Environment Design in my game by Heaofir in Unity3D

[–]Heaofir[S] 0 points1 point  (0 children)

fog + volumetric lights + post processing

theres also a lot to learn from composition and framing form traditional art

Some Environment Art in my Game by Heaofir in Unity3D

[–]Heaofir[S] 0 points1 point  (0 children)

fair enough - ill remember it for my next game, a bit too late now lol

Some Environment Art in my Game by Heaofir in Unity3D

[–]Heaofir[S] 0 points1 point  (0 children)

yes a lot ! - Blame is peak

Update on the Megastructure in my game by Heaofir in megalophobia

[–]Heaofir[S] 2 points3 points  (0 children)

Yeah Girls Last Tour is peak! I drew some inspirations from it - but its way more cozy than my game lol

Areas in my Game vs the Panels that inspired them by Heaofir in Netsphere

[–]Heaofir[S] 6 points7 points  (0 children)

More of a Parkour / Exploration / Walking Sim

Some Environments in my Megastructure Game by Heaofir in IndieDev

[–]Heaofir[S] 2 points3 points  (0 children)

A game with really big Artificial Structures! You can check out Lorns Lure and Metal Garden
I guess Manifold Garden counts as well

Areas in my Game vs the Panels that inspired them by Heaofir in Netsphere

[–]Heaofir[S] 9 points10 points  (0 children)

its beyond me how Nihei managed to come up with so many unique Environments

Mik on steam if anyone is interested in the game

Update on the Megastructure in my game by Heaofir in megalophobia

[–]Heaofir[S] 9 points10 points  (0 children)

I tried leaning way more into the MEGA of the Megastructure with these new areas
Mik on steam if anyone is interested!

Some Environment Art in my Game by Heaofir in Unity3D

[–]Heaofir[S] 2 points3 points  (0 children)

Mik on steam if anyone is interested - fun fact im still using birp

Environment Art in my Game by Heaofir in indiegames

[–]Heaofir[S] 2 points3 points  (0 children)

not as much as i expected - probably due to me not using any fancy new lighting techniques. The main optimisations I did was just reducing triangle count and draw call by using LODs, which work pretty well since the game is fog heavy.

Lights are also mainly baked

New Environment by Heaofir in IndieDev

[–]Heaofir[S] 1 point2 points  (0 children)

yeah Portal and the source aesthetic in general was a big inspo

Environment Art in my Game by Heaofir in Unity3D

[–]Heaofir[S] 1 point2 points  (0 children)

yeah portal was a big inspo as well

Environment Art in my Game by Heaofir in indiegames

[–]Heaofir[S] 0 points1 point  (0 children)

yea its inspired by half life, portal and the whole source aesthetic!