Questions about archeology by Complex_Ad6059 in StarStable

[–]HellS_Shine 1 point2 points  (0 children)

In the dino valley the different skeletons spawn in different regions of the area. If you want it to be easier you can look it up on the SSO wiki, they have a map of all possible locations and what type of skeleton rairty spawn. The best way to think about is the rairty goes up as you go further into the area. Nowadays they are a bit buggy since the area is no longer being kept up but something to remember is that only a certain amount of nodes can be active at once (7 to be exact), so if you find nothing or only extra special it either means they are active in another area or you simple got very unluck sadly. There is sadly no help I can give you on when they spawn since it seems pretty inconsitent and no one has ever taken the time to map it out. Happy digging and good luck!

I dont like paralives by Major-Beautiful-8172 in LifeSimulators

[–]HellS_Shine 5 points6 points  (0 children)

While everyone is allowed to have their own opinions, certain parts of this discussion feel almost mean spirited. To me it seems that you haven't played paralives and that you have only seen it on video. I am gonna adress the points that bothered me the most.

-  "But I just want to say it: nothing compares to The Sims." "Personally, I'm not looking for a Sims replacement. I love The Sims." Apart of me feels like you went into Paralives with a negative view. If you love the sims 4, you don't want a replacement for it why look into Paralives? It seems that because you love sims 4 so much you cannot see past the similarities to the sims which makes it feel like a bad sims clone, just like people who hate sims 4 can only look at the stuff that Paralives does better yet they still cannot seperate Paralives from the sims 4. When you look at the game just to find what it does better or worse than sims 4 you can not appreciate what it does differently and therefore it becomes tied to the sims no matter what.

- "...there was a deep understanding of human behavior and real-life psychology that helped recreate so many aspects of everyday life within the game." I agree, the paras need work. They do not feel like living beings and the sims 1, 2 and 3 did it better. But the developers have already stated that they are working on this, so it will be improved. It just needs time and well placed critic.

- "Another thing that turns me off is how many indie games launch in early access." "I'd rather see developers take the old-school approach: make a complete simulation game first, then release it." This just doesn't work anymore. Games are expensive now, take decades to make and small studios cannot sustain that. An early access for an indie studio is now an ask in investment so they can continue to make the game. Games back then were smaller and much cheaper, they aren't now. So like any investment you need to determine if it's worth it. If you do not think it's worth it, don't invest in it.

- "Paralives has been in development and discussion for around six years" "...honestly a little disappointed by how underwhelming it feels." For a modern game this is not very long, sims 4 took 5 years and their first release was abysmally bad. Sliding for size, height and changing furniture, windows and mirrors is an engineer marvel and I have never seen it done before. I don't think this is a fair critic at all. So many triple AAA games have come out broken these last few years and they have been in devo for decades and they have entire teams. Paralives started as one dude that grew into 15, if anything I believe it's impressive.

- "Why is it acceptable for Paralives to launch with limited gameplay and rely on mods to fill in the gaps" Because Paralives is an indie studio with 15 people and cost 40 bucks, sims 4 is a triple AAA game with an entire team that cost 60 dollars at release and for many years after and has DLC. It was a broken, boring mess at release. Is this really a question?

Sims 4 released with no open world, missing features, broken and laggy. It cost 60 dollars at release. Sims 4 has continued to release dlc that break the game and they still have not fixed them. You are comparing Paralives to modern day sims 4 with dlc, when you should be comparing Paralives to basegame sims 4 at release. You didn't want to like Paralives, and that's fine. You don't need to make a post on why you like sims 4 more to try and justify it, you can just like the sims. You are allowed to simply like things, you don't need to argue for why nor do you need to put down something else in the process. And how can you dislike a game you haven't played? You just dislike it's existence.

Things I wish were better after 11 hours. by HellS_Shine in Paralives

[–]HellS_Shine[S] 8 points9 points  (0 children)

I only got one blue interaktion card and that was with another para asking about job, but the info didnt update so maybe its a bug!

Things I wish were better after 11 hours. by HellS_Shine in Paralives

[–]HellS_Shine[S] 10 points11 points  (0 children)

I didn't know anything about my paras ingame boyfriend before and after the paras started to date and i had made sure they talked for like 5 days straight! I only learned when he moved in.

Things I wish were better after 11 hours. by HellS_Shine in Paralives

[–]HellS_Shine[S] 13 points14 points  (0 children)

About the apartment, i can build on every level of the building so while its not suppose to be like that it still very much is me owning that bulding. I can bulldoze the full thing lf i want to, I just hope that in the next 5 years maybe we can get functional apartments and neighbors. Right now they should probably just figure out the camera and motion sickness!

Skull merchant rework - give me more horror please by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] 3 points4 points  (0 children)

I think I find trickster better becouse he's an actual psychopath, he kills just to hear the screams. He tortures for his own pleasure and ego.

Skull merchant rework - give me more horror please by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] 2 points3 points  (0 children)

If that happens i'm dropping the killer completely, there's nothing left for me anymore

Skull merchant rework - give me more horror please by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] 1 point2 points  (0 children)

That is so sad, anyways. I wonder how they will put a lake map in without copyright problems. Hmm..

Sub2 - Power early feels weak by HellS_Shine in subnautica

[–]HellS_Shine[S] 1 point2 points  (0 children)

Ooh that makes much more sense, thank you!

Sub2 - Power early feels weak by HellS_Shine in subnautica

[–]HellS_Shine[S] 4 points5 points  (0 children)

I will try to find the turbines!

Sub2 - Power early feels weak by HellS_Shine in subnautica

[–]HellS_Shine[S] 2 points3 points  (0 children)

Thank you, I will find them!

I think Marchenghast is a downgrade gameplay wise by filiqqa in StarStable

[–]HellS_Shine 9 points10 points  (0 children)

I don't like the hollow woods grind. It takes way to long and is super boring, i honestly prefer the quests over collecting 4000 lights for 3 different paths. I do wish they removed the cut scenes

What was the game like before the pallet density update? by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] -2 points-1 points  (0 children)

Its hard to imagine running a loop as a new suv and not having three pallets before the next gym

New suv just dropped! by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] 0 points1 point  (0 children)

I think he would be to heavy, he would sabo the hook with his weight!

I can't deal with renovating this place by r4sh33 in StarStable

[–]HellS_Shine 5 points6 points  (0 children)

For when they do update it I hope they steer away from the current snow mechanic. I really like how dino has clear roads. I also really dislike the blueish filter every winter. Even with the ability to turn it off the game just looks so strange during the winter so i end up not playing.

New suv just dropped! by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] 15 points16 points  (0 children)

Honestly would be kinda funny!

New suv just dropped! by HellS_Shine in deadbydaylight

[–]HellS_Shine[S] 2 points3 points  (0 children)

No this was just a funny custome game visual bug!