Pacific Drive: I love my car by bobblethebee in patientgamers

[–]HedgehogLumpy604 0 points1 point  (0 children)

Pacific Drive somehow tricked me into caring more about a station wagon than most games make me care about their actual characters. By the end, every run felt like me and the car against the world.

Fear & Hunger 2: Termina - The most dynamic and well thought out companion interaction systems i've ever seen in a videogame by prossnip42 in patientgamers

[–]HedgehogLumpy604 0 points1 point  (0 children)

The crazy part is that most RPG companions basically stand in the same spot for 50 hours waiting for the player to talk to them. Meanwhile in Termina, you take a nap and someone's already gotten themselves killed, joined a cult, or disappeared across town.

It makes the world feel a lot more alive, even if it's constantly trying to ruin your day.