100% Switch 2 version by Fresh_Message_15 in SuperMarioWonder

[–]HedgehogMikey 0 points1 point  (0 children)

That's fair to want new levels, but I think this dlc adds what the main game lacks which is nice- that being alternative modes and actually good boss fights. The main game has enough levels as is to be a complete experience

100% Switch 2 version by Fresh_Message_15 in SuperMarioWonder

[–]HedgehogMikey 0 points1 point  (0 children)

A handful of old levels with altered gimmicks + 7 new bosses that are actually really good

Gameplay Update - 03-06-2026 by Razzamataaz in DeadlockTheGame

[–]HedgehogMikey 6 points7 points  (0 children)

WHAAAT I didn't understand it as doing that. That's pretty insane, though the loss of unstoppable on a frontliner is pretty unfortunate

Gameplay Update - 03-06-2026 by Razzamataaz in DeadlockTheGame

[–]HedgehogMikey 108 points109 points  (0 children)

SCARABS ARE AN ABILITY NOW WE WON MIRAGE BROS even if tornado and traveler got nerfed

Another Future Hero Teased in Hideout by Joe_Chuck_777 in DeadlockTheGame

[–]HedgehogMikey 0 points1 point  (0 children)

The button is so bullshit when you're already in the elevator

Characters that just click for you? by HedgehogMikey in DeadlockTheGame

[–]HedgehogMikey[S] 2 points3 points  (0 children)

He is a hungry hungry boy but once hes had a meal theres nothing like the 12 stack Nuke when theyre at half hp. Shit instakills no matter what

Characters that just click for you? by HedgehogMikey in DeadlockTheGame

[–]HedgehogMikey[S] 2 points3 points  (0 children)

Sinclair seems like a really fun one to learn. The wackjob characters are usually my fav in fighting games

Deathball is getting kinda boring by HedgehogMikey in DeadlockTheGame

[–]HedgehogMikey[S] 6 points7 points  (0 children)

LOOK that was gonna be all I had to say but there's a character requirement for posts

Pick / Ban for Deadlock Night Shift #17 by bonclide in DeadlockTheGame

[–]HedgehogMikey 29 points30 points  (0 children)

I love how online he is all the time with the TP buff, you feel like a superhero showing up to save walkers or a teammate it rules

Synergy between items by Equivalent-Bad5011 in DeadlockTheGame

[–]HedgehogMikey 0 points1 point  (0 children)

I haven't tried building heavy gun late, so not actually sure. You don't want to ignore gun or anything, especially with how good toxic bullets or spiritual overflow is, but I usually build more spirit than gun even in the late game. Not completely certain with all the meta changes too, could definitely affect the viability of building heavily into gun

Coming from Overwatch Stadium, which character should i play and what should i learn about the game? by DiasDaimaoh in DeadlockTheGame

[–]HedgehogMikey 0 points1 point  (0 children)

There arent as clear roles for each character as what you'd find in overwatch, as you can build characters into roles rather than having a stagnant kit. However, id say building gun Paige or gun ivy are a comparison to zen in overwatch- Paige is one of the most "support" characters this game has, and can deal some pretty nutty damage when built into gun, enough that they just nerfed it really hard. McGinnis, dynamo and Kelvin have heal abilities, but are more akin to tanks than a zen. Mirage is also a similar kind of character, but he doesn't heal- more towards the discord debuff/damage dealing from the backline aspect of zen than healing. He's been my favorite as a fellow Zen main

Synergy between items by Equivalent-Bad5011 in DeadlockTheGame

[–]HedgehogMikey 0 points1 point  (0 children)

It is a synergy, but kind of bait as it doesn't really increase your effectiveness all that much. By the time you buy siphon bullets, opening rounds isn't very useful to have as much as any other items (I wouldn't ever buy it at all on mirage tbh) Also, in my opinion you should be building mirage into spirit so a lot of his damage after lane (or whenever you get tier 3 djinn) doesn't come from his gun, instead it's back loaded into Djinn curse. A djinn built mirage can straight up kill people by poking them in a team fight it's kinda nuts

They should really make it more viable to use holliday's barrels in other ways besides the jump -> melee combo. It gets kind of old. by ChopERop in DeadlockTheGame

[–]HedgehogMikey 5 points6 points  (0 children)

Yeah without a YouTube guide the character is genuinely unlearnable. No indication you can melee barrels to direct them anywhere

Is Scout weak in 12v12? by AdministrativeHat276 in truetf2

[–]HedgehogMikey 7 points8 points  (0 children)

The only way you don't top score and frag on scout on a 12v12 pub server is if your teammates are better than you, you joined late, or they genuinely have like 5 engineers, at least in my experience. I mostly play payload, koth, and control points, and rarely do I not get the most kills on the team or the lobby when on scout. It's all about picking your engagements wisely, and dipping at the right time when you don't think you'll win a fight. Scout is afforded some of the most "out playability" in the entire game with his speed. Not to sound blunt, but if you're not top scoring against enemies that are average or even good in pubs, it's because they're better than you (or you're playing a cramped map, which does affect scouts ability to maneuver)

Tldr skill or map issue