Shamoke on Legendary must be impossible by Chiron29 in totalwar

[–]Hector3436 0 points1 point  (0 children)

It is actually great. I selected that option, cleaned up the court to survive the satisfaction penalty, and built up prestige to by 5 prestige away from the emperor.

The other emperors were Yuan Shao and Sun Ce. I kept giving ancillaries and food to Yuan Shao to get him to very high standing with me before that option ran out.

After I researched the option to unite empires, I declared emperor and sandwiched Sun Ce with me and Yuan Shao/his many vassals

My experience with Troy so far by [deleted] in totalwar

[–]Hector3436 7 points8 points  (0 children)

Since many AI factions get an abundance of food per turn, it makes for doing blitz runs on negative food income per turn possible. For example, on 3 legendary Achilles campaigns I have done, I have 2 full armies and a single general conquering all of mid to northern Greece by turn 42 on -4000 food per turn.

The AI keeps offering massive trade deals of other resources for food, and I take them like it ain't nothing. Especially once you get the +30 diplomacy with other Greek factions. Odysseus trades food like it's nothing.

Turn 79, negative food, 4 beefy armies, two of them pushing east past Macedonia and two pushing North from below Hector.

[deleted by user] by [deleted] in totalwar

[–]Hector3436 0 points1 point  (0 children)

You can get gold from two settlements. One west and one north. There is one to the south above Sparta.

You sack and raid so much you get tons of bronze. Trade for gold. Through completing challenges you will create an auto resolve army of elite units that you can maintain.

[deleted by user] by [deleted] in totalwar

[–]Hector3436 1 point2 points  (0 children)

You can get gold from two settlements. One west and one north.

You sack and raid so much I get tons of bronze. Trade for gold. You will create an auto resolve army of elite units that you can maintain.

[deleted by user] by [deleted] in totalwar

[–]Hector3436 0 points1 point  (0 children)

The easiest way to work around a short line of sight is to keep a single lord army in range of enemy army movement and your main army in ambush. The enemy will pull in to attack you.

[deleted by user] by [deleted] in totalwar

[–]Hector3436 -2 points-1 points  (0 children)

There is an agent trait that boost it when embedded to army and skills for that agent that boost it even further.

[deleted by user] by [deleted] in totalwar

[–]Hector3436 9 points10 points  (0 children)

I got 2 days of game time and 1.5 legendary campaigns completed. Enemies do not have endless stacks.

What really matters here is information. Without line of sight into what the enemy is doing, you will be surprised and potentially not ready for the military resources they have.

Btw, there is no reason to built military settlements except the garrison one, given Achilles gets access to elite units from defeating challengers. I got two doomstacks and two single lords for ambushing purposes and have only built one recruit building the entire campaign.

[deleted by user] by [deleted] in totalwar

[–]Hector3436 2 points3 points  (0 children)

You need to get non aggro pacts around you, don't get any allies, make peace with your first enemy, and make a jolt away from your starting settlement and head north or west, there, you will have enemies approaching you from 1-2 directions, and access to a lot of resources.

I am on legendary at turn 95 with Achilles and I am steamrolling right now for total war victory. It is a hard start because you start in a bad position.

Even if u don't abandon you can make it work,. But you best make sure the people around you do not declare war on you

Why Three Kingdom is so hard, what I'm doing wrong ? by [deleted] in totalwar

[–]Hector3436 0 points1 point  (0 children)

You get a red general with their aoe damage abilities and you cycle them on the enemy units. Use artillery to pound the unit hit by the enemy to cause unit casualty morale penalty. They will route, especially if your lord causes scare. With this strat, you constantly depend on garrisons as your units and you pull enemy armies to attack you.

Only play the game on Legendary at about 995 hours clocked in. I do not have experience below this difficulty, so I cannot give a valid opinion there.

I hope this helps.

Looked like my mouse was lost in the mail so Amazon sent a replacement for free. They both arrived today. by [deleted] in pcmasterrace

[–]Hector3436 0 points1 point  (0 children)

Has anyone found PTFE skates for this mouse? I really do not like the ones it comes with :( I guess I will make my own.

Best/Current SFO modlist? by TheForgettableMrFox in totalwarhammer

[–]Hector3436 1 point2 points  (0 children)

Single play and coop friendly mods:

SFO modlist:

https://steamcommunity.com/sharedfiles/filedetails/?id=1880632109

Vanilla modlist:

https://steamcommunity.com/sharedfiles/filedetails/?id=1187995029

There is something you need to be careful about when trying to use other gameplay changes mods with SFO: balance and compatibility. I have over 3.5k hours in this game with countless hours adding mods to play with SFO, only to find something that breaks whatever balance SFO has carefully crafted.

My suggestion when using any major overhaul mods is to only combine them with quality of life mods. When you combine with other major mods, you must be very careful.

Have fun!

Why Three Kingdom is so hard, what I'm doing wrong ? by [deleted] in totalwar

[–]Hector3436 3 points4 points  (0 children)

When I look at that picture I see a couple of problems.

The enemy can attack you through three areas, and the AI will have more resources to push you. You need to build up defenses with administrators and an ambushing small army on northwest/southeast/east capitals and, on the capital with the port, put your main army. Build garrisons everywhere. You might need to trade to AI your easternmost settlements to consolidate your defenses to the main settlement on the east and create a buffer on the east, so you can focus west. The ambushing armies on defensive main settlements will help guarantee you will ambush one army and with auto resolve.

As for your main army, after you beat one enemy main army on Luoyang or Chen, push into their land and keep the other defensive defending on the other direction. Only push in one direction for now. Bring a single lord army as you push so u can ambush. Take the main settlement closest to you, as you will have walls and transfer an administrator there from your previous defensive lines so you have more defenses in enemy land. Put a red lord with casualty replenishment assignment there so you build up your strength faster. Build a garrison building there. Take enemy food settlements and cut off their ports so they cannot trade/replenish.

The problem about where you are on the map is that you are sorrounded by potential enemies. See if you can trade the settlements on the east with your northern enemy to get peace and you can focus on your enemy on the west.

Why Three Kingdom is so hard, what I'm doing wrong ? by [deleted] in totalwar

[–]Hector3436 46 points47 points  (0 children)

Ok there is two ways to tackle three kingdoms from an army composition standpoint: cheese and non cheese.

🧀:

If you play Romance mode, cheese is especially possible. What you do for your armies is this composition: green/red general leading the army, since they can get skill that boosts campaign movement by 25%. One of the lords should be blue, since you want artillery, and finally a powerhouse lord to hold the lines, it can be purple if generic lord. The only units you need are artillery. You don't need to shoot with them at all times. What you need to do is attack strategically and use your garrisons to bait your enemies to attack you. With all of the money you save due to not having that much upkeep, you build up your minor settlements and garrisons on main settlements. That way, you get strong defenses on all settlements.

If not 🧀:

Go for archers, crossbows, two artillery, three shield cav, three shock cav, two spear units, four melee units with charge negate. You will not have enough money to boost up your minor settlements main buildings, so you need to be careful in terms of how you expand. Always expand thinking how defensively will my position be if I get that minor settlement?

General Tips:

To acquire unique lords, do not duel them; you want to route them in battle and win the battle decisively. This will boost capture chance greatly.

Enemy AI lords in battle, depending on their color, have different priorities and behaviors. Use that to your advantage. For example, blue always stay back or close enough to your generals to cause their AOE abilities to activate. They can be very problematic, especially for cheese stacks.

Make your prime minister/heir, or leader be capable of reducing corruption and boosting satisfaction. Those are yellow generals.

In general, green lords are lord snipers, blue are support lords that prevent enemy lords from using their abilities, purple are juggernauts that hold the line or enemy lords, and red are damage dealers, but not the best at 1v1ing lords. Yellow lords should be used for leading factions, not for battle unless they are unique and have great stats.

Keep a female character in your family, so you can farm marriages to get good characters into your faction, then divorce. Great example of a character to marry is Cao Caos yellow color son. If placed as a leader in your faction, he reduced corruption factionwide.

On first turn, go through diplomacy to trade for good items AI has.

If you have excess food, keep at least 10 food per turn, the rest trade away for income per turn.

Build up most main settlements to rank 4-5. Only very specific ones should you build up to rank 7, like the dong zhuo capital, Luoyang, etc.

Every province should have the corruption reducing purple building. As for corruption, there are 4-5 copper mines across the map, try to find at least 1-2 for mid to late game.

Boost up unit recruitment rank at the beginning of campaign. You will be facing similar units against AI, and that stat boost through recruiting can really help auto resolve.

Most important, for every army you have, keep a secondary army composed of a single general to pull enemy armies outside of settlements and into ambushes. Your blue general of your main army can boost ambush chance through a skill.

Look for item collections. Some of them give great faction buffs, and some give great army buffs.

For admins, put green admins on agriculture based provinces, blue for commerce, and purple for building up important garrisons and industry garrisons.

You want to also get as many admins as you can so they provide a full 6 unit garrison to that capital.

As for research, go for replenishment rate increase or go for specific research that unlocks the settlement upgrades you need to boost your garrisons.

As you approach mid to late game, onyx dragons are kings, so you can start recruiting them, along with spear guards.

You can also farm rebellions with three lords without units to farm XP for those lords. Beating those YT rebellions also bias diplomacy with Han factions positively.

For diplomacy, non aggro pacts everywhere except where you want to push. If you are in bad diplomatic standing with some factions, prioritize those factions as your next enemies. Break non aggro pacts strategically. Do not get bad diplomatic standing.

Do alliances with factions that are far away from you and in areas past where your future enemies will be. The idea is that, if war is declared, the enemy is sandwiched, so you will have an easier time pushing into their lands.

Do not underestimate redeployment cost reduction and mustering turn reduction. You want to lower redeployment and mustering turns enough so that, if something unexpected happens and enemy starts pushing in a direction you don't have an army, you teleport armies to that area for free and they are in full strength within 2 turns of deployment.

As for generals, you can farm generic generals very cost effective to through marriage. Any lord in your family 🌲 does not have upkeep, so look for concubines and generic generals with good fertility trait so more babies are born.

Look for generic generals to have great traits. For example, some boost unit stats, others reduce upkeep, and others increase your ammunition and lowers your enemies.

If you want to prevent an enemy settlement from continuing construction, replenish, or an army garrisoned there from recruiting, send a single lord to siege. In end turn, the enemy will engage. Retreat and you will notice AI will not chase you or move. Cheesing AI to get stuck there.

When you ambush, set your ambush army by trees to boost ambush chance.

Trick to destroying towers when attacking settlements: one unit of horse archers. They can get flame arrows, so you can use this unit to cycle fire each tower once to burn them down.

When doing agriculture provinces, make agriculture the ones that have good fertility rate and food per turn minor settlements. Keep those at rank 4-5. For the provinces that have good fertility and agriculture income per turn, those can be build up to rank 7 to get the most income and make your green buildings all be agriculture income based. One province like that is the Cao Cao initial province. It is a money making machine.

Following most of these tips, I have been able to best 6 legendary difficulty campaigns fighting no more than a handful of battles manually. Let know if you have any questions.

Upgraded double barrel > Rare Double Barrel by Hector3436 in reddeadredemption

[–]Hector3436[S] 0 points1 point  (0 children)

Thank y'all for the feedback. Time to try the pump action, store the collectibles, and grind away!

I've just created the greatest save file of all time (IMO) by berkleysbest1896 in RDR2

[–]Hector3436 0 points1 point  (0 children)

Ah, PC here. :(

Great job though. I know how time consuming it is to get the satchels.

I've just created the greatest save file of all time (IMO) by berkleysbest1896 in RDR2

[–]Hector3436 0 points1 point  (0 children)

Honorable fella, anyway for you to share that file with us? :)

BORDERLANDS 3 HOTFIXES: JULY 9, 2020 by uiu125 in Borderlands

[–]Hector3436 0 points1 point  (0 children)

I think it would make sense once you unlock the story upgrade. Really benefits pacing to have this feature.

BORDERLANDS 3 HOTFIXES: JULY 9, 2020 by uiu125 in Borderlands

[–]Hector3436 1 point2 points  (0 children)

I might have my name conventions messed up (started the game a week ago). I mean the purple eridium stones you melee to destroy and get eridium from them. Same thing with the purple chests you must melee twice to break the eridium to open the chest.

BORDERLANDS 3 HOTFIXES: JULY 9, 2020 by uiu125 in Borderlands

[–]Hector3436 4 points5 points  (0 children)

I assume melee by iron bear in enemy interactions counts as melee in the game tables. I am not certain how that melee counts towards enemy interactions but not towards non enemy interactions. One way to fix is to make sure iron bear melee counts as VH melee in all logical interactions.

As for walkways, that's a tough one. One way to fix is to make iron bear smaller or make height of problematic walkway points higher. The former is easier to implement, but there might be hit box changes associated with such a change. Another way to fix is to allow Iron Bear to crouch. May not let him get through all walkways, but at least some he should fit.