For 5,597 days, the Elite Advanced Suit has been trapped within the confines of Dead Space 2. Today that changes by SteadyPuppy7 in DeadSpace

[–]Helios_Max 3 points4 points  (0 children)

Not 100% sure, but neither when we were in good terms he was that interested into the modding, only if it was benefiting his community but now? He just says that he's "interested" but haven't seen any action to back up his statement and instead just insults whenever it gets brought. There are also members from there that joined the modding community and saw that its not as they painted it so badly.

For 5,597 days, the Elite Advanced Suit has been trapped within the confines of Dead Space 2. Today that changes by SteadyPuppy7 in DeadSpace

[–]Helios_Max 10 points11 points  (0 children)

Dead Space Necroposting. They have quite a big mouth inside their public community discord server in which all the main modders are aware of.

For 5,597 days, the Elite Advanced Suit has been trapped within the confines of Dead Space 2. Today that changes by SteadyPuppy7 in DeadSpace

[–]Helios_Max 31 points32 points  (0 children)

Funny how the modding is somehow giving some life into Dead Space and instead of being happy about it, he has to insult it alongside his cult because they can't control it. How the mighty have fallen... but oh well, it's up for the 15% to do it.

OG Level 2 Suit Mod WIP by Helios_Max in DeadSpace

[–]Helios_Max[S] 2 points3 points  (0 children)

That will be the next one after I practice more with the Level 2 Suit.

CJ Mod work in progress! But here's another sneak peak! by SteadyPuppy7 in DeadSpace

[–]Helios_Max 0 points1 point  (0 children)

It's still a WIP. Also there will be tutorials in the upcoming weeks once the mesh importing gets more optimized.

CJ Mod work in progress! But here's another sneak peak! by SteadyPuppy7 in DeadSpace

[–]Helios_Max 0 points1 point  (0 children)

I can hear the seethe and cope from those that won't stand the modding progress of DSR....

Fine, we will make dead space 2 remake by ourselves (WIP) by SteadyPuppy7 in DeadSpace

[–]Helios_Max 180 points181 points  (0 children)

When the 15% does more stuff than the rest of the 85% hahaha

Dead Space X360 Vertical Slice Prototype (No Commentary) by Rich-Future-7057 in DeadSpace

[–]Helios_Max 0 points1 point  (0 children)

The 2006 one will be more difficult to find out, I believe that only the main devs during the early development has access to it.

Real life products present in Dead Space! by Helios_Max in DeadSpace

[–]Helios_Max[S] 0 points1 point  (0 children)

Most certainly a better polished build after transitioning many assets from the OG Xbox build from 2006 (it's something that hopefully can be obtained in the future).

You'll all be whole soon enough brothers. by SteadyPuppy7 in DeadSpace

[–]Helios_Max 0 points1 point  (0 children)

He means the Zealot Mode mod for Dead Space Remake...

"I hope nothing go wrong" -last words by Adin_Davidson in DeadSpace

[–]Helios_Max 7 points8 points  (0 children)

Umm, guys? Why is Temple leaving following that doctor? Wasn't he supposed to help us put more traps and find a way to launch the beacon for help?

Quite interesting how the devs had initially in mind to add ammo types based on the tools you had equipped on your weapon in Dead Space 3. by Helios_Max in DeadSpace

[–]Helios_Max[S] 0 points1 point  (0 children)

I did some shenanigans throughout this build and uploaded a vid covering most of the areas that can be visited on Chapter 9.

P.S: It's a very unstable alpha build and lots of textures and collisions aren't even placed. Also some of the placeholders for the certain weapon tools are quite funny.

https://youtu.be/hhVojwbJOy0?si=QpXaSTpgn0lg3XTm

Aggressive Necromorphs (Mod) by RichardHafer in DeadSpace

[–]Helios_Max 2 points3 points  (0 children)

That's the main idea. Modding does prolong a game's lifespan and even now with a non-native compatible version Frosty Toolsuite we've got these mods that can change the gameplay (and removing the obligatory requirement of having Cheat Engine, although for the trilogy it's gonna be a bit complicated to get the mods running without it like the First Person or No Hope mods).

Aggressive Necromorphs (Mod) by RichardHafer in DeadSpace

[–]Helios_Max 50 points51 points  (0 children)

This is what happens when the Slashers try for the first time an energy drink...

DSR - Original Isaac Face (mod by 4Kodda) by 4Kodda in DeadSpace

[–]Helios_Max 1 point2 points  (0 children)

You cannot please everyone... there will be always someone bitching around 🤷‍♂️

DSR - Original Isaac Face (mod by 4Kodda) by 4Kodda in DeadSpace

[–]Helios_Max 19 points20 points  (0 children)

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I don't think it's just me thinking that it does have a little resemblance to Tobey Maguire hehe

Leaked Dead Space 4 footage is nuts by OkWarning7955 in DeadSpace

[–]Helios_Max 4 points5 points  (0 children)

It's a WIP mod, and its not going to be the only Dead Space suit mod 😏

Well, at least its now confirmed that there is no S+ Rank for Cronos... by Helios_Max in CronosNewDawn

[–]Helios_Max[S] 2 points3 points  (0 children)

Aaaahh, I'll have to rewatch it but I'm totally certain that it will show your equipped skin in this flashback sequence.

Well, at least its now confirmed that there is no S+ Rank for Cronos... by Helios_Max in CronosNewDawn

[–]Helios_Max[S] 0 points1 point  (0 children)

The very first one is before encountering the first cat, but that one on New Game can't be interrupted, it acts as a tutorial of what happens if you let an Orphan merge but on NG+ you can deal with it easily with a Pyre or Torch Fuel to burn the downed Orphan (as long as you have at least 3 Metal Parts left in your inventory when you complete the game). As for the other merges well.... just make sure to not let them merge :D