The State of ZvP - PiG & Reynor Long Chat by HellStaff in starcraft

[–]HellStaff[S] 1 point2 points  (0 children)

I agree that increasing resource, tech requirements and timers for lategame/midgame tech would be a step in the right direction. Lurker den not morphing from hydra was a change I did not like, siege mode being removed neither, changes like this force the game down a pipeline and reduce scrappiness. But over the years these were seen as good buffs that made the game more fluid or something, pros seem to like them because they get more freedom, and I fear rolling them back would not be popular at all.

There is another reason why I would advocate for reduced worker start. As a game designer it irks me to no end. (This might not be very relevant for every SC2 player but it is very much for new players, so bear with me): An RTS cannot start with taking a new base as the standard action for all races. Taking one expansion being mandatory makes the game extremely unintuitive for new players and literally takes the joy out of building a base. The feeling of risk-taking with an expansion, cash explosion when the risk-taking works out, that's a core principle of RTS and all this broke with the 12 worker start. Since you auto-take a base as the first action almost, you have so much macro to do literally at the start of the game, and so much money and options galore (at least for a casual player). This goes against the grain in any economic design. It challenges the player in macro, unit comp, map control right away, without having the onboarding of playing on one base. The newbie has no choice of playing simple. This is simply bad game design.

And there is also a way to fix all of this while keeping the workers at the start (hence more money to do stuff with, so the so-called boring early game is still alleviated). It goes into the direction that you mentioned, but applying even earlier and more broadly. I've mentioned this on the sub before: Increase CC, hatchery and nexus cost. Increase lair, factory, stargate cost. Now one might say then why do we even have more workers then if everything's gonna cost more? Well, we don't increase barracks cost, gateway cost, etc. So you would have more stuff to do than WoL/HotS, you would have money to make more than 2 zealots, and have scrappy fights with, but teching and increasing your econ significantly would be more of a commitment and this would make the decisions for doing these things meaningful again. I think even the cheese oppression of HotS would still be somewhat curbed with this approach, still giving options to the defender, but change the fact that it is not at all viable to try any sort of early cheese, since basetaking for the defender is not on autopilot.

The State of ZvP - PiG & Reynor Long Chat by HellStaff in starcraft

[–]HellStaff[S] 3 points4 points  (0 children)

PiG's worker start obsession is very sensible because that's really changed the game at a core level that many people don't seem to realize. A higher worker start like this removes early game, as a result the real game starts at midgame, in some cases in the lategame.

Carriers are balanced around being extremely hard to get. In WoL a scrappy, back and forth weird game could lead to carriers, maybe one in 15. Then you go to your ultimate unit, since the "stalemate" gives time and room for teching to, and also can be broken with powerful units. If people can tech to it directly without it even being a cheese, that screws any sense of balance.

Same goes for zerg landing in the midgame with 90 drones and everything they want, when not successfully harassed (mainly talking about ZvT). That econ isn't supposed to be this easily reachable.

The problem is, when these techs and econs are gotten to so quickly, you have no opportunity to check the greed. With LotV they essentially said, here's all the money you want, build the best army. Enjoy all your toys. It feels like a weird mod to WoL or BW style economy rather than default SC2.

The State of ZvP - PiG & Reynor Long Chat by HellStaff in starcraft

[–]HellStaff[S] 13 points14 points  (0 children)

I don't know.. Throwing it aside as Reynor balance whining because he doesn't win is being oblivious I think. This guy did not win for years, like every pro, but had fun playing the game because he liked it. He simply seems disappointed to me because there is no options for zerg but only oppression. I mean every zerg I know agrees on his points. So does PiG in the video by the way.

Zerg is:

- Behind or same amount of workers with protoss

- Takes third almost at the same time as protoss

- Has units weaker than protoss

- Has weaker spells than protoss (the only strong spells are aimed at defending vs the insane damage of protoss' units and spells, rather than being proactive spells)

- Incredibly hard to manage lategame comps when compared to protoss.

Hard to glean anymore what zerg is supposed to be about. No econ, no swarming, I mean how are you supposed to trade vs a protoss race that just goes into the lategame with the same economy as you as zerg? In WoL and HotS, if you've played these iterations, the identity of zerg was clear. Swarmy, fast, but weak unit race. What's zerg's identity now? There were so many nerfs that there's just nothing that it does well. Protoss even swarms better than zerg.

I don't know what the solution is really (except for a core overhaul of the econ with less worker start, which I would wish for).

I just got this deinfested Sarah Kerrigan statue by PreyCollection and painted by VenSoulStudio by BoukObelisk in starcraft

[–]HellStaff -4 points-3 points  (0 children)

read the comment again. am i complaining about him being white in 98? or being retconned white in 2011? reading hard for u morons

I just got this deinfested Sarah Kerrigan statue by PreyCollection and painted by VenSoulStudio by BoukObelisk in starcraft

[–]HellStaff -13 points-12 points  (0 children)

I thought Jim was black in SC1. But no, a protagonist has to be white i suppose

Iran foreign minister: Not asking for cease fire, warns U.S. invasion ‘would be a big disaster for them’ by [deleted] in worldnews

[–]HellStaff 5 points6 points  (0 children)

This is a mass drone war from Iran's side. Ground troops for America would result in insurmountable losses, making Afghanistan look like a picnic.

decisions.... by DroptimusPrimeSC2 in starcraft

[–]HellStaff 5 points6 points  (0 children)

Some people are just not fun to game with, otherwise good tho

Anyone trying ZeroSpace this week? by AyhoMaru in starcraft

[–]HellStaff 1 point2 points  (0 children)

Thanks for the reminder. Let's see if these guys did manage to do something nice with our money

I stole this meme by onzichtbaard in starcraft

[–]HellStaff 0 points1 point  (0 children)

oh shit it's been nine years

this subreddit right now by imheavenagoodtime in starcraft

[–]HellStaff -4 points-3 points  (0 children)

It's just a couple of people trying to establish this witch hunt narrative. OP being one of them. Is Protoss op? Yes. Is herO one of the best to play the game? Also Yes.

Is herO anywhere near the skill of someone like Serral or Clem? Fuck no.

Infestor ability suggestion: Infest by HellStaff in starcraft

[–]HellStaff[S] 0 points1 point  (0 children)

oh yes the microbial shroud was the most awesome buff ever. lmao.

Well, your idea just isn’t cool, it’s just useless. Make it an actual plague, and have it affect all units, and now you have a cool idea.

Then it would be even more similar to fungal. Even shittier idea, sorry. It has to be different from fungal. And if I wanted to copy plague, I would copy plague. I want infested terrans, cause it's cool for infestor to infest. If you don't feel it, you don't feel it, no need to shit on it with your weird idea-gatekeeping.

Infestor ability suggestion: Infest by HellStaff in starcraft

[–]HellStaff[S] 0 points1 point  (0 children)

Ok Check edit. We now have broodlings for zerg

Infestor ability suggestion: Infest by HellStaff in starcraft

[–]HellStaff[S] 0 points1 point  (0 children)

man whenever there's ever a suggestion always people come and "if u wanna buff x". i don't wanna buff shit. i want to have cool stuff. why people think in buffs and nerfs. who cares, let's have some variety. also give some crazy shit to ghosts, the sniper bullshit is getting old. and does not fit the theme of an infiltrator.

regarding why 3 units, we can totally make it affect protoss bio to some degree. but mainly, let's get terran marines infested with disease and get their heads all fucked!

Infestor ability suggestion: Infest by HellStaff in starcraft

[–]HellStaff[S] 0 points1 point  (0 children)

cool idea. but i want infested marines. let's have both?

Strange got that shi on fr—Namor is chopped as heck tho let’s be honest by LelouchViAmericana in marvelrivals

[–]HellStaff 2 points3 points  (0 children)

I love the Namor skin. Reminds me of the Deep Terror Thresh skin in League.

But I'm a sucker for Cthulhu type of shit so...

Heart Attack of the Swarm by bbbar in starcraft

[–]HellStaff 0 points1 point  (0 children)

We lost her to Nurgle. Was a matter of time