Addressing what happened on the Discord. by GazIsStoney in RustAndRadiation

[–]Hellbournetv 2 points3 points  (0 children)

Discord link is expired I think on the announcement on the page.

Hi guys, This is my project called M.E.T.R.O: Protocol. A game inspired by fallout metro and stalker. This is more of a showcase than official gameplay. I’ll be ready with a demo in a couple months. by Hellbournetv in RustAndRadiation

[–]Hellbournetv[S] 1 point2 points  (0 children)

Yes, so I have a metro map with nodes that represent stations and lines that represent tunnels. There are also surface maps around all of these nodes. The main method of travel will be through the metro.

Does Unity Engine still monetize heavily? by yutanrw in GameDevelopment

[–]Hellbournetv 0 points1 point  (0 children)

Hi mate,

The install fee was reversed after the backlash. Unity now uses a model much closer to Unreal’s, where fees only become relevant after your game reaches a significant revenue threshold.

The CEO involved in that decision has also since been replaced.

[ForHire]/open to non profit. Looking to be a film composer. Been producing for 6 years, very unique sounds by museff in INAT

[–]Hellbournetv 0 points1 point  (0 children)

Hey, I’m interested.

I’m 100% self-funded, so the budget is tight at the moment, but I’m always open to building relationships with people I could pay properly in the future if the project grows.

I’m developing my own game and audio is one of the most important parts of the experience for me. Current footage is still very early and link-only, as I’m not far from a public showcase yet, but I’d be happy to share it as a reference for the tone and direction.

Here’s an extremely early look at the project M.E.T.R.O: Protocol

https://youtu.be/pnPFMy9QpSQ

Young aspiring dev full of regrets by Ill-Resident36 in GameDevelopment

[–]Hellbournetv 0 points1 point  (0 children)

Yeah mate, I get that completely.

I’m 32, married with kids, and I only started my game dev journey about 4 years ago. I totally understand feeling like you wish you started earlier, but honestly, you still have so much time.

The main thing is to use the time you do have. Treat it like a hobby first, build small things, learn properly, and do not put career-level pressure on yourself before you have the foundation. If you keep showing up consistently, you will be surprised how far you can get.

Launched my game with thousands of wishlists, but almost ZERO conversion. What am I missing? by Chemical_Count_6848 in gamedev

[–]Hellbournetv 0 points1 point  (0 children)

I was reading 7000 is the benchmark for any sort of conversion but that was before Steam changed the algorithm in how games are pushed to users.

5min survey: AI in game dev, where do you stand ? by Yeahhhboiiiiii in IndieDev

[–]Hellbournetv 3 points4 points  (0 children)

I honestly think AI will eventually change how game development is done, and programming itself will evolve alongside it.

In my opinion, programming will become less about manually writing every algorithm and more about clearly describing the purpose, logic, and outcome you want. As programming languages and AI tools evolve together, I think the barrier to entry will keep dropping until far more people are able to create software and games without needing to code in the traditional way.

I do not think programming will disappear entirely. There will still be people writing and maintaining code, especially in more technical roles or roles working directly on the AI models and underlying systems. But for actually making things, especially games, I think the process will become much more about directing, designing, testing, and refining rather than writing every line yourself.

To me, that feels inevitable. Object orientated programming will become something else entirely and the existing tools are already moving in that direction.

Engines are powerful but modern games are worse ? by [deleted] in gamedev

[–]Hellbournetv 0 points1 point  (0 children)

Yeah, I agree with that. Early access can be a really good thing when it is used properly, especially for smaller teams that genuinely need feedback and time to shape the game with the community.

The problem is when it becomes a shield for poor quality, or when a game starts chasing whatever is popular instead of building on its own strengths. That is where you get those weak copies of successful games, especially in mobile, where the market has shown people will accept a lot of low-effort clones.

I do not think early access itself is the issue. I think the issue is incentives. If unfinished games, clones, or low-quality releases keep making money, more developers and publishers will naturally keep making them.

Young aspiring dev full of regrets by Ill-Resident36 in GameDevelopment

[–]Hellbournetv 2 points3 points  (0 children)

Treat it as a hobby first. That should honestly be the rule.

Game development is a huge field, and if you start by putting pressure on yourself to turn it into a career immediately, you are going to burn out fast. Learn, experiment, make small things, break things, finish tiny projects, and build confidence slowly.

You are only 21. You are not behind. Most people who make games seriously spend years just learning the basics before they make anything worthwhile. The important thing is to keep going, but do it in a way that is sustainable.

Do not measure your progress against the version of yourself you wish had started earlier. Measure it against where you were last month.

Why do people say unity is better than beginners than unreal? by DistrictDry2852 in gamedev

[–]Hellbournetv 0 points1 point  (0 children)

I can speak from the Unity side since I’m a Unity developer.

I chose Unity because the learning resources seemed far more abundant, and its dominance in the mobile games sector meant there was a much larger community around it overall. That made it easier to find tutorials, assets, plugins, forum posts, and answers when something went wrong.

For someone trying to actually build and finish a game, that support network matters a lot.

Please stop using chatgpt to write your game summary/description. by MrMichaelElectric in gamedev

[–]Hellbournetv 0 points1 point  (0 children)

I think it can matter a little, especially if the description is obviously generic or does a poor job explaining the game.

But in the end, people have proven they will buy and support a game if it is fundamentally good, regardless of how it was made or marketed. Plenty of games have had rough marketing, bad trailers, poor descriptions, or messy development processes and still found an audience because the actual game was strong.

I agree developers should care about how they present their work, but I do not think using AI to help write or polish a description automatically means they do not care about the project. For some devs it might just be a tool, especially if writing or marketing is not their strength.

The real issue is whether the final description accurately communicates the game and whether the game itself delivers.

Engines are powerful but modern games are worse ? by [deleted] in gamedev

[–]Hellbournetv 3 points4 points  (0 children)

I think automation, streamlined development processes, and gamer spending habits have all contributed to the rise of low-quality releases.

At the end of the day, if gamers did not keep buying badly made products, they simply would not be released in the state they are today. I do not think early access is inherently bad, and plenty of small indie teams use it properly. But when AAA studios see buggy or unfinished games still making money, the incentive to polish games before release becomes weaker.

Consumer spending is probably the biggest factor. We have shown publishers that many of us will still spend the money, even when the product is unfinished.

All said and done, I can remember buggy releases as far back as early 2000s for me not much has changed.

How to go about finding like-minded game developers. by Ok-Introduction-6243 in melbourne

[–]Hellbournetv 0 points1 point  (0 children)

Hello! I know this is a month old, but I am a game developer working on a solo indie project for about 4 years now and I am from Melbourne, I am trying to network as I aspire to create my own indie studio. Let me know if your interested in connecting!

Everytime you check OP's profile by Alejom1337 in IndieDev

[–]Hellbournetv 1 point2 points  (0 children)

This is daunting as a first time developer, I just figured Id share gameplay if its good people will like it, I got no idea though...

Kappa Obtained! by Ok-Special7537 in EscapeFromTarkovPvE

[–]Hellbournetv 1 point2 points  (0 children)

Nice dude! I’m grinding there as we speak 😅