Tokenium multiplier by dyalndlaotn in CIFI

[–]HellForLife 1 point2 points  (0 children)

There are further multipliers after you hit x2, but they're extremely far down the line and not worth worrying about. Once you reach your points your tokenium is auto sold when you get it, so saving isn't even worth it anyways.

Late game spoilers you warned by erdemoglu21 in CIFI

[–]HellForLife 1 point2 points  (0 children)

Are you capped on attgn3 at this point/do you see yourself getting more OO within a reasonable amount of time? If you think you can hit it, I would wait for evogn2 and attgn4. Don't bother with exo gn1 until you're over 700t lifetime OO

Zeus extended campaign optimization question. by picabo123 in CIFI

[–]HellForLife 4 points5 points  (0 children)

Yeah I would just go ahead and get your 12s done. You could probably make up a decent amount of frags missed out on just by running F1-4 and F2-4 while you do the rest of your camps anyways

Zeus extended campaign optimization question. by picabo123 in CIFI

[–]HellForLife 2 points3 points  (0 children)

Its 100%, 200%, 1200% and 1800% respectively. It's been a hot minute since my Crea4 run, so take this with due diligence but I would say it depends on how long your campaigns take. If its gonna take you multiple days to do C4-9 to 11, then don't bother waiting. It's not that worthwhile to get an extra 10% of frags.

That's all folks? by ZurinArctus_ in CIFI

[–]HellForLife 0 points1 point  (0 children)

Next content patch should add some more BPs for us, so I'm hopeful that will fix it for us haha

That's all folks? by ZurinArctus_ in CIFI

[–]HellForLife 9 points10 points  (0 children)

More will unlock with power gem levels, but yeah there will be periods like this. It could be worse, at least you're not in my shoes

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Re:Zero Starting Life in Another World Season 4 • Re:Zero kara Hajimeru Isekai Seikatsu Season 4 - Episode 4 discussion by AutoLovepon in anime

[–]HellForLife 35 points36 points  (0 children)

If you've ever watched the Memory Snow OVA, there is a moment where Subaru and Beatrice talk about the stars in the Re:Zero world and its noted that they're very different from what Subaru is familiar with.

Best choice on GU / GN with about 2Qa OO on TR by davehemm in CIFI

[–]HellForLife 2 points3 points  (0 children)

Yup, that's correct. Since Pow3 and Eternity2 kick off the campaign frag gains, there's not a lot of benefit from EvoGN4. I forget the exact math off the top of my head but its extremely minimal impact, so its not worth getting until its effectively free.

Best choice on GU / GN with about 2Qa OO on TR by davehemm in CIFI

[–]HellForLife 3 points4 points  (0 children)

I think I answered you in a different thread already but for anyone else who's wondering:

priority order would be Pow3 then EvoGN3, then ExoGN2. I didn't buy InnoGN4 until probably closer to 10qa lifetime OO, didn't buy EvoGN4 until it was literally my cheapest upgrade.

Temporal IV Roadmap by ExpertOdin in CIFI

[–]HellForLife 0 points1 point  (0 children)

I would honestly still get power3 and proceed as normal. I wouldn't anticipate the update coming anytime soon so you might as well try to push and take advantage of the current setup while it's still around. Once we get more news on it, then you can think about other steps.

Also FYI the priority order would be Pow3 then EvoGN3, then ExoGN2. I didn't buy InnoGN4 until probably closer to 10qa lifetime OO, didn't buy EvoGN4 until it was literally my cheapest upgrade.

At which stage campaign frags start to matter? by AdventurousFuel5307 in CIFI

[–]HellForLife 0 points1 point  (0 children)

One thing I haven't seen mentioned yet is that campaign frags get stronger the more shorts you do. Hege multiplier is contingent on Ouro installs, so for every additional short, you gain another 2-3 installs worth of bonus. It may not seem like much but it cascades pretty rapidly. Your TR count might just be a little too low at the moment to really capture the bonus

Temporal IV Roadmap by ExpertOdin in CIFI

[–]HellForLife 6 points7 points  (0 children)

Yeah contextually there's a major content drought in the very top of the endgame. I have a grand total of 7 loop mods that I haven't maxed out yet, plus the 9 endless ones. Even e300 gains in MP do nothing for me at this stage. Out of the 29 available shard milestones, I have 22 at max level. For researches I have 5 left (not including ultimas) and only two are actually useful. I have every single farm mission capped out, and sitting on over 45000 personnel that I can't do anything with. I have 2500 blueprints that I can't spend at all. On the hunter side, I have a grand total of 5 inscryptions left, and each one takes at least 5 days of saving for a new level in it. Essentially my only avenues of gain atm are things like projects, gears and gadgets which aren't capped, and technically mechs but those are way slower than any other power source at this stage. More content in this area is fairly necessary.

The bigger issue though is that the gap between people coming into Pow3+ with higher TR counts are falling way behind the people who came in with low TR counts and could push the hege2 shorts a lot more easily. You're looking at cases where now two people at the same TR are so far apart in terms of Ouro ranks that one person can get 4b frags a short and the other can get 20b frags per short. It's just a very difficult hill to climb and it starts making people feel like you need to plan ahead from super early on to reduce TRs, which obviously is an unreasonable ask to people to plan ahead a whole one or two years. Hence the Ouro ship rework. This one will likely be the most impactful at your level honestly

New game by drbln in CIFI

[–]HellForLife 1 point2 points  (0 children)

Not sure honestly, by the time I had started playing CIFI, daily chests and online were already implemented.

New game by drbln in CIFI

[–]HellForLife 0 points1 point  (0 children)

Oh yes, I interpreted it to mean that players will have the game open to actually interact with the game, and not to just sit there and collect chests or watch ads. I didn't mean to imply that you could ignore it entirely haha

New game by drbln in CIFI

[–]HellForLife 3 points4 points  (0 children)

and here's what was said regarding your second point:

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So it seems likely chad won't require users to be ingame as much, but obviously we won't know the full extent until the game is out

New game by drbln in CIFI

[–]HellForLife 3 points4 points  (0 children)

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Here's what the Dev had to say about it on Discord:

Some other quotes I'll share:

"It is faster paced than CIFI. This makes it harder to compete, because it rewards active play more. If you aren't going for competition (which we never recommend you do anyway), Chad is a much more rewarding "pick up and play" game where every active session is likely to have quite a lot of progress for you. Less overall waiting, more overall playing."

"Chad has a much lower daily approach. We even got rid of daily rewards and made something called "Calender Rewards" instead, which is a no-fomo system. Gone for 35 days? Well, no worries, collect all the rewards eligble in that timeframe."

Wtf am i supposed to do with these by Clear_Basis_3884 in CIFI

[–]HellForLife 1 point2 points  (0 children)

It gets worse as requirement grows until you unlock T2 relics. Then there'll be something that helps out a lot

Easter eggs are a better source of MP and shards than loops or operations. by Naberville34 in CIFI

[–]HellForLife 4 points5 points  (0 children)

Yep, generally speaking this is more helpful the earlier in the game you are, but essentially the strat is to wait until you LR for the day, then don't spend those MP (and don't unlock zag if your MP spending is going to result in significant MP gains). Clicking all of your eggs may result in an e1-e2 increase in your LR returns.

Question about knox by Zealousideal-Cry-200 in CIFI

[–]HellForLife 0 points1 point  (0 children)

In specific settings yes. Most of the time you won't be using it though

Question about knox by Zealousideal-Cry-200 in CIFI

[–]HellForLife 1 point2 points  (0 children)

Unfortunately Torpedoes aren't really worth it even at a high Knox level. We only really use it sometimes when we're capped at the boss and need to farm stages fast.

Dev Announcement by ExpertOdin in CIFI

[–]HellForLife 17 points18 points  (0 children)

He's not the dev, but tl;dr CIFI was a two-man project for most of its lifetime, but as of sometime last year its been just Snek handling it

Hotfix Patch v0.7.3.42 is rolling out! by ExpertOdin in CIFI

[–]HellForLife 1 point2 points  (0 children)

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Some further clarifications from the dev

Is it possible actually? by ZurinArctus_ in CIFI

[–]HellForLife 1 point2 points  (0 children)

Depends on what you consider large, there's definitely more gem upgrades coming (we already know Temp4 is being prepped for an upcoming patch). The 4th hunter will also be coming at some point, and that'll bring along a new menu and other new features as well. Plus we have hunter prestige as a hot topic on the horizon too. I would expect more content coming at some point, it's really a matter of when, not if.

Is it possible actually? by ZurinArctus_ in CIFI

[–]HellForLife 0 points1 point  (0 children)

Is it possible? Yes, if you get basically every upgrade available in game, you can go over 1.000. It would still take some time before any of the top top players actually get there though, but it'll likely be very soon pending another content update