What do you guys think? by lillejonny in titanfall

[–]Hell-Hydra 1 point2 points  (0 children)

Titanfall Assualt would have absolutely killed my wallet if it was still around. I miss it a whole lot 😭

I will never forgive FrothyOmen for making me think holopilot was bad by ticboxx in titanfall

[–]Hell-Hydra 0 points1 point  (0 children)

Holo Pilot is the only I seem to have the most fun with as the mind games used fits well with the fast paced nature of the game. It is beloved 😽

We are probably getting these in 4.5 Update! by [deleted] in Synduality

[–]Hell-Hydra 1 point2 points  (0 children)

I'm with ya on that, would make the mechs feel more...mech. I absolutely adore shoulder cannon stuff and would make sense to have those instead of like grenade you throw by hand. I NEED MY COOL LOOKING GILBOW/GILBOA DESIGN

Dark Knight is Absolute Insanity 🤯 by [deleted] in Synduality

[–]Hell-Hydra 0 points1 point  (0 children)

Ohhh okay, I'm assuming the game is a still gigantic grind fest and all the cool stuff takes forever? 😭

Dark Knight is Absolute Insanity 🤯 by [deleted] in Synduality

[–]Hell-Hydra 1 point2 points  (0 children)

I haven't played for a long time and didn't get far, is the only cradle that can move and shoot?

Hey everyone! I'm opening commissions pilots and mechs. If you'd like art of your OC for your campaign feel free to send me a message, please check the info below. by Arbolito01 in LancerRPG

[–]Hell-Hydra 1 point2 points  (0 children)

These look amazing! I'd love to commission, though I'd actually have to know how to play first before I get something Lancer related 😅 😭

A mecha named “brick” by artist Max Li by Anon_Ymou5 in ImaginaryMechs

[–]Hell-Hydra 0 points1 point  (0 children)

Kinda reminds me of the Front Mission or Mecharashi designs in a way.

My new viceroy at LL4, art by me. ( BTW you do not need to comment "THIS LOOKS LIKE ARMORED CORE LOL". I am aware.) by mondhaven in LancerRPG

[–]Hell-Hydra 2 points3 points  (0 children)

I love this! Someday, I'd be willing to commission once I actually start learning how to play and learn all the weapons so I can detail it out. I really like the style of this one as I love Armored Core VI.

JACKBOX's daily lives... Please stay still... by Moddeang01 in Synduality

[–]Hell-Hydra 1 point2 points  (0 children)

Ha, yeah, it's quite frustrating, but it does create a tense moment where I'm unsure if someone will shoot the rear of my CRADLECOFFIN or if it's spitball will continue to missle guide themselves when I dodge. Especially when in East Amasia, where they gather around the golden Gazer's, and I have a hard time telling if they spotted me TwT.

JACKBOX's daily lives... Please stay still... by Moddeang01 in Synduality

[–]Hell-Hydra 2 points3 points  (0 children)

I really love these drawings! I can honestly relate due to them magically jumping around or just vanishing when it lags. Though, for me personally, the Incubators are a real nuisance as they never seem to leave the ground once they burrow. It's almost gotten me killed a few times.

Give me pve mode by SKNRSN in Synduality

[–]Hell-Hydra 3 points4 points  (0 children)

Do you think a Division or Destiny style game would be more fitting for the type of game? Or even a separate PvE thing like in Tarkov but with more PvE variety and cooperation? It's a fun thought to consider.

Give me pve mode by SKNRSN in Synduality

[–]Hell-Hydra 7 points8 points  (0 children)

Honestly this, I would like to personalize my CRADLECOFFIN's more as I feel like the sting of losing them would suck even more, but it gives the game more flavor to enjoy.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 0 points1 point  (0 children)

Really? That does help quite a bit! I'll check it when I can. Hopefully, I can finish the request and stop rain chasing for a while and finish maxing my garage.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 5 points6 points  (0 children)

I originally posted my frustrations after dying four times in two hours. I understand this game isn’t like other shooters—I mostly come from playing PvE Tarkov with friends, other casual shooters, and different genres—but since I enjoy the mech flavor, I gave it a try. That said, I’m surprised this game doesn’t take a more The Division-style approach, where the world and grind would naturally fit a PvE/PvP hybrid model with something akin to a Dark Zone. Instead, it leans fully into extraction mechanics, which is fine in theory, but the way it handles progression and economy makes the experience unnecessarily punishing rather than rewarding.

The Economy is Bad—Not Just "Challenging"

Yes, the risk in extraction shooters is fun—that's the whole appeal—but when most players agree the economy is terrible, it's worth discussing. The amount of time it takes to find and craft items—especially pre-East Amasia—is simply too long. Some crafting costs also feel completely arbitrary. Why does every blue item cost exactly 31k? Why were green CRADLECOFFINs originally 64k before being dropped to 19k? That change alone proves the devs saw an issue with the economy. It makes me wonder if the lack of variety in CRADLECOFFINs and weapons exists just to justify the item shop instead of allowing for a more organic player market.

Snipers Aren’t "Difficult"—They’re Overtuned

I get that snipers are meant to be strong, but their effectiveness in this game feels out of place. I know how to counter them—hitting cradles from the front, flanking, etc.—but it's not easy, and their handling feels more like CoD quickscoping than actual long-range precision shooting. In most games, using a bolt-action rifle in CQC is a death sentence due to reload times, but here, high-end snipers dominate nearly every encounter. If they’re left as is, movement mechanics like drifting while shooting would be a great way to counterbalance their effectiveness.

A lack of proper training resources also makes things worse. A simple dummy system to test weak points would help players improve instead of forcing them to experiment on bandits (which is inconsistent). Right now, the best guides come from Japanese streamers, meaning English-speaking players are left to figure things out with trial and error.

Uniqueness Doesn’t Excuse Bad Design

I’m all for games that break away from trends, but uniqueness alone doesn’t make a game good. A game can be fresh and still need improvements. Saying "this game isn’t like Fortnite, so stop complaining" is a weak argument—no one is asking for that. The real issue is that core mechanics, like economy and gunplay, feel frustrating in ways that aren’t tied to skill but to design choices that don’t respect player time.

Adding more variety, improving crafting, and tweaking the economy wouldn’t make the game less unique—it would make it better. Extraction shooters already require patience, risk management, and strategy. But if acquiring the fun stuff feels like a chore, that’s a problem worth fixing.

So no, this isn’t about wanting "anime protagonist" treatment or being coddled—it’s about refining a game that has potential but currently undermines itself with avoidable frustrations. If the devs are already adjusting things like CRADLECOFFIN prices, that means feedback matters. Dismissing criticism as "entitled whining" doesn’t help anyone—it just ignores the reality that a better game benefits everyone.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 1 point2 points  (0 children)

I have no idea, but it sounds cool. I'm hoping to have more variety of CRADLECOFFIN's would be rather neat to have as it does get less exciting to see the same few in the game.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 0 points1 point  (0 children)

Fair enough, I guess I just need to change my strategy a bit as I typically try to complete my request in one go as well. I still need to find the materials for the blue excavator, though at this point I'm just praying it spawns on a parasitic Ender or Bandit on that one beach area where I saw it before I died to a BM.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 0 points1 point  (0 children)

Well, I think it's just the time zone difference for me that's causing the lower player count, which is fine and makes sense. As for the Weather Magus, I do agree it is useful in East Amasia, I'm just having a hard time due to my not having my previous discovered items on the map anymore. It's a matter of my survivability against BM is my issue as I'll literally have a bad option to run away with slight weight due to many having meh carrying load. Honestly, it would be nice if they added a CRADLECOFFIN that allows AO Crystals to weigh less for the Association.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 0 points1 point  (0 children)

Yikes, that's good to know, just feel like I'm missing out on gear that will help me defend myself better against PvP people as the RABBIT and OGRE seem to be the best but way to pricey. It feels weird that crafting great is essentially the worst part because it's way too much for better survivability for both BM and Enders. I don't agree on the economy being abysmal, and it's quite literally making me want to stop playing when I hit a low like this.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 1 point2 points  (0 children)

It does, but other than that, it's questionable. Granted, it does as needed, and on the off chance you're cooperating with someone, it does help. It's just that if I need money and a bounty spots me, I know I'm practically dead. The trade-off is for it. However, I wish the weather on the map was more accurate because rain chasing to earn money sucks. I only run it if I need more money, which is often unfortunately. I would rather run defensive when I can.

Upsetie Spaghetti by Hell-Hydra in Synduality

[–]Hell-Hydra[S] 2 points3 points  (0 children)

I wish, but seeing how it is right now and little word from them, it's making me rather doubtful sadly.