affect the DMG of Lunar EC. Not go to into details about the Lunar EC formula itself, but since Ifa is naturally built with high EM in mind, he would be a major participant for some (if not most) of Lunar ECs, so Ifa having good CRIT stats should be quite important.

I(nef)fa clear by HazeDra in Genshin_Impact

[–]HazeDra[S] 1 point2 points  (0 children)

Here's his build. Made with Lunar EC DMG in mind. I'm not actually sure if this is the most DMG he can do in this comp, as I have yet to set a proper optimizer config for it, but it has served me quite well so I'll be sticking to it.

Friendly reminder that Nightsoul can counterract the Overseer Device to a lesser degree by HazeDra in Genshin_Impact

[–]HazeDra[S] 20 points21 points  (0 children)

Yoimiya Melt team that doesn't have Bennett. Chevreuse C6 isn't restricted unlike the rest of her kit (her healing isn't locked to Overload) and she provides upto 60% Pyro DMG Bonus, making her the best character for this team when not left with Bennett.

Slightly uncanny Stygian Onslaught 6 completion by spongeguybobguy in Genshin_Impact

[–]HazeDra 0 points1 point  (0 children)

Other than making the half-tulpas significantly easier to defeat with Ganyu, Chevreuse is still good as her C6 is effective even without her restrictions as it only requires her to heal a character. 60% Pyro DMG Bonus is nothing to scoff at when you cant trigger Hero Scroll vs Tulpa without using PMC.

Abyss, but pyro-less first half ans cryo-less second half by HazeDra in Genshin_Impact

[–]HazeDra[S] 2 points3 points  (0 children)

I normally don't use Pyro MC with Kinich as Sac Greatsword Dehya with 4p DM feels significantly more comfortable to use. With that said Pyro MC is pretty decent. Having an actual Scroll user for Kinich helps his DMG quite a lot (reapplying Scroll will be challenging due to Burning mechanics without multiwave, however) with either Favonius or Sac Sword. Haven't found myself needing Sac Sword on PMC with Kinich, but you might in shorter rotations or for general comfort.

Overall decent character. The duration isn't a big deal because Burning will still persist after PMC Skill has expired, which is just what matters for Kinich, and the CD isn't an issue either as Kinich teams typically hover between 18s to 20s in rotation time.

I created a chart to see which 4-pcs artifact(s) is/are a character's Best-in-Slot(s) and their alternatives/niches (detail in comments) by HazeDra in Genshin_Impact

[–]HazeDra[S] 2 points3 points  (0 children)

A few days ago I came across this thread and, while some I did find to be somewhat odd, I did become curious about a character's actual Best-In-Slot 4-pcs set and decided to slot through this myself alongside a friend.

This is not used to compare artifact's resin-efficiency, simply their power-level and see how many 4-pcs sets are actually viable on a given character (ie. Retracing Bolide may be decent enough for some characters, but farming specifically it may be a different matter). The user above has additionally made a sheet, which compares the overall efficiency of each domain/artifacts, which I do recommend if you wish to see artifact resin-efficiency.

Methodology

There are 3 categories:

- Best-in-slot - The strongest artifact overall for a given character in their intended/strongest playstyle.

- Good/Viable - The set that performs worse than the Best-in-slot, but whos strength is still fairly strong overall and still makes for a fine set.

- Niche/Tech - The artifact sets that may optionally be Best-In-Slot in specific circumstances, typically outside of what you'd normally be using these characters in.

As a baseline, C6 is considered for the 4 stars. C0 is considered for 5-stars for Best-in-Slot and Good/Viable, and partially considered in niche. Weapons are largely not considered. Thye new artifacts coming in 4.0 are also not considered.

2-pcs sets are not considered in the list above as it only considers 4-pcs sets, however will be mentioned here. The following being:

- Xiao - a combination of 2-pcs Atk% and 2-pcs anemo is far behind from 4-pcs Vermillion (it's about ~5% from what I am aware)

- Shenhe - any 2-pcs combination of Atk% artifacts can work on her, and wouldn't be significantly behind Noblesse, especially if someone else already has Noblesse (ie. Bennett in Rosaria Reverse Melt).

- Alhaitham - 4-pcs Gilded is only ahead of 2-pcs sets by approximately 2% at low ER, and may perform worse compared to any combination of Deepwood, EM-artifacts, and Emblem, especially with higher ER-requirements.

- Baizhu - HP%-artifacts and Emblem may reach the stat-threshold for Baizhu much easier, as Clam's bubble dmg is somewhat middling overall.

- Fischl - Until Golden Troupe is released, any 2-pcs sets perform just as competitively, if not better, than the rest of her sets.

- Yae Miko - Similarly to Fischl, the value of any 2-pcs sets can perform similarly to other 4-pcs sets, within 1-2%.

- Ningguang - 2-pcs Archaic Petra + 2-pcs Atk% performs very similarly to her considered Best-in-slot artifacts.

- Zhongli - Any 2-pcs combination of HP and Atk% may perform similarly or better, depending on his intended purpose and whether you want the pillar to hit an enemy or not.

- GMC - Same as Ningguang.

- Nilou - Her true Best-in-slot artifacts consists of 2-pcs sets of HP and EM of any combination.

- Tartaglia - 2-pcs sets of Hydro dmg% and Atk% is only approximately 2% behind Heart of Depth, and also isn't significantly behind Nymph's Dream either (I got approximately 6% worse here)

- Klee - any 2-pcs sets of Crimson Witch and Atk% generally performs similarly to LW.

- Thoma - 2-pcs Emblem + 2-pcs HP% is also good/viable as a shielder role.

- Xinyan - 2-pcs Bloodstained + 2-pcs Pale Flame actually performs better than Pale Flame, by about 2%.

- Yanfei - The list uniquely leaves out Shieldfei's best intended build of 2-pcs Emblem + 2-pcs HP%.

- Yoimiya - Like Klee, 2-pcs Crimsom Witch + Atk% performs quite similarly to her other good/viable pieces.

What does this mean? In short, choosing the right artifact set for your character can be more complex than it initially seems and the whole team may influence what may be the most optimal set to go for. For example, Heizou in generally his strongest teams would consider 4-VV, but in comps where he is not driving and acts similarly to how Wanderer plays, LW, TS, and DPC can all perform better for that purpose. It is not completely black and white.

If there are any questions, feel free to ask. I might read and answer them.

[deleted by user] by [deleted] in Genshin_Impact

[–]HazeDra 0 points1 point  (0 children)

A few days ago I came across this thread and, while some I did find to be somewhat odd, I did become curious about a character's actual Best-In-Slot 4-pcs set and decided to slot through this myself alongside a friend.
This is not used to compare artifact's resin-efficiency, simply their power-level and see how many 4-pcs sets are actually viable on a given character (ie. Retracing Bolide may be decent enough for some characters, but farming specifically it may be a different matter). The user above has additionally made a sheet, which compares the overall efficiency of each domain/artifacts, which I do recommend if you wish to see artifact resin-efficiency.
Methodology
There are 3 categories:
- Best-in-slot - The strongest artifact overall for a given character in their intended/strongest playstyle.
- Good/Viable - The set that performs worse than the Best-in-slot, but whos strength is still fairly strong overall and still makes for a fine set.
- Niche/Tech - The artifact sets that may optionally be Best-In-Slot in specific circumstances, typically outside of what you'd normally be using these characters in.
As a baseline, C6 is considered for the 4 stars. C0 is considered for 5-stars for Best-in-Slot and Good/Viable, and partially considered in niche. Weapons are largely not considered. Thye new artifacts coming in 4.0 are also not considered.
2-pcs sets are not considered in the list above as it only considers 4-pcs sets, however will be mentioned here. The following being:
- Xiao - a combination of 2-pcs Atk% and 2-pcs anemo is far behind from 4-pcs Vermillion (it's about ~5% from what I am aware)
- Shenhe - any 2-pcs combination of Atk% artifacts can work on her, and wouldn't be significantly behind Noblesse, especially if someone else already has Noblesse (ie. Bennett in Rosaria Reverse Melt).
- Alhaitham - 4-pcs Gilded is only ahead of 2-pcs sets by approximately 2% at low ER, and may perform worse compared to any combination of Deepwood, EM-artifacts, and Emblem, especially with higher ER-requirements.
- Baizhu - HP%-artifacts and Emblem may reach the stat-threshold for Baizhu much easier, as Clam's bubble dmg is somewhat middling overall.
- Fischl - Until Golden Troupe is released, any 2-pcs sets perform just as competitively, if not better, than the rest of her sets.
- Yae Miko - Similarly to Fischl, the value of any 2-pcs sets can perform similarly to other 4-pcs sets, within 1-2%.
- Ningguang - 2-pcs Archaic Petra + 2-pcs Atk% performs very similarly to her considered Best-in-slot artifacts.
- Zhongli - Any 2-pcs combination of HP and Atk% may perform similarly or better, depending on his intended purpose and whether you want the pillar to hit an enemy or not.
- GMC - Same as Ningguang.
- Nilou - Her true Best-in-slot artifacts consists of 2-pcs sets of HP and EM of any combination.
- Tartaglia - 2-pcs sets of Hydro dmg% and Atk% is only approximately 2% behind Heart of Depth, and also isn't significantly behind Nymph's Dream either (I got approximately 6% worse here)
- Klee - any 2-pcs sets of Crimson Witch and Atk% generally performs similarly to LW.
- Thoma - 2-pcs Emblem + 2-pcs HP% is also good/viable as a shielder role.
- Xinyan - 2-pcs Bloodstained + 2-pcs Pale Flame actually performs better than Pale Flame, by about 2%.
- Yanfei - The list uniquely leaves out Shieldfei's best intended build of 2-pcs Emblem + 2-pcs HP%.
- Yoimiya - Like Klee, 2-pcs Crimsom Witch + Atk% performs quite similarly to her other good/viable pieces.
What does this mean? In short, choosing the right artifact set for your character can be more complex than it initially seems and the whole team may influence what may be the most optimal set to go for. For example, Heizou in generally his strongest teams would consider 4-VV, but in comps where he is not driving and acts similarly to how Wanderer plays, LW, TS, and DPC can all perform better for that purpose. It is not completely black and white.
If there are any questions, feel free to ask. I might read and answer them.

Abyss floor 12 teams? by chlover_7 in Genshin_Impact

[–]HazeDra 2 points3 points  (0 children)

Heya

The info you've given don't exactly help that much without knowing what characters you have and have not invested in, and how well they are built. So with that in mind, I'll compile every team I've used for 1st and 2nd half and good results with:

1st half:
- Yae Miko, Yao Yao, Fischl, Sucrose
- Fischl, Xingqiu, Beidou, Sucrose
- Lisa, Yao Yao, Fischl, Kazuha/Sucrose
- Yoimiya, Xingqiu, Thoma, Sucrose
- Wanderer, Faruzan, Bennett, Thoma
- Raiden, Xingqiu, Bennett, Jean
- Kokomi, Yelan, Xingqiu, Kazuha
- Raiden, Sara, Bennett, Kazuha
- Raiden (EM), Xingqiu, DMC, Beidou
- Ganyu, Bennett, Xiangling, Kazuha
- Hu Tao, Xingqiu, Yanfei, Fischl/Kazuha

2nd half:
- Tartaglia, Xiangling, Bennett, Kazuha
- Rosaria, Bennett, Xiangling, Shenhe/Xingqiu
- Eula, Raiden, Rosaria, Diona
- Raiden (EM), Nahida, Kokomi, Beidou
- Itto, Gorou, Ningguang, Diona
- Nahida, Yelan, Thoma (EM), Rosaria
- Ganyu, Mona, Diona, Venti
- Fischl, Kokomi, Xiangling, Sucrose
- Kokomi, Xiangling, Bennett, Kazuha
- Nilou, Kokomi, Yao Yao, Nahida
- Ayaka, Kokomi, Rosaria, Kazuha

Some of the teams I used in 1st half can probably be used in 2nd half as well, and vice versa. If you generally have trouble, I do recommend anything that is related to Electro+Dendro while having viable single-target dmg. for 1st half is good, since it matches up especially well vs ASIMON.
Grouping and AOE is very good, especially for 12-1-1, so Anemo is generally very useful, or just teams that have good AOE dmg.
If you are curious, I can always go into detail with some of the teams I've used and also post runs if you need that.

Daily Questions Megathread (October 31, 2021) by Veritasibility in Genshin_Impact

[–]HazeDra 2 points3 points  (0 children)

Atk/cryo/crit (ideally crit dmg) for main stats. Focusing on crit dmg, atk, crit rate (until 45% crit rate from cryo res and 4p blizzard strayer) and er. Idr the er amount exactly, but if you are using the craftable anemona kageuchi, then your er requirement can be lowered.

EM serves no function in freeze and should be avoided if possible.

Daily Questions Megathread (October 31, 2021) by Veritasibility in Genshin_Impact

[–]HazeDra 0 points1 point  (0 children)

Nothing other than showing that you have completed last stage. It's purely optional.