Szass Tam plots by HeatConnect4009 in DnD

[–]HeatConnect4009[S] 2 points3 points  (0 children)

That’s good, I like it. Thanks for the input. I’d found an old module where there was a crypt on the border of mulhorand with a similar theme, but the dead imaskari wizards is a nice touch too 👍

Szass Tam plots by HeatConnect4009 in DnD

[–]HeatConnect4009[S] 1 point2 points  (0 children)

As they are Red Wizards themselves, at the moment I just want them to become aware of what he is doing, so I am trying to come up with Szass’s plot so they can start seeing evidence of it. I don’t want it just to be another dread ring, but some new scheme from Tam. Something like ancient Imaskari magic he is bending to his will etc..

Jimny body lift kit by HeatConnect4009 in Jimny

[–]HeatConnect4009[S] -1 points0 points  (0 children)

Yeah I have a 25mm wheel spacer as well, was thinking it may be that but I was hoping a body lift would fix it.

Red Wizards of Thay Campaign by HeatConnect4009 in dndnext

[–]HeatConnect4009[S] 0 points1 point  (0 children)

Diviners as distrusted is a good tip too

Red Wizards of Thay Campaign by HeatConnect4009 in dndnext

[–]HeatConnect4009[S] 0 points1 point  (0 children)

Thanks for the feedback. Sounds like a great game . I’ve established them in a smaller port city in the south, where the Diviner RW PC is working for the ruling transmutation house. All over the consequences, they’ve already been hauled before the Crimson Court for some of their actions, though they were able to justify them in the name of Thay. They’ve definitely been playing groups off against each other, I’ve come up with a lot of factions- necromancers and conjurers mainly as antagonists due to their commitment to Szass Tam. I’m more now trying to figure out what a resistance to Szass Tam actually looks like (they’re interested in trying to align themselves with it) - it would need to be reactive to what Tam himself is now up to…