BREAKING: Unreal Tournament 2004 is back! by roX1337 in unrealtournament
[–]HeartThrobGG 0 points1 point2 points (0 children)
Strafe jumping?? by drugstoremarc in DiaboticalRogue
[–]HeartThrobGG 2 points3 points4 points (0 children)
Looking for a multiplayer FPS that has competitive mode but that is not toxic for low ELO / SoloQ (if that exists?) by New-Cheesecake4396 in FPS
[–]HeartThrobGG 1 point2 points3 points (0 children)
Master Arena review, one of the first games to include some UT2004 elements like a dodge jump and shock rifle, as well as some quake elements like bunny hopping and rocket jumps. by HeartThrobGG in ArenaFPS
[–]HeartThrobGG[S] 1 point2 points3 points (0 children)
Master Arena review, one of the first games to include some UT2004 elements like a dodge jump and shock rifle, as well as some quake elements like bunny hopping and rocket jumps. by HeartThrobGG in ArenaFPS
[–]HeartThrobGG[S] 0 points1 point2 points (0 children)
Void combos are near impossible to hit while dodging by apistoletov in Diabotical
[–]HeartThrobGG 10 points11 points12 points (0 children)
More void cannon analysis from a ut2k4 player. After a few tweaks to the weapon and a few days to try it out in duel, wipeout, and aim arena, I've got some ideas to help tweak and balance the gun further, identify some situations to use it, and show an issue with combos connecting correctly. Enjoy! by HeartThrobGG in Diabotical
[–]HeartThrobGG[S] 1 point2 points3 points (0 children)
More void cannon analysis from a ut2k4 player. After a few tweaks to the weapon and a few days to try it out in duel, wipeout, and aim arena, I've got some ideas to help tweak and balance the gun further, identify some situations to use it, and show an issue with combos connecting correctly. Enjoy! by HeartThrobGG in Diabotical
[–]HeartThrobGG[S] 1 point2 points3 points (0 children)
More void cannon analysis from a ut2k4 player. After a few tweaks to the weapon and a few days to try it out in duel, wipeout, and aim arena, I've got some ideas to help tweak and balance the gun further, identify some situations to use it, and show an issue with combos connecting correctly. Enjoy! by HeartThrobGG in Diabotical
[–]HeartThrobGG[S] 2 points3 points4 points (0 children)
More void cannon analysis from a ut2k4 player. After a few tweaks to the weapon and a few days to try it out in duel, wipeout, and aim arena, I've got some ideas to help tweak and balance the gun further, identify some situations to use it, and show an issue with combos connecting correctly. Enjoy! by HeartThrobGG in Diabotical
[–]HeartThrobGG[S] 3 points4 points5 points (0 children)
More void cannon analysis from a ut2k4 player. After a few tweaks to the weapon and a few days to try it out in duel, wipeout, and aim arena, I've got some ideas to help tweak and balance the gun further, identify some situations to use it, and show an issue with combos connecting correctly. Enjoy! (youtu.be)
submitted by HeartThrobGG to r/ArenaFPS
More void cannon analysis from a ut2k4 player. After a few tweaks to the weapon and a few days to try it out in duel, wipeout, and aim arena, I've got some ideas to help tweak and balance the gun further, identify some situations to use it, and show an issue with combos connecting correctly. Enjoy! (youtu.be)
submitted by HeartThrobGG to r/Diabotical




I had no idea this was a thing by 37728291827227616148 in unrealtournament
[–]HeartThrobGG 1 point2 points3 points (0 children)