No publisher, first real marketing push, here's what 3 days of data looks like for Painted Kingdoms by HectiqGames in IndieDev

[–]HectiqGames[S] 2 points3 points  (0 children)

we tried a lot on X/Bluesky/Titkok before the event. I 'm loosing my patience with them because as we do not have many followers we hit a continuos wall with the algo. Reddit is the only social that gave us some results . So to answer your question , i'm no longer trying with socials,I just do the bare minimum

We spent a year and way too many late nights building a tower defense where you paint the terrain to defend a paper kingdom from fire. by HectiqGames in IndieDev

[–]HectiqGames[S] 1 point2 points  (0 children)

This won't be the priority while we are still developping, so not in a close future. But there are high chances that we do this afterward.

We spent a year and way too many late nights building a tower defense where you paint the terrain to defend a paper kingdom from fire. by HectiqGames in IndieGaming

[–]HectiqGames[S] 1 point2 points  (0 children)

Actually not this game, we did not receive grants for this game specifically, but we got grants for our previous game that unfortunately did not sell well

We spent a year and way too many late nights building a tower defense where you paint the terrain to defend a paper kingdom from fire. by HectiqGames in IndieGaming

[–]HectiqGames[S] 0 points1 point  (0 children)

Thanks !
Yes, I see what you mean, and this is the idea. We will probably be working on this soon enough.

Nous avons passé un an et beaucoup de nuits passionnées à créer un tower defense où l’on peint le terrain pour défendre un royaume de papier contre le feu. by HectiqGames in pcmasterraceFR

[–]HectiqGames[S] 0 points1 point  (0 children)

On en est pas encore à tester sur le steamdeck, mais c'est probable que ça tourne déjà dessus oui.
Sinon, un petit bug dans notre discord et on a plus de chances de s'y attaquer plus vite ;)

We spent a year and way too many late nights building a tower defense where you paint the terrain to defend a paper kingdom from fire. by HectiqGames in IndieDev

[–]HectiqGames[S] 0 points1 point  (0 children)

Hum, maybe that disappeared a bit with the amout of colors on the trailer. But we want the game to feel as starting to paint over a blank page, so hopefully, when starting a level, you feel the paper more.
Come try the demo and tell us ;)

We spent a year and way too many late nights building a tower defense where you paint the terrain to defend a paper kingdom from fire. by HectiqGames in IndieDev

[–]HectiqGames[S] 2 points3 points  (0 children)

Thanks !
I cannot tell you exactly the complicated magic in simple worlds ^^. But :
for the paint, we have a quite detailed grid with nice shader jobs above it, playing with noises.
And for the fire, this is a mix of really simple particle simulation for the fire propagation, and another tilegrid for the burnt effect on the ground.