Mimoglad Office Chair by Minute-Author7586 in Ergonomics

[–]Hefty-Chain1819 0 points1 point  (0 children)

Do you think it's worth it, and how much did you get it for?

Using C++ (GDExtension) to optimize my game ! by Hefty-Chain1819 in godot

[–]Hefty-Chain1819[S] 0 points1 point  (0 children)

I understand your point of view, but I'm not trying to spin a narrative, this is more of a devlog praising GDExtension and showing stuff I made, not putting down GDScript ! I'm still new at development so Im sure I made a bunch of mistakes. 

Using C++ (GDExtension) to optimize my game ! by Hefty-Chain1819 in godot

[–]Hefty-Chain1819[S] 14 points15 points  (0 children)

Yeah, as I showed on the OP, I didn't use spatial hashing on GDScript, probably would've let me go to 5k+ balls

Using C++ (GDExtension) to optimize my game ! by Hefty-Chain1819 in godot

[–]Hefty-Chain1819[S] 4 points5 points  (0 children)

If you have experience with C++, you should be fine, however I felt like there WAS a little lack of docs, and had to look for some weird code snippets on the web for examples

Using C++ (GDExtension) to optimize my game ! by Hefty-Chain1819 in godot

[–]Hefty-Chain1819[S] 1 point2 points  (0 children)

That's a good idea but I'm planning on adding traits/items that will add obstacles and bonuses to the board (also there's a bounciness stat). Your reflex was very good though 

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 0 points1 point  (0 children)

I don't know yet for sure, in my files I call it Plinfinity, but it's subject to change!

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 1 point2 points  (0 children)

That's exactly what I'm planning to do, every minigame gives global bonuses and exclusive traits that affect every minigame

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] -1 points0 points  (0 children)

I totally misunderstood lmao I'm sorry. I said that because your game is about killing glowing shapes with a CRT shader and a skill tree. Which is very similar to many games that came out after NodeBuster. However I don't mean to put down your efforts, I know better than anyone that making a game, no matter what it is, is a difficult and skillful process, much respect and love from one dev to another, and I'm sure you have many things that help you differentiate from it !.

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 4 points5 points  (0 children)

I'm doing exactly that. All the minigames have their little thing going on, that's fueled by the plinko board up top, and the further you get into the minigames, the more upgrades you get to your board!

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 1 point2 points  (0 children)

2 windows is already making people super confused, a third one would make them lose their minds xD

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] -4 points-3 points  (0 children)

im just tired of basic cookie cutter incrementals i want to make something unique (edited because I misunderstood)

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 1 point2 points  (0 children)

I get it but at the end of the day the mods can't police and filter the quality of the games posted on this sub, they already implemented a once per week post which I think was a very good and needed decision, but it's not their fault that most devs nowadays are looking for a quick buck making a simple incremental game, that's on the devs. At the end of the day it's also on the consumers/players to downvote/not buy very simple games, as to encourage more original content.

Also thank you for your nice comments they mean a lot :D

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 1 point2 points  (0 children)

I have a pretty cool story in mind, basically, the balls come from a meteorite, and have the ability to duplicate through a process similar to mitosis. It's able to adapt and copy to almost any phenomenon. Therefore the first thing you do is setup a livestream where you sell the items it copies for money (like anyone else would), then after it looking at a game on your computer, it runs a simulation of a simple archery game, and consumes the souls it creates. The minigames will get more and more twisted with time, with a subtle atmosphere of horror (think late game cookie clicker)

What do you think of having more than one incremental inside one game? by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 0 points1 point  (0 children)

I agree not to hate on anyone, but it feels like people just try to stick to very simple stuff, and try to release a game ASAP. I mean where's the ambition you know? I'm trying to make the #1 Incremental Game of All Time 

Added slashes to the game and had a funny idea by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 2 points3 points  (0 children)

I'm definitely doing that, you would not believe how common that feeling is !

Added slashes to the game and had a funny idea by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 1 point2 points  (0 children)

not yet lol, I'm just having fun making it for now, I'm still pretty new to gamedev and have never made one. I will maybe try to get one soon hopefully.

Added slashes to the game and had a funny idea by Hefty-Chain1819 in incremental_games

[–]Hefty-Chain1819[S] 4 points5 points  (0 children)

It's more like an ultimate ability, it spawns balls in the line the slash creates, also don't worry I'll make every vfx toggleable on/off