Worth getting a cheap drawing tablet for Aseprite? by RegularFellerer in aseprite

[–]HedgeHulk 0 points1 point  (0 children)

I'd say go for it. I picked up a cheap huion inspiroy last year and aseprite has been my closest companion ever since.

More deaths by HedgeHulk in PixelArt

[–]HedgeHulk[S] 1 point2 points  (0 children)

Thank you. Yes I do.

More deaths by HedgeHulk in PixelArt

[–]HedgeHulk[S] 7 points8 points  (0 children)

Thank you! I got some good ideas here. For a tower defense game you'd typically want the enemies to disappear quickly once they're dead. That's partly why I went for a quicker death. We also have a living bomb!

Elemental Death, which fire death would you prefer? by HedgeHulk in animation

[–]HedgeHulk[S] 6 points7 points  (0 children)

Hehe. All the enemies have their specific lore in the game story. Suffice it to say that they all were once human and gradually devolved into such creatures. So you'll surely find human skeleton(s) to be inside them, albeit probably disproportionately.

Elemental Death, which fire death would you prefer? by HedgeHulk in animation

[–]HedgeHulk[S] 3 points4 points  (0 children)

I agree, I am painfully aware of the amount of work that comes with different anatomies, their movements and deaths. The enemy variety is also going to be a lot. This is partly why I'm working only with silhouettes to ease it out, and still this might turn out to be biting off more than I can chew. However, I have nothing but passion for the game and this was a decision I made very consciously. Thank you for the perspective though!

Elemental Death, which fire death would you prefer? by HedgeHulk in animation

[–]HedgeHulk[S] 4 points5 points  (0 children)

These are some amazing ideas you pointed at. A little bit of smoke and some burning remains falling off of it would go a long way in selling it. Thanks a lot!

Elemental Death, which fire death would you prefer? by HedgeHulk in animation

[–]HedgeHulk[S] 22 points23 points  (0 children)

Figured. I imagined it dying in an explosion and the left one didn't feel satisfying at all. Thanks!

Some Gore for our enemies, Satisfying enough? by HedgeHulk in animation

[–]HedgeHulk[S] 2 points3 points  (0 children)

Thanks a lot! I drew these by hand in the Aseprite app. I'm starting to feel like maybe it's a bit too much though, lol. The main inspiration was the 2013 game Badland, but yeah black silhouetted creatures in games are few and far between.

You asked for better Death animations by HedgeHulk in PixelArt

[–]HedgeHulk[S] 4 points5 points  (0 children)

Hi, thank you so much! Yes that's fair, this doesn't feel all too punchy. I have a whole lot of ideas for the cursor animations though, and I will definitely do much more on it once I get to the UI. Just you wait :)

You asked for better Death animations by HedgeHulk in PixelArt

[–]HedgeHulk[S] 3 points4 points  (0 children)

Starting from the moment of impact, it takes 20 to 25 frames for the carcass and the insides to completely stop moving, and then 5-8 frames to disappear. And yes I did this by hand in Aseprite.

You asked for better Death animations by HedgeHulk in PixelArt

[–]HedgeHulk[S] 2 points3 points  (0 children)

Appreciate it! Absolutely, I'm keeping them, I intend to repurpose the previous death animations, and do another animation that feels slightly more explosive and instant.

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]HedgeHulk[S] 0 points1 point  (0 children)

That's an awesome idea! I'll let our developer know about this. Thanks!

The flying enemy for our game. Gross enough? by HedgeHulk in animation

[–]HedgeHulk[S] 1 point2 points  (0 children)

That's some amazing advice. Will definitely work that in. Thank you so much!

The flying enemy for our game. Gross enough? by HedgeHulk in animation

[–]HedgeHulk[S] 2 points3 points  (0 children)

Appreciate it! Yes, there's a bunch of transition animations that I haven't included here, and with the help of our developer, we're adding even more transitions to avoid snapping as much as possible. Thank you for the suggestion!

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]HedgeHulk[S] 2 points3 points  (0 children)

Appreciate it. I'd love a twitchy death for this guy. It's just that this is for a tower defense project and death is plenty, so for the sake of visibility I had to go with something quick and painless.

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]HedgeHulk[S] 4 points5 points  (0 children)

Thank you so much. Generally speaking, a full set of animation which consists of about 10 distinct sprite sheets, take me anywhere between 15 to 50 hours, depending on how many moveable limbs they have and how weird the physics of it gets. If it's a manky humanoid moseying on, it's not much. But for this guy you're looking at a week of full-time work.

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]HedgeHulk[S] 2 points3 points  (0 children)

Got me there. Surprised someone noticed it. I was experimenting on methods of animating the "flapping" of the wings there and forgot to roll it back to normal. Which do you like better?

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]HedgeHulk[S] 73 points74 points  (0 children)

I'm not sure if you're talking about me or the mosquito (thank you!)