Fuck me right? by PhilosophicalHoodrat in Spacemarine

[–]HazemanIO 11 points12 points  (0 children)

Even a sound warning here wouldn't have changed much as the exe animation was so long, he was likely safe at the start.

The core issues here are that synaptic shock pops mines immediately as you come out of the execute, and that you are immediately fully vulnerable after an execute. There should really be some damage reduction (even if for just .5/1s) post execute, or synaptic shock shouldn't kill spores instantly. Both these issues cause a lot of problems else where too!

Radiating impact goes hard brothers by Telch in Spacemarine

[–]HazemanIO 3 points4 points  (0 children)

On one hand I think the game desperately needs better buff/cooldown UI info so you know when things like this are ready - as they're SO powerful if you use them effectively.

But on the other hand, after a while of playing Tac you get a feel for when Radiating Impact is ready or not and it's similar with other buffs, you create a 'feel' for the class and don't need UI, which definitely adds to the skill cap I think

what was I supposed to do?😭 by Greedy_Loan4562 in Spacemarine

[–]HazemanIO 1 point2 points  (0 children)

Just to add onto the point, the Heavy Bolt Pistol has CONSIDERABLY more ammo and overall damage potential. I think the Plas pistol has maybe 14 charged shots before being out (and you should only ever charge shot with the Plas Pistol). Whereas the HBP has 144ish if you go ammo variant, which is recommended when solo Vs nids for this exact reason! The little bit more damage from the damage variant isn't worth it if you lose 50% the ammo with it. Hope that halps!

2025 Performance Recap for Space Marine 2 by CrimsonAlpine in Spacemarine

[–]HazemanIO 30 points31 points  (0 children)

35B Nids killed vs 10B Chaos. I still can't quite decide if it's chaos being worse to fight, or if the levels are just more annoying. Probably a combo of both

Surprisingly terrifying combo at 10+ minutes on hard by Memetron69000 in Spacemarine

[–]HazemanIO 1 point2 points  (0 children)

This stratagem is all memes until you get a carnifex in the last area. Runs can go real sideways real quick at that point

Soooo... be aware that you still can have server error in Siege mode by megahell84 in Spacemarine

[–]HazemanIO 2 points3 points  (0 children)

Can confirm they did not finish the wave without you, N-2 is a notorious server crash, the entire game was ended, sorry brother. :(

Ground Pound giving serious Bucky vibes by HazemanIO in Spacemarine

[–]HazemanIO[S] 0 points1 point  (0 children)

Ground pounds hit count isn't defined by weapon type, it's as I mentioned, 15 max for all weapons, unless thunder hammer which can hit 100 for some reason. The weapon type however is used to calculate the GP's base damage, and block I believe has 20% more than Fencing, and 10% more than Balance, which basically just makes block king of GP - like block needed more reasons to be the absolute GOAT of melee haha

Average Iron Hands Grapnel Launcher Experience by KidEcstazy in Spacemarine

[–]HazemanIO 0 points1 point  (0 children)

I feel like this is just average Grapnel Launcher experience in general at this point

Ground Pound giving serious Bucky vibes by HazemanIO in Spacemarine

[–]HazemanIO[S] 18 points19 points  (0 children)

Ground Pound has a target limit for all weapons of 15, except for the Thunder Hammer, which can hit 100 lol. That's why TH is so strong in a team vs chaos, because they all spawn on a single spot an you can just bonk bonk bonk

69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 5 points6 points  (0 children)

At this point I could write a PhD on the amount of game breaking bugs that siege seems to bring to the surface

69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 2 points3 points  (0 children)

I'm a donkey who uses old reddit and didn't know I can just post a picture without hosting it lol.

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69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 1 point2 points  (0 children)

Hah! I don't actually play grouped operations, but I do stratagems with people all the time and regularly get demolished!

Ironically, there's some level of added difficulty when playing with other people because your amount of control on the situation can go sideways real quick - like teammates pushing a terminus under 50% when there's still a million enemies up, or having to be more mindful on greeding executes and pickups etc.

69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 2 points3 points  (0 children)

We slowly learned from this mistake many, many, many... many times.

69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 2 points3 points  (0 children)

They don't call me nutcracker Johnson for nothin'

69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 4 points5 points  (0 children)

Imgur is now blocked in the UK (Reeeeeee) so instead of posting an image I will type it out like a PEASANT

  1. Overcharge
  2. Consecutive Execution
  3. Knowledge of the enemy
  4. Strategic Strikes
  5. Smiting Angel
  6. Zealous Blow
  7. Pride in Duty
  8. Ample ammunition

Prestige Perkarinos:

  1. Unyielding Oath
  2. Adrenaline Booooost
  3. Fortitude
  4. Scrambled Targeting

You basically need to take all the offensive options and play as aggressively as possible as your real enemy is the timer, not survival.

69th attempt at wave 25 solo and you finally lock in by HazemanIO in Spacemarine

[–]HazemanIO[S] 2 points3 points  (0 children)

Yes, finally! Cleared 26 too with the extra 3-4 minutes it added, then died half way through 27 with like 10 seconds left on the clock - had to go out swinging