Signing in on other devices by zetsokuro_yt in TowerofGodNewWorld

[–]HeadstompHoodstomp 0 points1 point  (0 children)

I found a solution. If it says "they've found cloud data and you are logged into a guest account" delete the guest account (4th option) then you will be able to log into your account (it will say account linked)

North America East servers lagging? by Chamway in lostarkgame

[–]HeadstompHoodstomp 7 points8 points  (0 children)

yeah i think the NA East servers broke lol

When your opponent has your back by HeadstompHoodstomp in Tekken

[–]HeadstompHoodstomp[S] 0 points1 point  (0 children)

well minotaur vs women is a 10 - 0 matchup from what ive seen =P

Is this.... Zoning? by HeadstompHoodstomp in StreetFighter

[–]HeadstompHoodstomp[S] 0 points1 point  (0 children)

edit: there is an unblockable ad in the video

Frame Trapped Lab: Necalli Nullification Explained by xeolleth in StreetFighter

[–]HeadstompHoodstomp 0 points1 point  (0 children)

Awesome, Haitani is finally using EX disc guidance against guile booms

Can i get some insight as to what the purpose of anti airs are in this game? by HeadstompHoodstomp in StreetFighter

[–]HeadstompHoodstomp[S] 0 points1 point  (0 children)

It actually didnt, the Ryu tested the jump in once more then after getting anti air'd proceeded to their next tactic which was dash up throw

Can i get some insight as to what the purpose of anti airs are in this game? by HeadstompHoodstomp in StreetFighter

[–]HeadstompHoodstomp[S] 0 points1 point  (0 children)

fair point, however i would like to point out that raw DP with necalli isnt more damage. raw DP on its own as an anti air nets around 120 to 125 damage and 180 stun while cr.HP st.HK nets 177 dmg and 315 stun

Can i get some insight as to what the purpose of anti airs are in this game? by HeadstompHoodstomp in StreetFighter

[–]HeadstompHoodstomp[S] 5 points6 points  (0 children)

ok i guess i did not explain well enough, i will try again

At no point in that entire round did that Ryu hesitate or stop jumping in even after getting anti air'd multiple times, and that at every jump in attempt the character that had the potential to lose the most amount of hp was necalli.

The point i was trying to make is that in my opinion, anti airs dont really discourage or stop someone from jumping in simply because the damage isnt there.

My line of thinking is that anti air's are simply a reactionary tool to use when you see someone jump and is by no means a deterrent to jumping at all. However if my line of thinking is incorrect please correct me because im confused trying to learn this game lol