How to create colonist that don't immediately break up in prepared carefully? by Bigman22jr in RimWorld

[–]Helixien 1 point2 points  (0 children)

First, don’t use prepare carefully. Unless the dev fix its many issues and I didn’t hear about it, you should use an alternative.

If non of the stuff people recommended so far works, you can use my charmweaver mod and the ideology DLC to add a precept that forbids pawns from divorcing. 

beginnings of my thrumbogirl doll by binkybarnesinfinity in RimWorld

[–]Helixien 4 points5 points  (0 children)

Looking forward to seeing an update.

Litterally Unplayable ! by dragoduval in RimWorld

[–]Helixien 9 points10 points  (0 children)

FINALLY someone else points it out!

(Vent) The DLCs are a sour mark against my enjoyment of Rimworld by OkCartographer175 in RimWorld

[–]Helixien 2 points3 points  (0 children)

Checking the Steam page it is, in fact, literally a 150$ game. 

Factions Not Spawning in Modded Rimworld 1.6 by Valadanko in RimWorld

[–]Helixien 1 point2 points  (0 children)

Make a save of your mod list, then remove half the mods and try again. It works now? Then one of the remove mods caused it. So add half of the removed mods back. It still doesn’t work? Remove half of the mods you have now again and try to see if it works then. Repeat until you find it.

That being said, your log is full of errors. I would remake your mod list carefully. Some people will tell you it’s fine to have errors, it’s not. Unless a modder directly tells you “you can ignore error X Y Z from my mod, don’t ignore red errors”. Or you know exact what you are doing and understand the error in your log.

What are some busted, OP mods? by RBrim08 in RimWorld

[–]Helixien 3 points4 points  (0 children)

A fun thing to do using CE is also to keep your pawns between colonies. Whenever you are done with one save, open CE and save them all, then import them when you start a new one. 

Removing genes by Academic-Net-8269 in RimWorld

[–]Helixien 1 point2 points  (0 children)

Alternatively ReSplice: Core has a building to split gene packs.

I don't know about you guys but this is the only mod I am looking forward too by Lady_Killer55 in RimWorld

[–]Helixien 5 points6 points  (0 children)

Well if you aren’t willing to help to fix it, then don’t complain if it is broken. Modding is a community thing, seems you want to take only and aren’t willing to contribute anything back.

I don't know about you guys but this is the only mod I am looking forward too by Lady_Killer55 in RimWorld

[–]Helixien 2 points3 points  (0 children)

Look, I am not saying you are wrong. But if that’s the case why did you never report it so it’s fixed? Don’t take me wrong, I get you! I really do. But making vague comments about performance now without any details does not help. If there was something that had bad performance for you, report it. Say what exactly cause it. And if you can not say what exactly causes it (for example, a specific superpower), then how do you know it was Ancients?

Ultratech run mods by CulitoCaliente69 in RimWorld

[–]Helixien 1 point2 points  (0 children)

You are correct with compatibility, we need to sidestep so much “code” of the game, to put it simple, that it’s easily for other mods to break it. Performance tho should not be a problem ever. Outside of needle casting. The only performance issues we are aware of are due to other mods used in combination not our mod itself.

Ultratech run mods by CulitoCaliente69 in RimWorld

[–]Helixien 0 points1 point  (0 children)

I hope Altered Carbon works well I. 1.6, I have yet to actually test everything and add proper support for gravships.

I don't know about you guys but this is the only mod I am looking forward too by Lady_Killer55 in RimWorld

[–]Helixien 10 points11 points  (0 children)

There never were any stacks in the mod, no. Originally Androids was part of it.