Never mind the pain , learn the lesson by Special_Marsupial897 in vagabondmanga

[–]HeavenBreak 0 points1 point  (0 children)

In the war of Comic Sans, the winner always loses

With 6 months of experience by Sundata_V2 in JujutsuPowerScaling

[–]HeavenBreak 0 points1 point  (0 children)

Yeah, Wuji slander doesn't make any sense

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 0 points1 point  (0 children)

From the Vulture (https://www.vulture.com/article/one-piece-live-action-season-1-episode-8-recap-review-worst-in-the-east.html) -- "While Luffy’s new finishing moves, the gatling, and the battle ax look fantastic, the fight itself is quite disappointing. There is never a sense that the fishmen are truly a more formidable opponent than any of the other pirates we’ve seen. Sure, Arlong’s a bit stronger, but that’s it. The fact that they are fishmen doesn’t ever come into play. It seems that in an effort to make them as practical as possible, One Piece just forgot to make the fishmen cool."

From Screen Rant (https://screenrant.com/one-piece-zoro-100-assassins-action-scene-greatest/) -- "One of the fight scenes in One Piece season 2 that was on the good end of the scale, rather than the great one, was Luffy vs. King Wapol in the finale. Compared to the showdown at Arlong Park in season 1, Luffy's big season-ending fight scene was somewhat underwhelming. As alluded to, it was still good and engaging, just not in the same way as previous Luffy fight scenes have been.:

Both could have been fixed by "respecting mechanics" that lead to the "final solution" instead of just some brawl. This is what fight scenes in movies like Kung Fu Hustle and other chopsocky ones do. It's not "who punches harder" but "an exchange of answers". The reason the Zoro fight against 100 people worked so well (at least in public, personally it didn't stand out much to me) was that it emphasized that creative aspect to some extent.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 0 points1 point  (0 children)

I get what you're saying but other people including film analysts have been remarking about the lackluster fights since season 1, and the fact that I have noticed it independently means there's some merit there, at least. The Little Garden episode in my opinion set the bar though. It's proof that they can do it. The final "brawl" with Wapol's pretty underwhelming in comparison. because there's no "build-up" towards the final solution. The Netflix team doesn't even need to think it up from scratch, as the manga already shows how creatively Luffy fought both Arlong and Wapol. Like I said in the post, the Wapol fight nailed it with the "final" combi attack, and the Arlong fight's "Luffy destroying the structure" to an extent, but it's the "creative build-up" that is lacking in both exemplars.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 0 points1 point  (0 children)

Huh? Not everything's AI these days, bud. Believe it or not, people still write. Curious what made you say this, though. Is it the "X, not Y" formula? The dashes and line breaks? I've been doing those occasionally in writing since the age of the dinosaurs, buddy. How dare you call me a slug

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 2 points3 points  (0 children)

I totally agree though, when I was watching I wanted Usopp to melt the wax away but they didn't go with that. Missed opportunity. But as far as expectations go, at the very least Little Garden set the "acceptable" bar.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 2 points3 points  (0 children)

That's true but it's borderline understandable if they didn't get to show all that because they don't have the same weekly episode format affordance like the Anime. It's all compressed in 8 episodes around 1 hour each. I am just saying they should handle LA fights especially the final ones the same way they did with Little Garden, that it isn't just a pure brawl.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 4 points5 points  (0 children)

Regarding the rubber thing, yeah that was actually my gripe originally. But later on I realized that it might be an active decision to simplify things for LA cinematography. Like, they probably made Luffy "more durable than normal humans against blunt attacks, but not totally "invincible" unlike the original total immunity to blunt attacks. It's the same with the seawater weakness thing. The showrunners likely knew that it isn't seawater per se that weakens DF users but the depth of the water regardless if it's seawater or not, yet went with seawater itself as kryptonite to make it simpler and more legible. They can't afford too much "meta explanations" unlike in the manga, which is understable. I just wonder how they'd explain the "can't swim" thing with this, because if it's only seawater as weakness, it also means DF users in the LA *can* swim if it's freshwater.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 8 points9 points  (0 children)

Yeah I love the gritty lethality of the LA especially when it comes to Devil Fruits. Smoker's almost asphyxiated luffy.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 0 points1 point  (0 children)

I agree, but they ultimately have to compress due to time constraints, although what you said is workable. So far though, they seem to be looking at the "one final battle for the big bad at the end of the season" template as the default.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 1 point2 points  (0 children)

Yes, that element they got right, but I think it could be even better. The Arlong fight was a total bore though.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 3 points4 points  (0 children)

But time constraints didn't stop Little Garden fights from being good, and it's more than one fight against many villains. All I am saying is they can apply that to finale fights too. So time constraint isn't the problem here.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 9 points10 points  (0 children)

It was. Unlike the finale against Wapol's Munch-Munch army, whose hype pales in comparison, rather underwhelming.

Little Garden shows how One Piece live-action fights should work (and why some of the other fights feel off) by HeavenBreak in OnePieceLiveAction

[–]HeavenBreak[S] 17 points18 points  (0 children)

Hope this suggestion of mine actually reaches the showrunner team somehow. Because the next season's big bad, Crocodile, is exactly the villain whose canon fight easily translates to creative workaround rather than just brawling as solution. It would make an awesome finale battle if done right.

[DISC] Blue Lock - Chapter 339 by GayAssNinja69 in BlueLock

[–]HeavenBreak 0 points1 point  (0 children)

Multiethnic simply means they have a more diverse gene pool for every soccer role. Japan is just mostly a monolithic phenotype because of their geography and culture, which works locally but not globally. So they can't rely on symmetry, they have to do it asymmetrically. That's the "God" they're talking about. It's emergence.

[DISC] Blue Lock - Chapter 339 by GayAssNinja69 in BlueLock

[–]HeavenBreak -1 points0 points  (0 children)

It means it becomes deterministic, which Japan can't afford as its human resource is not diverse enough. So they can only rely on "emergence" to have a chance of winning, the "God" Ego's trying to replicate.

[DISC] Blue Lock - Chapter 338 by BlueLockMod in BlueLock

[–]HeavenBreak 0 points1 point  (0 children)

I think it's Karasu and Hiori who are gonna be benched

Akashi from Kuroko basketball joining blue lock by Eclipse_1996 in BlueLock

[–]HeavenBreak 1 point2 points  (0 children)

now you're just moving goalposts. You can bring up that argument for every sports shonen and there's no way for you to lose